Well the game describes them as (human) men and women who had their sexuality burned from them, I'll leave it to your imagination what that'd result in for the genital regions.
Ever Thort Of asking NoMoshing About doing for You what he Das for Overwhored ie Overwhored Has a Blog And a link to download updates it would be a good idear ie Public release On NoMoshing site And Keep Patron Releases exsclusively patreon if you get what i mean pps keep up the good workMoving caused a delay, apologies. I was pretty jetlagged for a while. -_-
Noooo, I wouldn't force alternating updates on you guys! TLS version 0.12.0 is coming out for patrons very soon, and NN 0.3.0 will be out after all pledges go through.
Both projects will keep getting regular updates. For Noxian Nights, Nomo and I will update every month with the chunk of the game we finished. The Last Sovereign will continue to update like it always has: whenever I complete a new section. You can see in the version history I generally finish one about one a month, but I'm only human, sometimes life slows me down. If I can do this full time, though, I believe I can keep both projects updating.
NoMoshing actually did host TLS for many updates - if you go back far enough on the blog, you'll see the links. But with changes in hosting and the field in general, he has decided not to host other games any longer. I'm grateful for the support he offered, but right now it's just Mega for me.Ever Thort Of asking NoMoshing About doing for You what he Das for Overwhored ie Overwhored Has a Blog And a link to download updates it would be a good idear ie Public release On NoMoshing site And Keep Patron Releases exsclusively patreon if you get what i mean pps keep up the good work
And just the time i woke up from sleep no less, so i must say...Version 0.17.3 is here, enjoy!
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I did think about the structure of this update very carefully, but in the end I felt like doing the entire summit in one long haul would be too much for many players, so I broke things up with the dungeons. I did expect people to try out individual summit days more than once, hence why the politics and the actual voting are close together, but I wasn't expecting too many to take multiple shots at the summit-wide politics. Glad you were invested enough to do that much even if it was frustrating, I guess. XDThe whole politics was a bit frustrating due to long intermissions between the event (meaning trying out all the options and seeing the results was a bit of a chore) and good grief did I regret not stocking up on duelist pins for the optional area (can you even succeed in the voting?)
Should also be interesting to see the differences between going against the unmen or the orc extermination since it seems you can't achieve both.
At this point with the multitude of options available across long stretches of gameplay I'm hoping the finished product will have some form of NG+ or an option that trivializes combat. While I do enjoy the challenge combat offers the first time through, it often provides a barrier when trying out alternate paths (for example if I'd want to go back and see the reactions to dominated characters or change investments so I can buy the ruined kingdom and see what happens, I'd need to go back several hours)I did think about the structure of this update very carefully, but in the end I felt like doing the entire summit in one long haul would be too much for many players, so I broke things up with the dungeons. I did expect people to try out individual summit days more than once, hence why the politics and the actual voting are close together, but I wasn't expecting too many to take multiple shots at the summit-wide politics. Glad you were invested enough to do that much even if it was frustrating, I guess. XD
Simon's path is extremely variable: the total number of days and how long different events take will depend on many choices prior to that point. Sections like this are not really well-served by walkthroughs that say "Do X, Y, and Z" because few people's games will be exactly the same.So... I have problems to get Aka's cure. I followed a walkthrough before, but the game crashed and I didn't save, so I got mad and didn't play since 1.15.2 patch. Now, still on my 1.15.2 folder, I followed another walkthrough and everything was right, except I didn't get the office orgy - because for some reason, my days skipped faster than the walkthrough's - AND Simon's route ended on day 104, not day 105, as the walkthrough said it would end, so I couldn't gain acess to the magic sealed room.
How am I supposed to get Aka's cure? Load from the start of Simon's route on an older patch? A newer? I don't want to advance the story without Aka's cure, but it's frustrating, since I'm doing exactly what I'm told to do and failing.
And no, I do not want a save with Aka's cure.
Obs:
¹ I loaded my day 103 save on 1.17.3 patch, and Simon's route ended on day 104 anyways.
² I followed this walkthrough: thelastsovereign.wikia.com/wiki/Walkthrough_2_-_Simon's_Path
I've been thinking about TLS as a marathon, the type of game most people play once and consider a satisfying experience. But you're right that I should be as accommodating as possible to those who want to replay, too. That's why I added the text skip, and NG+ is worth considering as well.At this point with the multitude of options available across long stretches of gameplay I'm hoping the finished product will have some form of NG+ or an option that trivializes combat. While I do enjoy the challenge combat offers the first time through, it often provides a barrier when trying out alternate paths (for example if I'd want to go back and see the reactions to dominated characters or change investments so I can buy the ruined kingdom and see what happens, I'd need to go back several hours)
Fair enough, though there's quite a lot of choices that warrant multiple playthroughs and you will generally run into quite a few "missed opportunities" your first time through that you might regret or want to re-do, and I must say that's a very appealing format.I've been thinking about TLS as a marathon, the type of game most people play once and consider a satisfying experience. But you're right that I should be as accommodating as possible to those who want to replay, too. That's why I added the text skip, and NG+ is worth considering as well.
Umm, do you know what ambassador really means...?One last thing is that it wasn't quite clear why Trin couldn't use her abilities during the Summit, taking over the more reclusive ambassadors like the merchant or dwarren ones for example, maybe a line as to why that wouldn't be possible (seems that people like the merchant or foreigner ambassador wouldn't really be missed much and you have several chances to take them) unless of course I missed or forgot any mention as to why it's not possible.
Blocking the Unmen petition and opening the vault are both possible, though you do have to pull more strings for the latter.The public release prompted me to finally pick up my backer version of the update and play it.
the previous half-update didn't feel complete enough, with unfinishable quests and the like. It might have made it easier to release that way, but the first half-update alone wasn't really worth playing, IMO. So I went and played the whole section over again. From the halfway-house onwards.
It kinda feels like the vote was fixed from the start. The first one (the war) seems set in stone no matter what you vote, but i failed to block the unmen and to open the vault, nobody seemed willing to be convinced. (expect the merchants, who had me do a side-mission then still failed)
Maybe picking the "no promises" option whoever someone asked me for my vote is what caused that. Although... I did have a whole bunch of people warning me not to waste time on the vault becuase it would fail, so... maybe it just isn't possible.
Ah well. That and the intermission got me really interested. Can't wait for the Doomed King plan.
Oh, Bugnote: the princess (?) in the royal library keeps her third-day pre-vote dialogue even after the vote. So you can still ask her what she thinks the vote outcome is going to be, even after the vote has taken place.
Yes, I'm well aware thank you.Umm, do you know what ambassador really means...?
Okay, my post earlier do didn't have enough power in them... my bad.Yes, I'm well aware thank you.
None of what you posted would stop Trin from disposing of the ambassador after the summit, have them be found dead in some brothel from substance abuse or any some such, or have them die in an "accident" of some sorts, seeing how Trin would have no trouble setting that up.
Keep in mind we have several mages very adept at hiding our tracks as well as being a largely unknown group so it'd be difficult to trace anything back to us.
If you're referring to the fact when the alliance motion that will obviously obstruct the Doomed King Plan is very likely to pass but Simon just let it happen...Considering his actions at the start of the game I suspect he has no qualms getting rid of corrupting influences, and Trin has been put to use by him before with all the implications that has, not to mention the stakes here are rather high and Simon showing before he's more than willing to make hard decisions.
End of the day, I'm merely curious as to why the option wasn't available, as the circumstances seem to be favorable at times.
I'm pretty sure actually that they do mention this before the Summit, that the risk is too great or some such, so what I was asking for was more of a confirmation of this fact, since the risks didn't seem all that great at the actual summit.You know, for example Trin comments with "Let's clone them so we can control the vote!" and the gang brush it off.