Re: [ScaleGarden] Rhode's Fortress
I noticed this too
there are like a few cutscenes of her crawling but no actual use for her ability to crawl. Nor did I find any use for drinking? Now all I want to do is revisit sacred garden's old games haha.
Drinking is used to regain skill points after using them....but yeah, no use for crawl. I would have even been alright with getting different dialog when crawling.
All in all though, I enjoyed the story. I liked Rhode more so than the other heroines...and that's saying something since I really liked the others. I liked that she started putting her foot down (early game) with that one dude instead of just letting him do whatever like the other heroines, even more so when she locked him in the room with the skeleton as a "prank". It was easy to tell she had every intention of letting him die.
Battle wise, I enjoyed the new system....but I myself did prefer the last game's system more.
H wise.....well, a LOT more could have been done in that department.
In all, I'm not at all regretting buying the game. The quality was ridiculous for a RPG maker game and it's a good insight of what SG is capable of producing....sadly, I would have liked more scenes and more use for the options. "Appeal" should have been a every male thing, even if it's just another dialog. "Crawl" should have been used, period. "Pee" should have had a few caught scenes or....something! Well, I just hope the Japanese players felt the same and leave feedback for SG. If he can produce a game with the quality this game has, a equal or even better story, and the number of scenes and unlockable stuff the previous games offered...he would definitely create something truly amazing, unbeatable for a long time. This, however, wasn't that game.
Still, a damn good job with the quality.