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RPG Unknown/Hiatus Malise and the Machine - Public Demo Available Now!


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Dixiepig

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Re: Malise and the Machine - Public Demo Available Now!

Hi, Just played the demo, and I'm very impressed.

The quality of production is far higher than I've come to expect from H-games. The writing is excellent: brief and to the point, plenty of personality.
the music is great and sets the tone.

I love the setting and can't wait to see more of this mutant, cybernetic, dystopian world.
 

Devilmetal17

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Re: Malise and the Machine - Public Demo Available Now!

Nice Demo!

Neon-------------------Malise
Weapon1
Combat Rifle+13------Revolvers+14
Scout Rifle+15--------Six Shooters+16

BodyGear
Heavy Frame+6 ------Nanosuit+4
Solid Frame+8--------Carbon Suit+6
Tactical Frame+4------Metasuit+8

--------------------------------------
Lv01 0000/0050----Lv01 0000/0050
HP: 0502--------HP: ????
MP: 108---------MP: ???
ATK: 031(+13)--ATK: ???
DEF: 019(+6)---DEF: ???
SAT: 010--------SAT: ???
SDF: 012 -------SDF: ???
AGI: 100--------AGI: ???
LUK: 033 -------LUK: ???
--------------------------------------
Exp: 50
Shield recovery
Neon: HP:50 / MP:10
Malise: HP:?? / MP:??
--------------------------------------
Lv02 0050/0162----Lv02 0050/0162
HP: 0662----------HP: ????
MP: 121-----------MP: ???
ATK: 035(+15)---ATK: ???
DEF: 021(+6)----DEF: ???
SAT: 011---------- SAT: ???
SDF: 014--------- SDF: ???
AGI: 102---------- AGI: ???
LUK: 037----------LUK: ???
--------------------------------------
Exp: 112
Shield recovery
Neon: HP:66 / MP:12
Malise: HP:?? / MP:??
--------------------------------------
Lv03 0162/0367 ----Lv03 0162/0367
HP: 0738 HP: ????
MP: 133 MP: ???
ATK: 037(+15) ATK: ???
DEF: 022(+6) DEF: ???
SAT: 012 SAT: ???
SDF: 015 SDF: ???
AGI: 103 AGI: ???
LUK: 041 LUK: ???
--------------------------------------
Exp: 205
Shield recovery
Neon: HP:73 / MP:13
Malise: HP:?? / MP:??
--------------------------------------
Lv04 0367/0697----Lv04 0367/0697
HP: 0813 HP: 0781
MP: 146 MP: 188
ATK: 038(+15) ATK: 034(+14)
DEF: 026(+8) DEF: 026(+4)
SAT: 013 SAT: 022
SDF: 016 SDF: 020
AGI: 104 AGI: 104
LUK: 044 LUK: 037
--------------------------------------
Exp: 330
Shield recovery
Neon: HP:81 / MP:14
Malise: HP:78 / MP:18
--------------------------------------
Lv05 0697/1184----Lv05 0697/1184
HP: 0889 HP: 0856
MP: 158 MP: 204
ATK: 040(+15) ATK: 038(+16)
DEF: 023(+4) DEF: 031(+8)
SAT: 014 SAT: 023
SDF: 017 SDF: 022
AGI: 105 AGI: 105
LUK: 048 LUK: 040
--------------------------------------
Exp: 487
Shield recovery
Neon: HP:88 / MP:15
Malise: HP:85 / MP:20
--------------------------------------
Lv06 1184/1861----Lv06 1184/1861
HP: 0965 HP: 0930
MP: 171 MP: 220
ATK: 042(+15) ATK: 040(+16)
DEF: 024(+4) DEF: 032(+8)
SAT: 015 SAT: 024
SDF: 019 SDF: 023
AGI: 106 AGI: 106
LUK: 052 LUK: 043
--------------------------------------
Exp: 677
Shield recovery
Neon: HP:96 / MP:17
Malise: HP:93 / MP:22
--------------------------------------
Lv07 1861/2746----Lv07 1861/2746
HP: 1040 HP: 1004
MP: 183 MP: 236
ATK: 043(+15) ATK: 041(+16)
DEF: 026(+4) DEF: 034(+8)
SAT: 016 SAT: 026
SDF: 020 SDF: 025
AGI: 107 AGI: 107
LUK: 055 LUK: 046
--------------------------------------
Exp: 885
Shield recovery
Neon: HP:104 / MP:18
Malise: HP:100 / MP:23
--------------------------------------
Lv08 2746/3892----Lv08 2746/3892
HP: 1116 HP: 1079
MP: 196 MP: 252
ATK: 045(+15) ATK: 043(+16)
DEF: 027(+4) DEF: 035(+8)
SAT: 017 SAT: 027
SDF: 021 SDF: 026
AGI: 108 AGI: 108
LUK: 059 LUK: 049
--------------------------------------
Exp: 1146
Shield recovery
Neon: HP:111 / MP:19
Malise: HP:107 / MP:25
--------------------------------------
Lv09 3892/5296 ----Lv09 3892/5296
HP: 1192 HP: 1153
MP: 208 MP: 268
ATK: 047(+15) ATK: 044(+16)
DEF: 029(+4) DEF: 037(+8)
SAT: 018 SAT: 028
SDF: 022 SDF: 028
AGI: 109 AGI: 109
LUK: 062 LUK: 053
--------------------------------------
Exp: 1404
Shield recovery
Neon: HP:119 / MP:20
Malise: HP:115 / MP:26
--------------------------------------
Lv10 5296/7035----Lv10 5296/7035
HP: 1267 HP: 1227
MP: 221 MP: 284
ATK: 048(+15) ATK: 046(+16)
DEF: 030(+4) DEF: 038(+8)
SAT: 019 SAT: 030
SDF: 024 SDF: 029
AGI: 110 AGI: 110
LUK: 066 LUK: 056
--------------------------------------
Exp: 1739
Shield recovery
Neon: HP:126 / MP:22
Malise: HP:122 / MP:28
--------------------------------------
Lv11 7035/9123 ----Lv11 7035/9123
HP: 1343------HP: 1301
MP: 233-------MP: 300
ATK: 050(+15)-ATK: 048(+16)
DEF: 031(+4)--DEF: 039(+8)
SAT: 020------SAT: 031
SDF: 025------SDF: 031
AGI: 111------AGI: 111
LUK: 070------LUK: 059
--------------------------------------
Exp: 2088
Shield recovery
Neon: HP:134 / MP:23
Malise: HP:130 / MP:30
--------------------------------------
Save01 Lv05 Before first boss

Save02 Lv11/Lv11 Breeding zone
BTC: 10071
First Aid Kit: x99
Stimulant: x98
Adrenaline Vial: x35
5 Amp Fuse: x99

Save from Ver 0.05

--------------------------------------

No XP change from Enemy Lv1 to Lv2.
Heal skill quick casting time maybe better
a Taunt skill?
Malise level when she join you adapt to yours. Test with Lv4/5/6
No bugs so far

Neon is my fav!
 

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Devilmetal17

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Re: Malise and the Machine - Public Demo Available Now!

Some wild guess:

V0.05 -> V1 -> 5% of the game is done.
Meaning 1Dungeon for 5% so about 20Dungeons max i guess

Dungeon 1: Lv1 to Lv5 Through exploring
Enemies Lv/Rank 01 & 02.
Five enemies 2 with no H-attack & 3 with H-attack
1Sub-boss (optionel)
1Final stage boss

The follow would be:

Dungeon 2: Lv5 to Lv10 Through exploring
Enemies Lv/Rank 05 & 06.
Five enemies 2 with no H-attack & 3 with H-attack
1Sub-boss (optional)
1Final stage boss(optional)

Dungeon 3: Lv10 to Lv15 Through exploring
Enemies Lv/Rank 10 & 11.
Five enemies 2 with no H-attack & 3 with H-attack
1Sub-boss (optional)
1Final stage boss(optional)

Till Dungeon 20 for final boss

If you implant 1 or 2 news enemies each dungeons. 1 no h-attack/ 1 with h-attack
min = 5+19 = 24enemies
With re-using stronger version of existing enemies and some pairing too
You got a good number of enemies.

Also some enemies who doesn't have H-attack at first can get some when lv/rank up
Ex:
With the small robot non h attack Lv1/Lv2 = no fuse
And it can be justify by the story

(Varition of color 1) or Lv/Rank5= +5AMP fuse pluged
Eletric whip for restrain.

Then you pair it with flying worm/ smaller FlyReaper
to make a group as a single enemi Lv/Rank6

Having the Robot restrain the girl while the other one focus at the breast/pussy/ass/mouth

(variation of color 2) or Lv/Rank10= +10AMP fuse
Still keep the electric whip for restrain
got more power to use an extra arm for weak/normal sextoy play...

(variation of color 3) or Lv/Rank20= +20AMP fuse
Still keep the electric whip restrain
got more power to use an/multiple extra arm for a stronger sextoy play...

etc....

Since it's in a demo state
The animation of the ennemies in battle maybe done near the end of the project, there is already a goond fondation of it and it's great.
 
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Esgaldin

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Re: Malise and the Machine - Public Demo Available Now!

Nice Demo!...Neon is my fav!
Some wild guess...
Wow, wow slow down cowboy - it still just demo - mechanics, dungeons and stats will be changed over the course of development, V0.05 doesn't mean 5% - it just working version number. etc. =P
Aaand judging by overall you can expect this can be in development another 3 years.
 
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apalapan

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Re: Malise and the Machine - Public Demo Available Now!

Just so ya'll know, some news and artwork were posted in Tumblr and the blog like a week ago.
 

Devilmetal17

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Re: Malise and the Machine - Public Demo Available Now!

Wow, wow slow down cowboy
No no, little me is not a cowboy... and 3 years fly fast, little me just butt in a bit since the last comments are a bit scary.

Before Patreon existed you get the funds for your project from a bank.
The Bank is really hard to please to get their money.
A demo and a basic/bone structur of the story/game seems the minimum for patreon.

Didnt follow to much but did he/they present a basic/bone structur for the story/game?
If not maybe he/they should give it a shot.

Form the demo V0.05, I can built that kind of structur.

Ex:
Start

Stage 1 - Facility n°1
Basic Tutorial
MC Presentation

Stage 2 - Outside the facility n°1 / Ruined town
Following a lead
MC didn't get anything from the lead
Going back to mother base?

Stage 3 - Mother base1 - (Human city / Big building)
Taking number of request/mission to advance story, get some gear and supply.
"Malise get some memory back or quest give new lead"
Dungeon 1 Type forest
Dungeon 2 Type desert

Stage 4 - Facility n°2 or back to facility n°1
Got new lead

Stage 5 - Mother base1 or another one
Following the lead give intel to Final stage
but need to get stronger or get special item to access it
New batch of quest etc...
Dungeon 3 Type snow
Dungeon 4 Type cave/ruin

Stage XX - Last facility - Final boss

The End

Since he/they release some demo already, he/they should get a bit of intel of what they can produce within a time frame.
a batch of Mapping take that long
a batch of CG art take that long
a batch of Event/script take that long etc...

Once they got a basic structur for the public they can develop it more, a bit like this maybe for them.

Stage 1 - Facility n°1
Zone1
Basic Tutorial
1st Puzzle mechanic (Fuse)
Boss tutorial

Zone2
Story event1 Malise get!
First Goal1
Presenting Stage boss
Stage boss.

A locked/not working stair left unexplored (maybe for later)

Stage 2 - Outside the facility n°1 / Ruined town
Zone1
Following a "dead" lead1 event 1
Encounter with "local gang"
Gang event 1
Zone2
2nd Puzzle mechaninc (Note with code)
Gang event 2
Following a "dead" lead1 event 2
Gang event 3
Stage boss

MC didn't get anything from the lead 1
Going back to mother base

Stage 3 - Mother base - Human city / Big building
Taking number of request/mission to advance story, get some gear and supply.

Quest 1 Rescue mission
Dungeon 1 Type forest
Puzzle?
Potential new ennemis ......

Quest 2 Machine part gatherings
Dungeon 2 Type desert
Puzzle?
Potential new ennemis ......

A good night rest after 2 quest
"Malise get some memory back or new quest give new lead"

Possiblity: A human town or building may lead to some prostitution scene

Stage 4 - etc....

With a structur like that planning thing out maybe easier.

And since V0.05 mean nothing why not giving a name to the demo.
Demo02 "Facility infiltration"
If other demo show part of other town like "Mother base"
Demo03 "Back home" etc.....

Each new demo can restrict the choice of costum the mc is wearing to ease the production if the deadline fixed is not enough.

Don't know how to add spoiler yet to reduce the post sorry
 

censuur

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Re: Malise and the Machine - Public Demo Available Now!

Their patreon page is still unintentionally hilarious;

11 October: Switched to monthly pledge
30 October: Last time the game got updated

Lets hope they get their asses in gear and fix that, certainly doesn't look too good to interested parties.
 

NLL

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Re: Malise and the Machine - Public Demo Available Now!

I'll always regret pledging those 15$.
 

stoper

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Re: Malise and the Machine - Public Demo Available Now!

I'll always regret pledging those 15$.
Why? Didn't they have some rule that if you've pledged around 15 bucks even once, you get the game when it's ready?
The game would be worth $15, imho. As long as you're still alive by the time they release it, I guess...
 

EcchiExpress

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Re: Malise and the Machine - Public Demo Available Now!

Their patreon page is still unintentionally hilarious;

11 October: Switched to monthly pledge
30 October: Last time the game got updated

Lets hope they get their asses in gear and fix that, certainly doesn't look too good to interested parties.
Thankfully, it shows that they are slowly losing support due to their lack of progress. Hopefully they'll get their shit together, because this is looking like a Breeding Season scandal all over again
 

nymphe

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Re: Malise and the Machine - Public Demo Available Now!

That was one of the game I waited the most, back when they launch their first demo :/ I'm so sad they decided to run their patreon like that.

well I hope they won't fail tho, but now, I'm not really waiting anymore about the game. It has so much potential, that's really sad :(
 

censuur

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Re: Malise and the Machine - Public Demo Available Now!

Honestly I just wish they did a better job of communicating with non-patrons at least, ever since I dropped my pledge it's been complete silence beside the recent "I didn't actually do anything but I promise I'll do something just as soon as we have a release date" which sounds like classic procrastination, especially when it's already been months.

The worry is that if they keep pushing their deadlines up with every iteration it just means the work isn't getting done, piles up and eventually becomes insurmountable, a condition commonly known as "development hell" Even with the best intentions along the lines of "previously I could only do good, now I can take some more time and go for even better!" that's a process that really never ends.

I assume they're still reading this, suffice to say I'd really appreciate some actual deadlines in the near future, for the project as a whole, or at least some sign that planning and management hasn't completely fallen apart on this one.
 

Esgaldin

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Re: Malise and the Machine - Public Demo Available Now!

Personally I don't give a shit about this small updates and deadlines, 0.06 - 0.07 - 0.666 - who cares, I not fan of this popular monthly update fashion because when you play each one-three months 10-30min additional DEMO gameplay - till the time it will be release of full game you will be already burn out of it. So I will had my eye only on deadline of full game, and if developer still earnestly work on it and have some plan - nothing to whine about.
 
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Stupidfast

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Re: Malise and the Machine - Public Demo Available Now!

Have been meaning to send a message to them explaining all of that, been a patron since the early days of it and they've begun to show signs of feature creep and lack of planning. I trust these devs, but as a dev myself and someone who has backed many video games, nsfw and otherwise, they need to show progress or people will run. Its not enough to keep saying we're reworking the engine or the story is being rewritten. Sit down, lock down what the fuck you're doing and how it all fits together in certain time/tech restrains, and stick to the plan. All this reworking and revamping and adding additional features is killing the momentum this game has. We'll see if .6 is out this month, if not it'll be a death blow

Edit: Actually for those referencing breeding season, the new cloud meadow dev team is actually doing a fantastic job this round. Cheap donation tiers, extremely open about updates, sticks to timelines, and generally seems to have their shit together and a solid plan. Malice is struggling because without a high donation tier you get very little info and the once a month updates that basically say great things will be coming soon*** isn't nearly enough to keep pouring money into it.
 
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alias34

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Re: Malise and the Machine - Public Demo Available Now!

Maybe because the issue is infecting almost every english game? You have no obligation to participate in the discussion, but stop telling people to shut up about it when there's valid concern.
 

pewpewsmurf

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Re: Malise and the Machine - Public Demo Available Now!

This is why I hardly want to pledge to these makers :/
Every month we are paying and every month they either give us nothing or just 1 small slight change.
 
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Re: Malise and the Machine - Public Demo Available Now!

Maybe because the issue is infecting almost every english game? You have no obligation to participate in the discussion, but stop telling people to shut up about it when there's valid concern.
It's always a "valid concern" every few pages on these games then the mods delete it because it's always the same thing.
 
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