I think so.When the limited gacha says "Limited 1", that's incorrect, right? It means limited as in it'll go away in 2 weeks, not that you only get one spin?
Well, there is a limited Nutaku gold spin. The first costs 100 gold, the second costs 300 gold. I've done 5 50 gem spins with gems I've bought and earned over the past couple weeks and have had terrible luck. Yet, in the 2 100 gold spins and the 2 300 gold spins, I got 2 5* and 2 4* girls, so, I do think those are truly limited with better odds (granted, they are money only since they require $1 and $3 respectively).When the limited gacha says "Limited 1", that's incorrect, right? It means limited as in it'll go away in 2 weeks, not that you only get one spin?
Well, if we think the objective is to make more money, the events giving low EXP makes it more likely (if only slightly) for plyers to waste gems in stamina recharge, since the chance for a stamina refill from leveling up is greatly lowered.Well, first 12 medals down. Gotta say, that exp/stam ratio for these event maps is pretty awful, which is strange considering how good it was for the Lavender event.
May you have luck, oh Bill13, on this day of 9-4 stage clearing.I've also spent the last week trying to 3 star 9-4 without luck. Damned rng.
Here's an issue I have: Two weeks after reverting Asagao's chest and announcing the game will have no edits from then onward, they up and censored Lavender's H-scene. They don't merely host their games, they're evidently also responsible for censoring random elements in them for no reason.On a different note, got to give kudos to Nutaku support for a quick response and very friendly solving of my complaint. Not sure if anyone else has had concerns or issues, but they do seem to care. They just can't do a lot with the games themselves, as they merely host them.
Events from here on out will be like that, even the latest jp version event has poor exp/stam. You don't really need to spend any stones to make up for it anyway since natural regen is enough if you can clear the maps.Well, first 12 medals down. Gotta say, that exp/stam ratio for these event maps is pretty awful, which is strange considering how good it was for the Lavender event.
You should get used to it, if nutaku head to the same direction like dmm ver. All the event later on give shitty exp.Well, first 12 medals down. Gotta say, that exp/stam ratio for these event maps is pretty awful, which is strange considering how good it was for the Lavender event.
Sent a support ticket for my unremovable ally, got a response the same night that "they'll look into my problem". Been a week and no news/problem solved yet. At least they saw my ticket and responded [hopefully not some auto-reply]... snip ...
On a different note, got to give kudos to Nutaku support for a quick response and very friendly solving of my complaint. Not sure if anyone else has had concerns or issues, but they do seem to care. They just can't do a lot with the games themselves, as they merely host them.
Currently trying the strategy on the JP wiki. Team speeds are 328, 504, 332, 219. All around the 24k mark for strength and I make sure the helper is 500ish in speed.Any tips for the final event map?
I've tried having my first, third, and helper teams have relatively lower speed, with my 2/4 teams faster. This is so 1/3/helper take the right/upper path towards the top spinning arrow, and 2/4 the lower one. Unfortunately, they still seem to always take the spinning arrow north (and never east, towards the pest), directly to the boss. I'm thinking of maybe making those teams even slower/weak, so they can't even kill the boss if they make it there first, with making 2/4 really strong, so they can hopefully clear the middle and then take the arrow to the boss when they're done.
I'm not sure how it'll work out. I need to wait until my stamina replenishes first before I give it a try.
Interesting, I didn't think to make the fourth team really slow to force the helper units down the lower path, I'll give that a try!Currently trying the strategy on the JP wiki. Team speeds are 328, 504, 332, 219. All around the 24k mark for strength and I make sure the helper is 500ish in speed.
The 3 problems I have are:
1) noone ever actually reaches the middle boss and eventually end up at the end.
2) the helper team goes down to the bottom like planned, but then goes straight up the left hand side and off to the boss and defeats it.
3) as I'm trying to mainly make the teams out of 3* units so they can't defeat the end boss quickly, if one team finally gets to the middle boss they are always too damaged to defeat it.
I really hope making teams weak on purpose are not going to be a main strategy going forward, as it kind of defeats the whole purpose of the game.