Re: What happened to sprite sex H-RPGs?
1b. There are other skills that needs to be learned with RPG Maker which most developers don't consider: Level design, balancing combat difficulty, writing, cutscene development, item development, and so forth. The developer needs to learn these things if they even wish to make a game in RPG Maker, so what's the harm in learning 3D animation on the side as well?
2. You mentioned some "exceptions" without going into details. But this entirely depends on whether the game is meant to be sold. However, the developer has lots of options for earning income while still experimenting with new skills in games -- Patreon, donations, and even an "early access" version to release, correct?
3. I think this relates back to the second answer, and my question on that relates to here as well.
I hear that a lot when learning any skill -- whether it is game design or learning meditation. But if a game developer just takes their time and works on small, minimalistic projects that stretch out their 3D modeling skills with each game developed, they will eventually learn how to do 3D sexual animations more easily than 2D animations, correct?Sometimes people just don't have the time to learn a new skill because life throws too many stuff at them.
1a. How are these good entry points, specifically to the topic on hand on the lack of 2D sprite animations? RPG Maker was designed to mimic "Dragon Quest" like games that normally has minimalistic animations. However developers still manage to get 2D sprite animations into the game (i.e. "Violated Heroine"). Can RPG Maker play movies that are pre-rendered, and if so, would this allow 3D animation to be implemented in RPG Maker games?1) RPG makers are good entry points.
2) making sex games usually isn't that profitable (with some exceptions of course).
3) not something an artist would make a lot of money with, unless it open doors to other jobs for him/her, or does porn stuff in his/her free time and has/had a regular jobs that involve those skills.
1b. There are other skills that needs to be learned with RPG Maker which most developers don't consider: Level design, balancing combat difficulty, writing, cutscene development, item development, and so forth. The developer needs to learn these things if they even wish to make a game in RPG Maker, so what's the harm in learning 3D animation on the side as well?
2. You mentioned some "exceptions" without going into details. But this entirely depends on whether the game is meant to be sold. However, the developer has lots of options for earning income while still experimenting with new skills in games -- Patreon, donations, and even an "early access" version to release, correct?
3. I think this relates back to the second answer, and my question on that relates to here as well.