azurezero
Tentacle God
- Joined
- Feb 22, 2010
- Messages
- 2,993
- Reputation score
- 315
Re: -Witch's Dungeon Laboratory- GAMES OUT (AZUREZERO)
facebook was kind enough to remind that at this time last year, i drew kana for the first time... Which makes me wonder how far i've really come in a year.
A lot happened this year.
I started my biggest project to date: damsel quest 3 that has a public demo bigger than any of the games i've released.
I went to 3 conventions since then, one of which a girl showed me just how mind blowing it is when a girl raises her skirt at you with odd expectations.
(she was a rise cosplayer, she told me she was wearing shadow rise underneath, somehow i expected boss rise, a rainbow leotard, but instead what met my eyes were bright yellow bikini bottoms)
*ahem* this year i finally made enough money to pay to national insurance (only just), but still not enough to pay real income tax.
hmmm, what proper games did i get done in a year?
Witch dungeon lab was released in august.
riskys card wrestling was march this year.
I must have really put a lot of work into damsel quest 3.
I wanted to talk more about my cardgame but i was afraid of posting a thread in case it annoyed people...im really putting a lot into improving my reputation and I didnt want a tiny game ruining milk megami marielle's chances, not when people actually seem to be looking forward to it.
getting way off topic but i got down the other day because i looked at what people were saying about me on 4chan and stuff and it seems they have a lot of misconceptions about me. i was happy as well though because they had to concede that i am improving even if they didnt think my works were worth playing and thought they had no soul.
They say i whine about not getting paid and piracy which i do on occasion but i mostly get sad at the lack of comments, good or bad.
When people don't respond to my threads it's hard to know im on the right track.
tl:dr
I'm glad i made this game. it had a lot of fun challenges in it and I learned some new things about how rpgmaker handles events.
facebook was kind enough to remind that at this time last year, i drew kana for the first time... Which makes me wonder how far i've really come in a year.
A lot happened this year.
I started my biggest project to date: damsel quest 3 that has a public demo bigger than any of the games i've released.
I went to 3 conventions since then, one of which a girl showed me just how mind blowing it is when a girl raises her skirt at you with odd expectations.
(she was a rise cosplayer, she told me she was wearing shadow rise underneath, somehow i expected boss rise, a rainbow leotard, but instead what met my eyes were bright yellow bikini bottoms)
*ahem* this year i finally made enough money to pay to national insurance (only just), but still not enough to pay real income tax.
hmmm, what proper games did i get done in a year?
Witch dungeon lab was released in august.
riskys card wrestling was march this year.
You must be registered to see the links
I must have really put a lot of work into damsel quest 3.
I wanted to talk more about my cardgame but i was afraid of posting a thread in case it annoyed people...im really putting a lot into improving my reputation and I didnt want a tiny game ruining milk megami marielle's chances, not when people actually seem to be looking forward to it.
getting way off topic but i got down the other day because i looked at what people were saying about me on 4chan and stuff and it seems they have a lot of misconceptions about me. i was happy as well though because they had to concede that i am improving even if they didnt think my works were worth playing and thought they had no soul.
They say i whine about not getting paid and piracy which i do on occasion but i mostly get sad at the lack of comments, good or bad.
When people don't respond to my threads it's hard to know im on the right track.
tl:dr
I'm glad i made this game. it had a lot of fun challenges in it and I learned some new things about how rpgmaker handles events.