Re: Always a good Business Deal v1.06 + Tentacles Thrive
For the graph, I think I know what you were going for, but that kind of graph only works if either the scale is the same for every value, or you don't have values at all and just use them as a method of rough comparison. Honestly, my opinion would be to just go the simple route and use numbers. You could actually free up some space that way to use with the adjustments for the right side's info to boot.
I get what you're saying, you don't want too much clutter on these. That's why I was saying it's hard to judge these without the other context. As long as you have a good explanation in the game of what that cost is, for example, something that simple is perfectly fine. As far as how it looks on the card, it's good as is in my opinion.Hey thank you for the invaluable feedback~
I will add a smaller, less visible title above the Type, Class and Attack Type for the stats on the right. I hope it won't be too congested. As for the graph, yea I totally see what you guys meant. It is fancy for non-sense and I was hoping I could get away with it... I think I should change it to plain stats for easier reading.
The cost on the top right corner is not clear enough, but I am having a hard time to describe it without making the cards look congested. So I am relying on a simple tutorial to help me explain the cost and the effect trigger else where.
For the graph, I think I know what you were going for, but that kind of graph only works if either the scale is the same for every value, or you don't have values at all and just use them as a method of rough comparison. Honestly, my opinion would be to just go the simple route and use numbers. You could actually free up some space that way to use with the adjustments for the right side's info to boot.