mrpoppypenguin
Demon Girl
- Joined
- Feb 5, 2014
- Messages
- 61
- Reputation score
- 9
Re: [Libraheart] Succubus - The SIX Spells
I didn't mind it. The game was a bit easy except for the final boss, but by then I just wanted to see the ending so I abused some potions and zerg rushed it down (only time I used them in the run).
For anyone having trouble with the masked girl,
For the dark elf,
The first boss pretty much forces you to abuse the slide dash to avoid attacks unless you want to play with his positioning, and the water boss is self explanatory. The fire mage boss is kind of overwhelming at first, but she's essentially the same as the dark elf fight and you take her out the same way.
The final boss just requires patience. Other than the randomized explosions which can be detonated early with shots, everything has a set pattern, so you can dodge pretty much the same way each time an attack comes out. If you really have trouble with it, you can use a potion or two.
But honestly, people are being a bit silly about all this. The game is still far higher quality than the generic RPGmaker bullshit we see on this site for 9/10 of every page. It's still easily one of the better H games out there, though not quite up to his first game's standards. The sprites are well made, the CGs are gorgeous, the animations are fluid and detailed, the music is fine, the hitboxes and overall collision looks exactly like what it should be without any glitches, the controls, while a bit slow movement-speed wise, don't bug out randomly and get you stuck in walls or freeze or anything that you normally see in the "[ACT]" shovelware normally thrown on DLSite. It's actually a quality game, and it's decently fun for a short experience.
The only real issue the game has is that the lack of jump sensitivity really screws with your aiming and makes some bosses and enemies more of a chore to beat than they should be. Some of them float around too high for a standing shot, so you have to full jump every time to hit them. It's not really that the bosses have too much health, but they'd be able to be taken out a lot quicker if you could more precisely control your jump height either to get more shots in during your hang time, or to more quickly get back to the ground after jumping over an attack.
I haven't gotten around to collecting all the secret crowns yet, though. I'm not entirely sure how to use them or what they're for, but I'm assuming they unlock extra post-game CGs. All the crowns I found were invisible at the end of tough part of the areas or hidden out of the way, so I'm assuming they're worth looking for.
I didn't mind it. The game was a bit easy except for the final boss, but by then I just wanted to see the ending so I abused some potions and zerg rushed it down (only time I used them in the run).
For anyone having trouble with the masked girl,
just keep attacking her. If you can get 4-6 shots off for every tornado series, you'll kill her long before she goes through your life bar. All the bosses are just repetition and getting them into a pattern.
Time your shots so that you fire off 2 or 3 bullets right as her shield comes back up. After that, either jump over her jumping shots by jumping over the side of the platform and back onto it, or fire 1-2 extra shots if you see her about to rush you, then jump over her, firing several shots on your way down into her back. As soon as you see her powering up again, you'll have plenty of time to go back to the other side of the stage and prep another 2-3 shots to break her shield instantly. Rinse and repeat until she dies, and if you get the rhythm down, you won't get hit for the entire fight.
The final boss just requires patience. Other than the randomized explosions which can be detonated early with shots, everything has a set pattern, so you can dodge pretty much the same way each time an attack comes out. If you really have trouble with it, you can use a potion or two.
But honestly, people are being a bit silly about all this. The game is still far higher quality than the generic RPGmaker bullshit we see on this site for 9/10 of every page. It's still easily one of the better H games out there, though not quite up to his first game's standards. The sprites are well made, the CGs are gorgeous, the animations are fluid and detailed, the music is fine, the hitboxes and overall collision looks exactly like what it should be without any glitches, the controls, while a bit slow movement-speed wise, don't bug out randomly and get you stuck in walls or freeze or anything that you normally see in the "[ACT]" shovelware normally thrown on DLSite. It's actually a quality game, and it's decently fun for a short experience.
The only real issue the game has is that the lack of jump sensitivity really screws with your aiming and makes some bosses and enemies more of a chore to beat than they should be. Some of them float around too high for a standing shot, so you have to full jump every time to hit them. It's not really that the bosses have too much health, but they'd be able to be taken out a lot quicker if you could more precisely control your jump height either to get more shots in during your hang time, or to more quickly get back to the ground after jumping over an attack.
I haven't gotten around to collecting all the secret crowns yet, though. I'm not entirely sure how to use them or what they're for, but I'm assuming they unlock extra post-game CGs. All the crowns I found were invisible at the end of tough part of the areas or hidden out of the way, so I'm assuming they're worth looking for.
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