Re: Unforbidden (platformer)
Yeah, I watched it once, and it did nothing for me. I'm just gonna keep waiting, I guess.
I don't know how 99% of game makers make the same mistake. They come up with an idea, see it through, and end up with 1 or 2 levels of good quality work. Then they say that they're going to introduce 8 new playable characters, 17 different weapons, a three-dimensional hat interface, and a custom-built neural processing Cyberdyne system that will take six weeks to render... Then they come back three months later saying they gave up, or have no motivation left to go on.
To me, it's the same thing as the kids who would time out on tests because they got stuck on question 3. I don't understand why people allow bad work habits like that to fester. Fucking finish it first, then go back and tweak things. Time effectiveness is LITERALLY the most valuable skill you can teach someone... if that's not incentive enough, what is?
I was just thinking about this. The problem is just not knowing how to finish things. You can look it up and find out that it usually stems from not having a good mentor/parent figure or whatever to teach you how to finish something after you hit a road block. Most people don't understand how to pass that wall (Myself included, but I'm working on it).
It's hard to accept that to make something great, you have to fail, a lot, and keep trying. You have to work on a project even when you don't want to or hate it, that's just how things are. I don't think there's anybody who always loves/wants to work on their project, but the people who are great in their field are the ones that can force themselves passed those walls.
Consistency with putting in work on it is key and understanding that you have to fail a lot to make something good. You can't get discouraged from "failures", it's just a natural step of the process. If you think about it with something like painting, a painting usually looks like absolute garbage until it's almost done. It's why people have so much trouble sticking with it. Most things are like that though. You just have to start finishing paintings to realize that it will always eventually get better if you stick with it.
That's why it should be game developer/artists goals just to finish things, not necessarily make them amazing. Finishing a project with only like 80% of the amazingness that you planned vs completeing 30% of your game and quitting, well, you can see which is better, lol.
SO, let's hope he finishes this, I'd love to see more content.