Yup yup! This is the new engine we are going to work, is a heavy modified version of the OBor Engine, but modified and fixed for the necessities of Project X, this version will be possible thanks to Boltaction, that i want to give my big thanks (and the fans should too) for his help on this, the R-Engine will mark a before and after in our development, optimization and playable options, if you dont believe that this is really important, check this out:
Features (ProjectX Specific):
- ProjectX specific loading images/text (replacing OpenBOR) to avoid confusion.
- Dynamic gameover background animations (per level per character)
- Encryption/Decryption support
- Speed improvements - using Intel Compiler 2013
- Added interactive gallery (on hold)
- Added threaded timer support, allowing more dynamic entities.
- Made engine C++ compatible
- Windows/Linux/Mac compatible
Future Features (not implemented fully at this stage due to time constraints):
- Two (or more) player / enemy animations at once
- NPC AI Character
- Various internal features to improve performance/functionality
New Features (OpenBOR improvements since last ProjectX release):
- Improved NPC AI, now more realistic
- New scripting functionality
Bugfixes (due to issues in OpenBOR):
- Fixed setting animation within idle/walk loop (causing cheese's animation change to fail)
- Provided workaround for different BG level panel width - causing major issues
- Fixed various internal bugs causing issues with ProjectX.
- Fixed slow shutdown issues
Resuming, MUCH better performance, dedicated Game Over Screens for each character in each stage, more intelligent AI (again more), an interactive gallery more easy to access, 1P & AI Coop player game (cpu helping you like if you play with a friend), the posibility of 2 enemies grab the same player to make custom rapes or gangbang, and some more new features that all of you will see in a future, I have to mention that some of these features will be added in a near future, some are now full working, but we need time to use them and make stuff ready for them, like the game over screens, etc.
In another side, the account for donations have been changed, so anyone who would like to donate, they can do it via Paypal to "
[email protected]" with the nick you would like to appear on the credits section, writting it in the description of the donation, thanks a lot and enjoy!