FruitSmoothie
Tentacle God
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- Jun 22, 2011
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Re: What happened to sprite sex H-RPGs?
As mentioned, RPG Maker makes things much easier on anybody considering creating an rpg. It may not be easy, but it's not as difficult skill wise as creating something from scratch. I have some experience with RPG Maker but I've never created a platformer from scratch, so there's only so much I can talk about/compare there. From what I've seen though, releases of amateur rpgs (using RPG Maker) seem to actually be quicker than releases of platformers. So I mean, if it's easier skill wise, and it's easier time wise...welp.
When you see people shooting out new RPG Maker games every 6-12 months, using a program designed to help you create an rpg, that actually have a decent amount of content (5+ hours of gameplay), it's hard to say it's as difficult to create as action games that seem to be separated by at least a year or two with a fraction of the play time. That and the massive over saturation of rpg maker games, people flock to what's easiest. All just my experience going through DLsite with the companies I know well and such, but yeah.
Sure there are high quality rpgs made occasionally that may take much more skill to create, even with RPG Maker, but those seem pretty rare. Most is on the art, and here we are right now talking about how RPG Maker games are usually missing out on sprite animation/sex. Getting into a lot of custom tilesets and backgrounds and sprites and all that jazz will add a lot of work to a project but it's rare.
I remember that there's some rpg focused company on DLsite that shoots out a new game every 2-3 months with a decent amount of sales. There's probably quite a lot of companies like that. I don't see anything like that with action/platforming games though.
As mentioned, RPG Maker makes things much easier on anybody considering creating an rpg. It may not be easy, but it's not as difficult skill wise as creating something from scratch. I have some experience with RPG Maker but I've never created a platformer from scratch, so there's only so much I can talk about/compare there. From what I've seen though, releases of amateur rpgs (using RPG Maker) seem to actually be quicker than releases of platformers. So I mean, if it's easier skill wise, and it's easier time wise...welp.
When you see people shooting out new RPG Maker games every 6-12 months, using a program designed to help you create an rpg, that actually have a decent amount of content (5+ hours of gameplay), it's hard to say it's as difficult to create as action games that seem to be separated by at least a year or two with a fraction of the play time. That and the massive over saturation of rpg maker games, people flock to what's easiest. All just my experience going through DLsite with the companies I know well and such, but yeah.
Sure there are high quality rpgs made occasionally that may take much more skill to create, even with RPG Maker, but those seem pretty rare. Most is on the art, and here we are right now talking about how RPG Maker games are usually missing out on sprite animation/sex. Getting into a lot of custom tilesets and backgrounds and sprites and all that jazz will add a lot of work to a project but it's rare.
I remember that there's some rpg focused company on DLsite that shoots out a new game every 2-3 months with a decent amount of sales. There's probably quite a lot of companies like that. I don't see anything like that with action/platforming games though.
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