OP
apocalypticCritic
Demon Girl Master
- Joined
- Oct 18, 2012
- Messages
- 158
- Reputation score
- 11
Re: Aulondria: A Warrior's Path
SNAP RESULTS
Litu stepped forward, between our heroes and the bandits. "Stop! If you surrender now, we will let you escape with your lives!"
The bandits looked at each other, then at the lamia and Sera, who both looked rather unhappy about Litu offering the bandits their lives. Then Bandit 2 dropped his knife, and Bandit 6 held his hands up. They began backing away, then turned and ran for the hills.
EXP GAINED
The heroes let out a breath. Not that they had been worried, just a little tired. Litu turned to Sera and ran her hand gently over the girl's shoulder, eliciting a yelp as her fingertips brushed against the swollen joint. "Hm. Dislocated. We need to get that back into place before I heal you. You, lamia. Give us a hand."
The lamia looked down at the sword that Sera had lent her, frowning slightly. She looked up when Litu called for her, and, after a moment of hesitation, approached the others. "What do you need?"
"You're stronger than I am. I need you to grab here and here, and push Sera's arm back in when I tell you to. Okay?"
"This is going to suck, isn't it?"
In response, Litu nodded at the lamia, who grunted slightly as she reset the dislocated shoulder, eliciting a slightly strangled scream from Sera. She collapsed to her knees, gasping, as Litu held her hands over the shoulder, muttering in her magical language. Sera shuddered slightly from the weird feeling as everything in her shoulder fixed itself. With the spell complete, Litu stumbled back, shuddering as the lust flowed into her body. Sera rotated her shoulder, which was still slightly sore, and looked up.
Into the point of her sword. The lamia stood over her, pointing the sword down with a suspicious expression. "Where did you get these swords?"
Sera blinked up at the lamia, then rolled back and drove her foot into the lamia's stomach. With a swift movement, Sera stood, caught the lamia's arm, and twisted it up behind her back, causing the sword to fall to the ground. "First, never point a weapon at me. Second, ESPECIALLY never point my weapon at me!" She snarled, throwing the lamia forward. The lamia sprawled on her stomach, then rolled over slowly, holding her hands up.
"Those swords bear markings from my clan. Where did you get them?"
"From a goblin's armory."
The lamia frowned, sitting up slowly. "Goblins? Why goblins?"
"They were slave traders. Sera and I escaped from them just yesterday."
"Were you two the only captives?"
"You're the first lamia I've ever seen, so there wasn't one there when I was there."
"I've seen a few pass through. Most of the time, the goblins kept them sedated, except when they were 'training' them...."
The lamia sighed, pressing her face into her hands. "So close. But goblins weren't the ones who...." She paused, looking up at the others. She slowly coiled her tail around, lifting up to sit on her coils. "... I suppose I should tell you why I'm here in the first place."
"Saves me the trouble of asking."
The lamia looked down. "About two months ago, my tribe was wiped out by forces unknown. I am the last one alive, as far as I know. I was fortunate enough to be out hunting when the attack happened. Whoever it was, they were thorough and methodical. They killed everyone, from the elders to the children. And the only bodies I found were those of my people. The bastards even managed to find the eggs and smash them. I am the last daughter of the Slatescale tribe, and I am here in the human lands searching for the ones who killed my tribe."
Sera and Litu shared a significant glance. Then Sera said, carefully, "We may have a common enemy, then. My village was wiped out, in a manner very similar to the way you just described. Everyone killed, from the eldest to the youngest. Even the babies in their cribs were shown no mercy. As far as I'm aware, I am the last daughter of the village of Crael."
The lamia looked at Sera, eyes shining slightly. "If that's the case.... Then, Sera, I would join your cause."
Sera smiled sadly, then reached out a hand to the lamia, who looked at it quizzically. "I guess lamia don't normally shake hands. Oh well. What's your name?"
"I am Miara Slatescale."
Sera nodded, looking over the lamia a bit more closely. From the top of her head to the tip of her tail, the girl was almost 15 feet long. Her eyes were yellow with vertical pupils, and they were always a little sharp, but with sadness behind them. Her hair was long (which Sera considered a liability for a swordwoman) and purple, which went well with her very dark red scales. The scales on her belly were a slightly lighter shade of red, almost rust colored. Down her back was a pattern of very dark green scales, almost black, which made a diamond pattern down her back. At the tip of her tail was a rattle, about six inches long. When Miara coiled herself, the rattle always stuck up next to her, and it was a good indicator of her mood. She had a few red scales on her cheekbones, and some more on her stomach. Her muscles were very well defined, and she had surprisingly large breasts, considering that she was technically a reptile. Her clothing consisted of a wrap that covered her breasts and was tied tightly behind her back, acting as both a bra and a shirt. There was also a simple loin cloth that covered where her crotch would be if she had legs. Sera and Litu both found themselves wondering idly if there was actually something under there. Her mouth usually looked like any other human mouth, though her teeth were a bit pointier, and she appeared to have no canines. When she prepared to bite somebody, though, her fangs extended, filling into the space left for them. After the bite, the fangs retracted and she looked normal again.
The lamia's most striking feature was the extensive tattoos over the entire human half of her body. There were swirls and angles, spots and lines, and fractal patterns all over her body. As she moved and fought, the patterns appeared to move along the surface of her body as well, like she was made of snakes all moving at once. The effect was bewildering and somewhat disorienting.
The trio continued down the road, introducing themselves but otherwise talking very little. Miara had given Sera back her sword and had taken her own weapon back from the bandit leader, a strange looking set of swords with handles about 6 inches long. The blades were wider near the end, and curved slightly. The rest of the bandits carried nothing of interest.
As the girls followed the road up into the mountains, they saw someone coming down the road toward them. As they drew closer, they saw that it was a merchant of some sort, who hailed them.
"Hello ladies! Where are three... interesting girls like you off to today?"
Litu smiled and stepped forward, as she was the most socially graceful of the trio. "Well met, sir merchant. We are on our way to the capital. And yourself?" Sera and Miara exchanged a glance that spoke volumes about their respective opinions about politeness.
"I'm on my way to Crael. Hoping to get some cured fish and lumber. Going to the capital, you say? You may want to wait on that. There's a rumor going around that there's a monster on the road between Daen and Illoundria. If you stay on the road, you have no choice but to take that path."
Sera frowned. "Hm. We'll have to figure out what to do, then. Oy, merchant. You should know, Crael was destroyed yesterday. There's nothing left."
The merchant frowned. "Well, drat. That's rather unfortunate. I guess I don't get to make a profit on this trip. Oh well. Do you girls have anything you want to buy or sell? I don't normally open up my wares to people on the road, but I'll make an exception, since you told me about Crael."
MERCHANT'S WARES
"No, thank you. We have everything we need."
The merchant nodded and continued along the trail. Sera looked at her companions. "Well... seems we have a few choices. We can stay on the road and try our luck. Or we can try to find a different path. I've heard there's a few cave systems that go all the way through the mountain. I doubt they'll be uninhabited, though. Alternatively, we can go through the Great Forest. There's no cultivated path, so it will be slow going. And I've heard some of the plant life there is very lively. Not to mention rumors that the Lords and Ladies live in the center of it."
"It's getting on toward midday. Maybe we should continue to Daen first? Get some food and some rest, then figure out what we're going to do?"
What to do?
STATS
AUTHORS NOTES
SNAP RESULTS
B, then A if they refuse.
Litu stepped forward, between our heroes and the bandits. "Stop! If you surrender now, we will let you escape with your lives!"
The bandits looked at each other, then at the lamia and Sera, who both looked rather unhappy about Litu offering the bandits their lives. Then Bandit 2 dropped his knife, and Bandit 6 held his hands up. They began backing away, then turned and ran for the hills.
EXP GAINED
7 * 10*1/3 = 23 each
15 * 2/3 = 10 each
15 * 2/3 = 10 each
The lamia looked down at the sword that Sera had lent her, frowning slightly. She looked up when Litu called for her, and, after a moment of hesitation, approached the others. "What do you need?"
"You're stronger than I am. I need you to grab here and here, and push Sera's arm back in when I tell you to. Okay?"
"This is going to suck, isn't it?"
In response, Litu nodded at the lamia, who grunted slightly as she reset the dislocated shoulder, eliciting a slightly strangled scream from Sera. She collapsed to her knees, gasping, as Litu held her hands over the shoulder, muttering in her magical language. Sera shuddered slightly from the weird feeling as everything in her shoulder fixed itself. With the spell complete, Litu stumbled back, shuddering as the lust flowed into her body. Sera rotated her shoulder, which was still slightly sore, and looked up.
Into the point of her sword. The lamia stood over her, pointing the sword down with a suspicious expression. "Where did you get these swords?"
Sera blinked up at the lamia, then rolled back and drove her foot into the lamia's stomach. With a swift movement, Sera stood, caught the lamia's arm, and twisted it up behind her back, causing the sword to fall to the ground. "First, never point a weapon at me. Second, ESPECIALLY never point my weapon at me!" She snarled, throwing the lamia forward. The lamia sprawled on her stomach, then rolled over slowly, holding her hands up.
"Those swords bear markings from my clan. Where did you get them?"
"From a goblin's armory."
The lamia frowned, sitting up slowly. "Goblins? Why goblins?"
"They were slave traders. Sera and I escaped from them just yesterday."
"Were you two the only captives?"
"You're the first lamia I've ever seen, so there wasn't one there when I was there."
"I've seen a few pass through. Most of the time, the goblins kept them sedated, except when they were 'training' them...."
The lamia sighed, pressing her face into her hands. "So close. But goblins weren't the ones who...." She paused, looking up at the others. She slowly coiled her tail around, lifting up to sit on her coils. "... I suppose I should tell you why I'm here in the first place."
"Saves me the trouble of asking."
The lamia looked down. "About two months ago, my tribe was wiped out by forces unknown. I am the last one alive, as far as I know. I was fortunate enough to be out hunting when the attack happened. Whoever it was, they were thorough and methodical. They killed everyone, from the elders to the children. And the only bodies I found were those of my people. The bastards even managed to find the eggs and smash them. I am the last daughter of the Slatescale tribe, and I am here in the human lands searching for the ones who killed my tribe."
Sera and Litu shared a significant glance. Then Sera said, carefully, "We may have a common enemy, then. My village was wiped out, in a manner very similar to the way you just described. Everyone killed, from the eldest to the youngest. Even the babies in their cribs were shown no mercy. As far as I'm aware, I am the last daughter of the village of Crael."
The lamia looked at Sera, eyes shining slightly. "If that's the case.... Then, Sera, I would join your cause."
Sera smiled sadly, then reached out a hand to the lamia, who looked at it quizzically. "I guess lamia don't normally shake hands. Oh well. What's your name?"
"I am Miara Slatescale."
Sera nodded, looking over the lamia a bit more closely. From the top of her head to the tip of her tail, the girl was almost 15 feet long. Her eyes were yellow with vertical pupils, and they were always a little sharp, but with sadness behind them. Her hair was long (which Sera considered a liability for a swordwoman) and purple, which went well with her very dark red scales. The scales on her belly were a slightly lighter shade of red, almost rust colored. Down her back was a pattern of very dark green scales, almost black, which made a diamond pattern down her back. At the tip of her tail was a rattle, about six inches long. When Miara coiled herself, the rattle always stuck up next to her, and it was a good indicator of her mood. She had a few red scales on her cheekbones, and some more on her stomach. Her muscles were very well defined, and she had surprisingly large breasts, considering that she was technically a reptile. Her clothing consisted of a wrap that covered her breasts and was tied tightly behind her back, acting as both a bra and a shirt. There was also a simple loin cloth that covered where her crotch would be if she had legs. Sera and Litu both found themselves wondering idly if there was actually something under there. Her mouth usually looked like any other human mouth, though her teeth were a bit pointier, and she appeared to have no canines. When she prepared to bite somebody, though, her fangs extended, filling into the space left for them. After the bite, the fangs retracted and she looked normal again.
The lamia's most striking feature was the extensive tattoos over the entire human half of her body. There were swirls and angles, spots and lines, and fractal patterns all over her body. As she moved and fought, the patterns appeared to move along the surface of her body as well, like she was made of snakes all moving at once. The effect was bewildering and somewhat disorienting.
The trio continued down the road, introducing themselves but otherwise talking very little. Miara had given Sera back her sword and had taken her own weapon back from the bandit leader, a strange looking set of swords with handles about 6 inches long. The blades were wider near the end, and curved slightly. The rest of the bandits carried nothing of interest.
As the girls followed the road up into the mountains, they saw someone coming down the road toward them. As they drew closer, they saw that it was a merchant of some sort, who hailed them.
"Hello ladies! Where are three... interesting girls like you off to today?"
Litu smiled and stepped forward, as she was the most socially graceful of the trio. "Well met, sir merchant. We are on our way to the capital. And yourself?" Sera and Miara exchanged a glance that spoke volumes about their respective opinions about politeness.
"I'm on my way to Crael. Hoping to get some cured fish and lumber. Going to the capital, you say? You may want to wait on that. There's a rumor going around that there's a monster on the road between Daen and Illoundria. If you stay on the road, you have no choice but to take that path."
Sera frowned. "Hm. We'll have to figure out what to do, then. Oy, merchant. You should know, Crael was destroyed yesterday. There's nothing left."
The merchant frowned. "Well, drat. That's rather unfortunate. I guess I don't get to make a profit on this trip. Oh well. Do you girls have anything you want to buy or sell? I don't normally open up my wares to people on the road, but I'll make an exception, since you told me about Crael."
MERCHANT'S WARES
Merchant will buy:
Merchant is selling:
Rubies
Sapphires
Scrolls (Though you may not want to sell these.)
Chitin
Venom Sacs
Sapphires
Scrolls (Though you may not want to sell these.)
Chitin
Venom Sacs
A. Iron Great Sword: 2d12 damage, -5 to hit. 500 gold
B. Iron Great Axe: 2d12 damage, -5 to hit. More likely to break or sever limbs. 500 gold
C. Scroll of Fireball: Allows a mage to scribe the spell Fireball into their spellbook. 1000 gold
E. Potion of Fire Resist: Gives +20 to DR versus fire attacks. Lasts for 1d10 turns. 100 gold
F. Potion of Healing: Heals the user by 2d6 + 5 HP. 500 gold
G. Boots of Speed: Gives the wearer a +5 bonus to their Speed stat. 5000 gold, can only be worn by someone with feet.
B. Iron Great Axe: 2d12 damage, -5 to hit. More likely to break or sever limbs. 500 gold
C. Scroll of Fireball: Allows a mage to scribe the spell Fireball into their spellbook. 1000 gold
Fireball: Does 3d10 damage to up to 4 opponents. Ignores half DR, and deals 1d6 ongoing damage (save ends). Save for half damage.
D. Iron Armor (100/100): Gives +10 to DR, but -5 to PD. Any defense controlled by speed has the speed bonus halved. 500 gold (Armor is not fitted, so its bonus is halved and its detriment is multiplied by 1.5. DR: 5, PD: -7)E. Potion of Fire Resist: Gives +20 to DR versus fire attacks. Lasts for 1d10 turns. 100 gold
F. Potion of Healing: Heals the user by 2d6 + 5 HP. 500 gold
G. Boots of Speed: Gives the wearer a +5 bonus to their Speed stat. 5000 gold, can only be worn by someone with feet.
Scene continues from here assuming nothing was bought. If you do buy something, just assume they don't say the next line.
"No, thank you. We have everything we need."
The merchant nodded and continued along the trail. Sera looked at her companions. "Well... seems we have a few choices. We can stay on the road and try our luck. Or we can try to find a different path. I've heard there's a few cave systems that go all the way through the mountain. I doubt they'll be uninhabited, though. Alternatively, we can go through the Great Forest. There's no cultivated path, so it will be slow going. And I've heard some of the plant life there is very lively. Not to mention rumors that the Lords and Ladies live in the center of it."
"It's getting on toward midday. Maybe we should continue to Daen first? Get some food and some rest, then figure out what we're going to do?"
What to do?
FIRST! Include what, if anything, we buy and sell. As this is the first time around, I'll remind you that we have 5000 gold (Miara doesn't bring any in), and I'll let you know that the combined value of everything we have to sell minus the scrolls is 500 gold, and with the scrolls, the value is closer to 1000.
Format it like so:
Sell:
Buy:
For ease of reading.
SECOND!
A. Go to Daen first.
B. Continue on the road (The monster on the road is a lot stronger than our girls, but they may be able to defeat it with preparation and luck)
C. Go through the caves (The caves are a slightly bigger problem than the Forest. The girls would need to stop in Daen and get torches. Sera has two, and Miara brings us 4 more, but that's not enough. Also, the beasts within are slightly harder than the forest, but with fewer outliers. The caves are also a Corrupted Place, which will be explained later (sooner if you go to the caves.))
D. Go through the forest (The forest is the "easy" answer. There's less prizes for passing through it, but most encounters will be around level 2. Some rare encounters will be as low as level 1/2, and some rare encounters will be as high as level 5. There is also a Boss Encounter in the forest, if we get really unlucky. There's likely to be fewer combat encounters going this way, in any case. But we might meet some "Fun" creatures.))
Format it like so:
Sell:
Buy:
For ease of reading.
SECOND!
A. Go to Daen first.
B. Continue on the road (The monster on the road is a lot stronger than our girls, but they may be able to defeat it with preparation and luck)
C. Go through the caves (The caves are a slightly bigger problem than the Forest. The girls would need to stop in Daen and get torches. Sera has two, and Miara brings us 4 more, but that's not enough. Also, the beasts within are slightly harder than the forest, but with fewer outliers. The caves are also a Corrupted Place, which will be explained later (sooner if you go to the caves.))
D. Go through the forest (The forest is the "easy" answer. There's less prizes for passing through it, but most encounters will be around level 2. Some rare encounters will be as low as level 1/2, and some rare encounters will be as high as level 5. There is also a Boss Encounter in the forest, if we get really unlucky. There's likely to be fewer combat encounters going this way, in any case. But we might meet some "Fun" creatures.))
STATS
Sera:
Litu:
Miara:
Name: Sera Craith
HP: 30/30
SP: 10/10
Lust: 5/35
PD: 20
DR: 15
Status: Normal
Level: 3
EXP: 273/300
Active Skills:
Passive Skills:
Inventory:
Statistics:
HP: 30/30
SP: 10/10
Lust: 5/35
PD: 20
DR: 15
Status: Normal
Level: 3
EXP: 273/300
Active Skills:
Dragon Breath: Breathe fire, ice, lightning, or acid. Cost: 2 SP
Lust for Battle: Raise lust to half of maximum lust.
Lust for Battle: Raise lust to half of maximum lust.
Wings: You can fly, giving you a bonus to avoiding melee attacks and traps outdoors.
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
A belt(worn)
A makeshift bra and panties. (worn)
2 swords which do 1d12 +6 damage each. -5 attack.(Equipped - currently has 1 sword, not 2)
2 unlit torches
2 Chitin Plates
2 Giant Spider Venom Sacs
Leather bound book - Lust curse?
5 scrolls
1 Elven Cloak (941/1000)(worn)
3 rubies (Mediocre Quality)
3 sapphires (Mediocre Quality)
5000 gold pieces
A makeshift bra and panties. (worn)
2 swords which do 1d12 +6 damage each. -5 attack.(Equipped - currently has 1 sword, not 2)
2 unlit torches
2 Chitin Plates
2 Giant Spider Venom Sacs
Leather bound book - Lust curse?
5 scrolls
1 Elven Cloak (941/1000)(worn)
3 rubies (Mediocre Quality)
3 sapphires (Mediocre Quality)
5000 gold pieces
Strength: 12
Speed: 5(+2 from Cloak)
Constitution: 8
Intelligence: 3
Charisma: 3
Speed: 5(+2 from Cloak)
Constitution: 8
Intelligence: 3
Charisma: 3
Name: Litu Cralubl
HP: 20/20
SP: 10/10
Lust: 25/70
PD: 20
DR: -5
Status: Normal
Level: 3
EXP: 259/300
Active Skills:
Passive Skills:
Inventory:
Statistics:
HP: 20/20
SP: 10/10
Lust: 25/70
PD: 20
DR: -5
Status: Normal
Level: 3
EXP: 259/300
Active Skills:
Lust Mage: Can cast spells by increasing her lust rather than decreasing her skill points. Requires a Spellbook.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Base: Is immune to poison and acid.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Litu's Spellbook
Spells:
Synchronity: Siphons lust from caster to target (or target to caster if target has more) until both parties have equal lust points, or one is at max. Save for no damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Strength: 2
Speed: 6
Constitution: 5
Intelligence: 12
Charisma: 10
Speed: 6
Constitution: 5
Intelligence: 12
Charisma: 10
Name: Miara Slatescale
HP: 25/25
SP: 40/40
LP: 5/20
PD: 35
DR: 0
Status: Normal
Level: 3
EXP: 133/300
Active Skills:
Passive Skills:
Inventory:
Stats:
HP: 25/25
SP: 40/40
LP: 5/20
PD: 35
DR: 0
Status: Normal
Level: 3
EXP: 133/300
Active Skills:
Tail Smash: Smash an opponent for 2d12 plus 14 damage. If opponent survives, they are knocked prone and stunned for 2 rounds. Costs 5 SP.
Bite: Bite an opponent for 1d6 + 7 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Bite: Bite an opponent for 1d6 + 7 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Cold Blooded: Take double damage from ice attacks.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
2 Lamian Axes: 2d12 + Strength /2 damage each. +5 to hit (+10 total, due to her speed)
4 unlit torches
5 Potions of Healing (1d6 + 4)
4 unlit torches
5 Potions of Healing (1d6 + 4)
Strength: 7 (14)
Speed: 12
Constitution: 6
Intelligence: 3
Charisma: 3
Speed: 12
Constitution: 6
Intelligence: 3
Charisma: 3
I'll do a write up about dragonborn soon.