Re: The Fairy, the Succubus, and the Abyss. V1B Tower 1.21 (Updated April 24th, 2016)
I made a few changes to Fulvous. The slimes have been combined into 2 fights (instead of 8 fights, which was rather tedious). The magic orb is now an upgrade orb. Also, I added 4 Ochre slimes to the fight with Fulvous (he seems to need the help, although they don't last very long). The slimes appearing one at a time didn't make sense, so they all appear at the same time now (since you fight all 4 together).
There are still a few tweaks I'd like to make, but nothing important if I forget about it. At least the magic/upgrade orb is updated now.
I put in a retry option if you die to the ochre slimes, but still need to do that for the boss fight itself.
Oh, also, there's no longer a need to activate the boss at certain points. I didn't see any point to that. Originally, I had the player go cast a fire spell on Fulvous but this was later changed because it was such a hassle (both for the player and to implement). It was changed such that you only had to touch Fulvous to do that, which seems silly to have to do all at this point (since there is nothing going on that would make it dangerous anyway).
Edit: Working on Zaffre now. I don't think I need to change much here, aside from the insta-death thing. You'll be able to take up to 3 hits from the bat now (more or less, depending on your health). I also updated the magic orb to an upgrade orb but it didn't appear in the right place initially.
Now my only issue is that I want to keep the bat wings like they are, but if they're not in an obvious treasure chest then players might not think to pick them up. BUT I could simply allow the player to leave. They could always come back later and pick up the bat wings when a quest calls for it. Alternatively, I could make the wings flash so that players would know they're important. BUT the "thunk thunk" of a falling treasure chest at the end of a boss fight is also always rather satisfying to hear. Decisions decisions...
Edit 2: Still undecided about the wings. I also want to update the dialogue here a bit, but I'm thinking about leaving it as-is. I'll come back to this later when there are more options in play, considering this is currently an optional boss fight.
I've also updated the fight with the grisailles. There's no longer an action sequence there (I thought it was kinda lame, like the first encounter with The Black Spider). You'll fight TBS again here, and he's a bit stronger now, or rather, he fights with you a bit longer before letting you win. You get 3 upgrade orbs here now.
Aaaand, I have updated the Obsidian boss fight. This pretty much has all the Dungeon bosses updated. There are still some issues with them I'd like to work on, but I may move along to other stuff since they will work with the new skill tree system. It would probably be best if I give priority to updating all the magic orbs to upgrade orbs.
Edit 3: This morning I decided to go ahead and update all the magic orbs to upgrade orbs. In all likelihood I have missed some non-boss orbs, but they're converted now for the most part. A lot of the bosses still need tweaking though, and the beginning area of The Abyss is a bit of a mess. I'm not really sure where to start with it, but hopefully, eventually, it'll be ready to be connected to the rest of the game again.
In the meantime I might go ahead and update The Tower again. It's been a while and there are certainly enough bugs, glitches, and improvements to make it a worthwhile endeavor.
Edit 4 (May 22, @5:15 AM): I decided to go ahead and add a way to get your novice wand back while you're in The Tower. The blacksmith can sell you one. The option should come up after any other dialogue.
I should probably get some sleep now. I've been feeling a bit blah the past couple days. It's probably because I've been having trouble focusing on just one particular thing, instead choosing to see the bigger picture.. which is a little too daunting. xP Mostly I am dreading fixing Kendra's Palace.
I've been thinking about the system where you could have Sienna's children gather stuff. I'm not really happy with that system. I think it might be better if they occasionally gift Sienna a random item. It would certainly simplify things, and remove all that selection stuff that would be cluttering up their dialogue tree. Eh.. something to think about I guess.
See? I keep thinking about one thing after another, rather than choosing to focus on just one. xP Oh well.
Edit 5: May 23, 3:44 AM): I've changed the system where you used to assign your children to look for stuff. That is all gone. I have replaced it, instead, with a mail system. Your children's boxes are all gone now. Instead, Sienna has a box. This functions as a mail box. You check it every day and, if you're lucky, you'll get a few gold coins. After you finish a few personal quests you'll always get gold every day. The amount is somewhat random, but will steadily go up as you complete more and more personal quests for your children. If you do 6 personal quests you could get as much as 34 gold per day.
My apologies to those that enjoyed the old system, but I don't think there were many who actually DID like it. The only comments on it that I can recall are complaints about having to visit each child's room to collect and reassign them. Plus I just feel like it would have been way too easy to get too much stuff.
I've also been thinking about removing the tokens. It seems redundant since there are already ores and lots of other stuff I can use for the children's outfit upgrades.
I've thought about changing the token bag into something more useful, like an item that allows you to change party members on the go. That might be a little too powerful, but it's something to think about.
I think I'm just about done with editing the children for now. I do need to revisit them later and apply their dialogue to their adult versions and add more personal quests for them.
I think my next goal should probably be to change all the saves, since they currently are still asking for ink (for the most part) which would basically eat your hourglass. xP
Speaking of which, I also need to replace the instances where you get more ink.