Re: Aegis Thousand Year War - DMM Online Game
@Gabezhul
Why buff your Black unit that already performs very well. If you want to use an interesting unit, then use someone else than Nanaly. You aren't forced to use her in every event. There are over hundreds of units in the game, there is someone out there that is going to be "interesting."
I don't always use my favorite unit, Olivia, because I know how to use her well and I know her limitations. I'm not going around screaming for Olivia buffs just because she never sees use in Majin missions or because other units does something slightly different, but a lot better. I even fed her 3 Time Fairies and a Happy Fairy. I'm not going to go around asking for buffs just to validate doing all those things for her.
Heck, the only unit I thought that really deserved a buff was Towa and then she got a buff many months after her release because she paled in comparison to a majority of the Black units. She was a poor utility unit that had many faults for an "interesting" unit. "Interesting" units usually means attaching a gimmick that makes them inferior to top-tier generic DPS like Nanaly and Leone.
Towa's faults were:
-Designed to be a support unit
-Low range
-Positioning
-Low attack, also magic damage
-Skill is not global
-Required additional units that are 90% not great to pair her up with
-Units she "synergizes" with have to be placed in her proximity
-Only Estelle is generally useful with Towa
-Very hefty cost for decent DPS gain (Nanaly/Leone + Dancer costs a lot less, while offering so much more DPS)
-Very poor DPS in comparison to Despia (and that includes a dancer)
Now she has one of the best passives in the game. I'm satisfied with what they did despite not fixing many of the problems she has. Someone else I know can deploy Uzume, Waltz, Leone, and Nanaly for about ~35 cost, while it costs me ~50 cost to deploy Estelle, Marnie, and Towa for a fraction of his DPS.
Why do you automatically equate "change to be more interesting" with "buff"? *looks up* Oh, right. I said that. Sorry, it was the wrong word. The gist of my position is this: I don't want Nanaly to be better at what she already does. I want her to do something else
besides that, to set her apart from the other units that already do the same thing that she does.
Also, your Olivia example is horrible. She is one of the most gimmicky units in the game who is interesting specifically because of that. She does something no one else can (maybe with the exeption of Karma, though their uses don't perfectly overlap.) Can you say the same about Nanaly?
As for Towa, guess what, I pulled her a week after her introduction and I regularly used her even before it was "cool", because I loved the tactical implications of her slowdown-area. Yes, if you only concern yourself with slavishly chasing DPS then she was a bad unit, but to me she was always more fun to use (and dare-I-say
useful) than Nanaly, who is nothing more than a big stick you can use to hit bosses over the head with (a bit of a hyperbole, but I hope you get what I mean.)
Now, how to make Nanaly more interesting, you might ask? How about giving her the ability to dodge? Or the ability to counter incoming ranged attacks? Or the ability to shoot down incoming arrows while her skill is active? Or the ability to extend the range of all other archers? Or to get +20 range for each deployed archer? Or to reduce the chance of plinking damage for all archers by 50%?
You can make a unit more unique and interesting without upping its DPS, you know?