Added Spellstones (like bottles from Zelda games, but refillable anywhere if you have the right items).
Added a spellstone to the tower basement. Already filled (oil enchantment)
Several issues involving time limbo and the hidden dungeon have been fixed.
Removed the food, water, etc.. storage, furniture crafting, etc..
Days will no longer be counted until you get to The Tower.
Comments on items in the tutorial should no longer be repeatable.
Sienna must now stand below and look up at a picture in order to comment on it (more realistic).
10 Cloth on shelves changed to Roll of Cloth (use in inventory to turn into 10 cloth).
Removed Ink Save system. Replaced Ink item with hourglass. Use the hourglass to see the current time.
The hourglass is added at the beginning of a new game. If you don't have it, you can speak with the
guard that use to give you ink. He will set your Hourglass count to 1 item.
If a save point asks for a bottle of ink in order to save, then please DO NOT use that save.
Report that save point to me. If you do use it to save, it will remove your hourglass.
The blacksmith will now sell Dillon's equipment and buy items from you.
He also sells mushrooms and monster blood for 25 gold each.
Shifted icons down one pixel. This should fix those stray pixels you may have noticed in your inventory/spells lists.
Dispatched enemy groups will now explode like a rock. Why? It just seems more satisfying that way.
The first encounter with The Black Spider has been changed. It's now a simple Turn Based boss fight.
No longer possible to "cheat" through the tower boss and teleporters added to room (to get you from side to side).
Made a few updates to the informatory/help menu.
Updated the Wand Recharge description.
Removed "wand skill exp" increases when recharging the wand.
You can now take care of the cat girl every day, but it uses up 1 Cloth, 1 Bottle of Water, and 1 Fresh Fish. You can also repeatedly hug her (after the care).
Every morning while in The Tower, you get 2 Leaves (for bedding, but Sienna keeps them).
Can now sleep through the days while in The Tower. Night events will still happen.
Lunch with Dillon has been removed. Breakfast, Dinner, and Bath Time are now optional.
Restoring Dillon's meals now increases his relationship points 3x as much.
You can now have a LOT of sex with Dillon.
Blue boxes in The Tower levels now have perfume bottles in them. There will be 100 bottles in total.
Each bottle will give Sienna +1 maximum Spirit. I will probably grant additional rewards for every
10 bottles found.
Heavy intoxication could result in Sienna skipping dialogue choices, among other things.
Intoxication also results in faster loss of hydration. You may have noticed this already as you
drink tonics and antidotes.
Intoxication and Temptation are both removed by the doctor's paralytic injection.
The rapid baby development injections, however, increase her intoxication.
You can now counter Intoxication with food and water (consume before or after being intoxicated).
Eating with Dillon will completely remove intoxication. Taking a bath also helps a little.
Sleep will reset intoxication levels to 0, regardless of positives or negatives.
Sienna doesn't get hangovers but you may wake up thirsty...
Fixed the cell door setting time to 56 when you first go through it.
It now properly sets time to 0.
Tweaked breakfast, dinner, and bath events to prevent players from potentially getting stuck in limbo.
Added sprite sex to Violator's non-Jennifer sex event. Added sprite sex (when they're still men) to all the night rape events.
Fixed all of Scovos' retry options turning time back on. That should no longer happen now unless you leave the room.
Added +10 agility to all of Dillon's equipment. Club weapon added to the blacksmith's store (can hit burrowed Sad Muki).
Small club area added to The Tower basement. Dance, card, and sex mini-games added to club.
High levels of temptation will result in Sienna offering sex to any character you talk to.
Extreme levels of intoxication or temptation will result in Sienna having sex with a monster instead of a fight.
The Holy Bible can block Sienna from engaging in some events, when equipped, and trigger others.
It is not an effective block against intoxication events, and may even trigger some.
The lab minigame now rewards you with (consecutively) water, antidotes, and tonics instead of the previous antidotes only.
The Tower stealth minigame can now be bypassed in 2 different ways: Bribery (no hints on who, sorry!), and force.
There are now easy to reach alternative switches that are gaurded by difficult fights.
Added preventive switch to doors, such that Sienna should not be pulled away while going through a door/invisible.
CURRENTLY KNOWN ISSUES:
Duplicate sounds during some of Sienna's sex events (don't understand it, as of yet).
Could possibly get pregnant after having Vallerie. It shouldn't cause any problems but you won't be able to give birth (no matter how many days pass). Also, the pregnancy will be replaced (with Adivia) when you have the dream sequence toward the end. I will try and fix this up differently in future versions (have sprites in less than 1 day, dream sequence near the boss fight it's related too, etc..).