Re: [アイリスフィールド] 浮遊都市の作り方-空飛ぶ風俗都市運営はじめま&a
Don't know in which building investing money...
As I do not know what they are used for and in addition have as 2 or 3 options on each section ... :cry
The first building it appears to be used to improve the life of the walls of the fight :S can someone help me clarify a little?
1) City Walls
a) Reclaim Land (Lit: Zone Development)
- Increases the
capacity of the City Walls zone. Each improvement (not counting reclaiming land) requires one capacity. You generally start with 10 per zone.
Reclaiming Land does not require money, only manpower.
b) Wall Durability
- Increases the durability of walls.
2) Residential Area
a) Reclaim Land
- Increases the
capacity of the Residental Area zone.
b) Housing
- Increases population cap.
c) Food Production
- Affects rate of population increase and income from the Trade District
3) Armory
a) Reclaim Land
- (You know what this does already, right? Also, you start with 90 cap in the armory for some strange reason, unlike the other zones)
b) Arrow Stores
- Increases number of arrows (available for reloads) in combat.
c) Bullet Stores
- Increases number of bullets (available for reloads) in combat.
4) Artisan Workshop (AKA pre-industriallization 'industrial' park)
a) Reclaim Land
b) Weapons Firepower Research
- Boosts damage dealt in combat.
c) Weapons Durability Research
- Increases maximum weapon durability in combat.
d) Weapons Upgrade Savings
- Reduces costs of upgrading weapons (percentage-based).
5) Construction Zone
a) Reclaim Land
b) Construction Productivity
- Reduces monetary costs of building improvements (percentage-based).
c) Land-Use Efficiency
- Reduces manpower costs of building improvements (percentage-based).
6) Trade District (AKA pre-industriallization 'commercial' district)
a) Reclaim Land
b) Trade Income
- Low cost; increases city income slightly.
c) Guilds Income
- Low cost; increases random income slightly.
(Basically your city generates a constant influx of income after each battle, and sometimes an additional random 'bonus' on top if you're lucky. This upgrade increases the magnitude of the random 'bonus', and seems to have a higher effect in the beginning of the game.)
7) Red Light District (the oldest profession...)
a) Reclaim Land
b) Brothel Income
- High cost; increases city income significantly.
(Each party member can be assigned to brothel duty. Members on brothel duty who did not participate in a fight will have a chance of giving additional income after the end of the battle.)
--
My advice: Dump everything in food production when you first start out. That gives you more money (from taxes and trade) and manpower to throw around. Bonuses to trade income don't give as high as a benefit (early on), while costs reduction upgrades have barely any effect in the beginning of the game (they can save you a lot of money later, but not this early yet).
Start upgrading brothel income once you get enough party members to whore them out. Upgrade houses when you are nearing the popcap. Upgrade ammo stores when you find yourself nearly running out of ammo at the end of fights. Upgrade weapon power if you find the enemies too tough, and upgrade weapon durability if you are involved in long, protracted fights where your weapons break often... you'll get the point.