Re: Kinetic Chronicle, Action yuri Hentai game [Patron V0.11b][Public V0.1c] update
I finish the update at last. ^^ here you go.
The public version download link is here.
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Change log.
1. Rework the low ceiling stage, add another way to pass without drop to ledge jump. (drop to ledge jump is still doable.)
2. Increase the telekinesis speed by 50%.
3. increase Feley kick range slightly.
4. Slime in tunnel will now have respawn delay.
5. Fix the aggressive of slime, so they will not camp at the ledge of the platform anymore.
6. Slime will now have collision damage.
7. Feley now get 2 second invulnerable after get up.
8. Lower Teria's roll hitbox.
9. Lower Teria's rock spike hitbox.
10. When dying bullets will not reset to 5 anymore.(It will still reset to 5, if Feley got less than 5 bullets.)
11. In easy and hard mode, monster's grasp will not reach the unbreakable state, if player break it too slow anymore. (It's still easier to break it as fast as possible.)
12. Plant now have animation before spawn tentacle.
13. Feley will suddenly stop when grasp by plant tentacle now.
14. Add 2 more checkpoint.
In agreement with what others have said, I never intended for the English correction to be a priority; it's understandable enough for the time being. I only meant that it should definitely be considered for future, given the contextual nature of the sex scenes.
For you I add the E key as addition shoot button in the new version.
Lol this game makes me wish that double jumping should be a rule. I love the art though and the sounds she makes. ( ͡° ͜ʖ ͡°)
How can I miss your post. XD glad to see you around.
Really quick review here, don't worry if I only talk about the negative aspects of the game, I'm the kind of people who think that it's always better to emphasize negative aspects other good ones.
My feeling is that this game have a good potentiel overall.
I'm truely not a good player at platform game, but I found that this game is really frustrating during the first hour or play.
-Kinetics powers on rocks feels very slow. The movement speed is really slow, especially when you look at how quickly your energy is consumed.
-It happens that in some situations, the main character is hit by ennemies without being able to counter. The character can only get up, get hit, fall, etc....
-Some paterns of the boss (especially the rolling rock) are very difficult to avoid, even with some training.
I didn't manage to beat the boss yet, however it seems that the game is becoming less frustrating after some hours of play.
I just have a little question: Is it possible to see the whole CG you unlock with boss battle ? All the others CG's are full, but not this one.
Thank you again for your advice, In this version, the telekinesis speed already speed up, and Feley will gain 2 second invulnerable after she get up.
Rolling rock now have smaller hitbox as well.
after fighting the boss a bit, stage one is fine for difficulty, the rolling ball could be a little smaller as it is terribly punishing for a small error, but stage two is way to difficult. there is no time between attacks for the player to retaliate and the floor spike move is one spike too large for the arena in most cases. other than that and the slime jump room, the game is fun and i look forward to more info in the future
Rolling rock now have smaller hitbox, and slime jump room now reworked but about spike I think I would give Teria one hard to avoid move, but it will get smaller hit box anyways. Thank you anyways I'll try to do my best. ^^
I'm taking into account that their first game had no English at all. So the broken English to me is better than none at all. It's one of the last things I'd fix personally, but hey that's just me.
Having actually played the game since my last comment, I think it's pretty interesting.
I'm finding someone to fix the english too, and don't worry it would not slow down the game process.
I just update a new version ,may be if you get some free time, you should give it a try. ^^ Anyways, thank you.
Gave the latest build a go and I find it promising.
I'd agree that the broken English isn't a terrible thing for now in the early stages. Something to be fixed as the game progresses.
I'd focus on refining the game play and squashing bugs pertaining to that before fixing the English.
Will keep and eye out for now builds.
Thank you, and don't worry we'll fix both the bugs and english. ^^
The new version is out already, too. May be give it a try....