ahrimansiah
Lurker
- Joined
- Dec 15, 2009
- Messages
- 41
- Reputation score
- 5
Re: Malise and the Machine - Public Demo Available Now!
any news? :/
any news? :/
Check the blog. working on 0.05.any news? :/
To answer this, I'm gonna quote Eromancer from today's patreon post:Well yeah, but the last update on the blogspot has been in July. I wonder if Team Malise is still searching for a PR person - because I feel they kinda need one.
Eromancer said:Lastly, I want to mention that we got a lot of interest in the community manager position I mentioned awhile back, and I want to thank everyone that took the time to talk to me. I decided it's best for us to get a feel of how the community environment and task requirements will change once we move to the new campaign model before bringing someone on, since part of the goal of the new campaign model is to reduce workload related to distributing rewards. It's likely that the position will more heavily involve promotional work because recently there's been zero effort going into promoting the game due to effort going toward development.
Completely agree with this statement, I'm more hyped about how the H-combat progresses in the game more than anything elseYay, news.
Though one thing that has me a tad worried: The H-gameplay.
Don't get me wrong - the outfits will be neat, and the cutscenes are always gorgeous
(though occasionally slightly nauseating - WTB [option to disable zoom effects], 500g SW...)
But what originally got me enthusiastic about this game is the promise about sexytimes integrated into gameplay.
There's a ton of "grind to get sweet CGs/animations as reward" out there, but much fewer where gameplay involves sex mechanics directly,
which I find a lot more satisfying and interactive.
So far, we have a couple of nice mechanics that promise extensibility and enemies that make use of them,
but fairly little building on those mechanics yet - except for armor damage, each enemy has their independent ability chains.
In the long run, I'd love to see some combo mechanics - where enemy A or B encountered alone would be not too threatening,
but having an encounter with both of them together causes their respective effects to combo with devastating results, if you don't stop it in time.
Failing that, some new mechanics would be nice - all combat H so far runs the "stunned and taking damage until broken free" pattern.
Or even just more enemy/animation variety - for the game length so far 3-4 H-able enemy types works well enough, but it'll get thin quickly.
Of course, these things may take a fair amount of combat engine work, so I understand that they stagnate a bit while engine is improved in other ways,
but I am hoping focus returns there before long, and it won't become just another cutscene-heavy game...
Oh, but it wasn't me... I am but a humble programmer . Eromancer said on the previous page that it will be a while for both next update and the dog-like enemy, but he didn't meant that they will come at the same time. It's not really a matter of money... it takes time to prepare assets and mechanics for every new enemy and considering the fact that enemy like this doesn't fit current area I doubt that Eromancer even has any assets selected for it just yet... so please, be patient .@ AltairPL
Please include the dog like creature u told me about, in next update, i will pay more T_T
i know i do sound inpatient but you have to understand that ur art taste drives me crazy xD
man i kill to get some nice bestiality art from your full of passion arts.
oh agh yeah sry the update news messed with my mind it was eromancer who talked about the creature...Oh, but it wasn't me... I am but a humble programmer . Eromancer said on the previous page that it will be a while for both next update and the dog-like enemy, but he didn't meant that they will come at the same time. It's not really a matter of money... it takes time to prepare assets and mechanics for every new enemy and considering the fact that enemy like this doesn't fit current area I doubt that Eromancer even has any assets selected for it just yet... so please, be patient .
I think a lot of it has to do with developers not spending tons of time talking about things under the hood but rather, showcasing the stuff you can see without needing to pick apart the game itself. I took a look at the developer-side of RAGS a couple weeks ago and was absolutely floored by how much stuff one has to work with. It can get overwhelming, just popping the hood; imagine what it would be like for the average person to have it explained to them.Anyone who gets upset about backend taking priority over content doesn't appreciate the effort it takes to improve either in the first place.