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ACT [Libraheart] [ らいぶらはーと ] Succubus - The SIX Spells / サキュバスと6つの魔法 RE209676 RJ203314


mrpoppypenguin

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Re: [Libraheart] Succubus - The SIX Spells

I didn't mind it. The game was a bit easy except for the final boss, but by then I just wanted to see the ending so I abused some potions and zerg rushed it down (only time I used them in the run).

For anyone having trouble with the masked girl,
just keep attacking her. If you can get 4-6 shots off for every tornado series, you'll kill her long before she goes through your life bar. All the bosses are just repetition and getting them into a pattern.
For the dark elf,
Time your shots so that you fire off 2 or 3 bullets right as her shield comes back up. After that, either jump over her jumping shots by jumping over the side of the platform and back onto it, or fire 1-2 extra shots if you see her about to rush you, then jump over her, firing several shots on your way down into her back. As soon as you see her powering up again, you'll have plenty of time to go back to the other side of the stage and prep another 2-3 shots to break her shield instantly. Rinse and repeat until she dies, and if you get the rhythm down, you won't get hit for the entire fight.
The first boss pretty much forces you to abuse the slide dash to avoid attacks unless you want to play with his positioning, and the water boss is self explanatory. The fire mage boss is kind of overwhelming at first, but she's essentially the same as the dark elf fight and you take her out the same way.
The final boss just requires patience. Other than the randomized explosions which can be detonated early with shots, everything has a set pattern, so you can dodge pretty much the same way each time an attack comes out. If you really have trouble with it, you can use a potion or two.


But honestly, people are being a bit silly about all this. The game is still far higher quality than the generic RPGmaker bullshit we see on this site for 9/10 of every page. It's still easily one of the better H games out there, though not quite up to his first game's standards. The sprites are well made, the CGs are gorgeous, the animations are fluid and detailed, the music is fine, the hitboxes and overall collision looks exactly like what it should be without any glitches, the controls, while a bit slow movement-speed wise, don't bug out randomly and get you stuck in walls or freeze or anything that you normally see in the "[ACT]" shovelware normally thrown on DLSite. It's actually a quality game, and it's decently fun for a short experience.

The only real issue the game has is that the lack of jump sensitivity really screws with your aiming and makes some bosses and enemies more of a chore to beat than they should be. Some of them float around too high for a standing shot, so you have to full jump every time to hit them. It's not really that the bosses have too much health, but they'd be able to be taken out a lot quicker if you could more precisely control your jump height either to get more shots in during your hang time, or to more quickly get back to the ground after jumping over an attack.

I haven't gotten around to collecting all the secret crowns yet, though. I'm not entirely sure how to use them or what they're for, but I'm assuming they unlock extra post-game CGs. All the crowns I found were invisible at the end of tough part of the areas or hidden out of the way, so I'm assuming they're worth looking for.
 
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NLL

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Re: [Libraheart] Succubus - The SIX Spells

This is basically my opinion in a nutshell. It's not nearly as good as a Mega Man or Castlevania game, but for an H game, it's pretty cool.

I love the visuals, but they can get confusing sometimes. Like, in the opening stage, there are background flames near the floor that look just like spikes. Later, there are pillars that look like background ornaments, but are actually functional platforms, sometimes. Sometimes not. That kind of stuff. Most of the sprites look really good (especially the first boss. Looks like an enemy that would be at home in Plague Knight's Explodatorium).

The boss battles are surprisingly good. I just wish AII understood the point of boss rushes; you aren't supposed to be given any respite in a rush. You gotta defeat them with whatever resources available to you, but in one life, or you start over. Here, if you die in a boss rush, you just restart at the boss that killed you. That's kind of a recurring problem with this game, it's too lenient. No real punishment. Infinite continues, convenient checkpoints, cheap elixirs...

The enemy designs are hit or miss. A lot of them are just generic goombas, but there is some variety there, like dark elf swordswomen or those crows from Castlevania. The level design offers some decent variety as well. It utilizes it's limited repertoire of gameplay elements well enough, but still... wish there was more elements there to begin with. Also, a button to cycle through different spells would be sweet. Anything but having to enter a menu just to switch attacks. Maybe I missed it?

I like the dodge move. Incorporated well into the boss battles. Outside boss battles, sees little use (from me, at least). Ero attacks rarely (if ever) require any skill. Wish there was more thought put into them. Like, some combination of Aria of Sorrow and Vitamin Quest? Using ero attacks to steal abilities from enemies? That'd be cool, imo. As it is, it's just a way to restore health. Kinda lame.

And yeah, the crowns are used to unlock CGs. You can farm them in the shmup minigame if you want.

My BIGGEST issue with the game, however, is how it handles the CG. It's like... video games are an interactive medium, there are so many different ways to incorporate HCGs into a game. Why go for this route of collecting pictures of naked women? Soooo fucking lame. You'd think an H game about a succubus STEALING the ESSENCE of HOT FEMALE BOSSES would offer a more... dastardly way of draining women of their abilities. Yes, I know, she's a succubus, she's only into dicks, but come on, who cares. If not that, why not GOR for the bosses after you defeat them? Like, their minions turning on them, that kind of jazz... but no. And no GOR for the succubus either, whatever man. The sprite sex is very good though.
 

biasha

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Re: [Libraheart] Succubus - The SIX Spells

Wait, is the game out?

Anyone got a link? Google translate is acting up on me so I can't navigate around the enty page.
980D7D5285EED5F2058D17928CE884F326F5AEDB

Full Screen anyone? "w" doubles window, but still can't switch to fullscreen :(
 
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Slam Sector

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Re: [Libraheart] Succubus - The SIX Spells

Yes, I know, she's a succubus, she's only into dicks, but come on, who cares.
Considering the game over CGs you get for losing to the Succubus protagonist in the Castlevania-like game, she's pretty clearly into more than just dicks.
 
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npervola

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Re: [Libraheart] Succubus - The SIX Spells

I still can't play the damn demo.... I can't get past the "Press Z or 1" screen... Nothing happens. :l
I had to disable a virtual controller from the device manager. I still had one active after messing around with getting a controller-only game playable on keyboard months ago. It might be the same for you.

btw, does anyone have a full save file?
 
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Egozi44

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Re: [Libraheart] Succubus - The SIX Spells

Same question about full save file here, don't sure how to simply edit it~
 

HeartfulAlice

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Re: [Libraheart] Succubus - The SIX Spells

Here's my (slightly edited) full save.
 

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snakesonaplane

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Re: [Libraheart] Succubus - The SIX Spells

Dumb question, how does the game pick up the save file? I put the save file in the same folder but i cant load it
Same, I've put it in the folder and the gallery is still empty. There was no previous save file there either
 

HeartfulAlice

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Re: [Libraheart] Succubus - The SIX Spells

Extract "save.ini" from the zip and put it in the same folder as the game.

If that didn't work, maybe try opening up the "save.ini" (in notepad or something) in the game folder and replace the text. Then re-open the game and choose continue from the title screen.
Here is the text of my save:

[data]
start=1
cg01=1
CGcomp=100
anime01=5
ANIMEcomp=100
cg31=1
anime02=3
cg32=1
cg02=1
anime20=3
cg50=1
cg03=1
cg04=1
hp=12
magic00=1
magic01=2
magic02=2
magic03=2
magic04=2
magic05=2
magic06=2
mp01=12
mp02=12
mp03=12
mp04=12
mp05=12
mp06=12
potion=7
coin=746
hiscore=20660
comp=1
cg05=1
cg06=1
cg07=1
cg08=1
cg09=1
cg10=1
cg11=1
cg12=1
cg13=1
cg14=1
cg15=1
cg16=1
cg17=1
cg18=1
cg19=1
cg20=1
cg21=1
cg22=1
cg23=1
cg24=1
cg25=1
cg26=1
cg27=1
cg28=1
cg29=1
cg30=1
cg33=1
cg34=1
cg35=1
cg36=1
cg37=1
cg38=1
cg39=1
cg40=1
cg41=1
cg42=1
cg43=1
cg44=1
cg45=1
cg46=1
cg47=1
cg48=1
cg49=1
cg51=1
cg52=1
cg53=1
cg54=1
cg55=1
cg56=0
cg57=0
cg58=0
cg59=0
cg60=0
anime03=3
anime04=4
anime05=3
anime06=6
anime07=4
anime08=2
anime09=1
anime10=5
anime11=3
anime12=4
anime13=2
anime14=4
anime15=1
anime16=3
anime17=4
anime18=5
anime19=1
crown19=1
CROWNcomp=20
crown08=1
crown18=1
crown17=1
crown05=1
crown06=1
crown09=1
crown10=1
crown11=1
crown12=1
LastIN=1
crown13=1
crown14=1
crown16=1
[CGcomp]
cg03=12
Same, I've put it in the folder and the gallery is still empty. There was no previous save file there either
Did you attempt to play the game? Did it save as you were going along? If so, I really have no idea how to fix things.
 

sandchainz

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Re: [Libraheart] Succubus - The SIX Spells

Good game! Just like the others games from Libraheart. Good pixelgraphics and nice gameplay, the only thing that it's a bit short would love if this game would be a bit larger :)
 

Egozi44

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Re: [Libraheart] Succubus - The SIX Spells

Extract "save.ini" from the zip and put it in the same folder as the game.

If that didn't work, maybe try opening up the "save.ini" (in notepad or something) in the game folder and replace the text. Then re-open the game and choose continue from the title screen.
Here is the text of my save:

[data]
start=1
cg01=1
CGcomp=100
anime01=5
ANIMEcomp=100
cg31=1
anime02=3
cg32=1
cg02=1
anime20=3
cg50=1
cg03=1
cg04=1
hp=12
magic00=1
magic01=2
magic02=2
magic03=2
magic04=2
magic05=2
magic06=2
mp01=12
mp02=12
mp03=12
mp04=12
mp05=12
mp06=12
potion=7
coin=746
hiscore=20660
comp=1
cg05=1
cg06=1
cg07=1
cg08=1
cg09=1
cg10=1
cg11=1
cg12=1
cg13=1
cg14=1
cg15=1
cg16=1
cg17=1
cg18=1
cg19=1
cg20=1
cg21=1
cg22=1
cg23=1
cg24=1
cg25=1
cg26=1
cg27=1
cg28=1
cg29=1
cg30=1
cg33=1
cg34=1
cg35=1
cg36=1
cg37=1
cg38=1
cg39=1
cg40=1
cg41=1
cg42=1
cg43=1
cg44=1
cg45=1
cg46=1
cg47=1
cg48=1
cg49=1
cg51=1
cg52=1
cg53=1
cg54=1
cg55=1
cg56=0
cg57=0
cg58=0
cg59=0
cg60=0
anime03=3
anime04=4
anime05=3
anime06=6
anime07=4
anime08=2
anime09=1
anime10=5
anime11=3
anime12=4
anime13=2
anime14=4
anime15=1
anime16=3
anime17=4
anime18=5
anime19=1
crown19=1
CROWNcomp=20
crown08=1
crown18=1
crown17=1
crown05=1
crown06=1
crown09=1
crown10=1
crown11=1
crown12=1
LastIN=1
crown13=1
crown14=1
crown16=1
[CGcomp]
cg03=12
Did you attempt to play the game? Did it save as you were going along? If so, I really have no idea how to fix things.


Saves works for me but have 5 images in the gallery in page 2 that are still locket
 

noob77

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Re: [Libraheart] Succubus - The SIX Spells

last stage boss rush is driving me nuts, any suggestions for what weapon goes with what boss, my biggest pains in the ass is the barrier and fire girls that charge at you

BTW, thanks to HeartfulAlice for the save, missing 5 pics as well, but at least I don't have to search for those hidden crowns, I managed to unlock 3 before replacing the save
 

CountMoxi

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Re: [Libraheart] Succubus - The SIX Spells

last stage boss rush is driving me nuts, any suggestions for what weapon goes with what boss, my biggest pains in the ass is the barrier and fire girls that charge at you
Not sure if you still need the help, but I found the boomerang to help on the fire boss, and the shield boss is just a pain. You gotta get used to used the dodge skill and then going to the other side so that you have enough time to react to her attack.
 

sandchainz

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Re: [Libraheart] Succubus - The SIX Spells

About the crowns, where can I find them?
 

HeartfulAlice

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Re: [Libraheart] Succubus - The SIX Spells

Saves works for me but have 5 images in the gallery in page 2 that are still locket
As far as I can tell, those images don't really exist. Editing the save file reveals that they have placeholders (white numbers on a black background). I've attached the edited save, or you can do it yourself by replacing these lines:
cg56=0
cg57=0
cg58=0
cg59=0
cg60=0
in the "save.ini" with these:
cg56=1
cg57=1
cg58=1
cg59=1
cg60=1
 

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sandchainz

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Re: [Libraheart] Succubus - The SIX Spells

No one knows where to get these crowns? :(
 

NLL

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Re: [Libraheart] Succubus - The SIX Spells

No one knows where to get these crowns? :(
They're hidden inside each level. You discover them by shooting suspicious areas (like, a dead-end hallway). If your bullets are disappearing mid-air, it's a good indication that there's a crown there. Also, there are secret mini-games that can be accessed on the map screen that will allow you to acquire more crowns.
 

sandchainz

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Re: [Libraheart] Succubus - The SIX Spells

They're hidden inside each level. You discover them by shooting suspicious areas (like, a dead-end hallway). If your bullets are disappearing mid-air, it's a good indication that there's a crown there. Also, there are secret mini-games that can be accessed on the map screen that will allow you to acquire more crowns.
Thnx :)
Is there any condition to get that mini game?
 

noob77

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Re: [Libraheart] Succubus - The SIX Spells

Not sure if you still need the help, but I found the boomerang to help on the fire boss, and the shield boss is just a pain. You gotta get used to used the dodge skill and then going to the other side so that you have enough time to react to her attack.
yeah the boomerang is the only effective weapon against those 2, problem is I don't have enough MP for both fights

gonna have to stock up on E cans
 
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