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freeko

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Re: Injustice Unlimited

Head over to the Future Fragments thread and let me know if handing out a public demo is worth it. Hentai Writer is doing nothing but defending himself against constant criticisms over his choices and delays in his project.
As one of his principle detractors, I have not bothered with even looking at the game itself at any point. Their whole selling point at the start was they were homeless and needed money to not be as such. Probably a lie, but whatever. Next you have one of the members of the team just up and disappear.

The level of shit he gets probably has almost nothing to do with the demo, but that its all a hype wagon and it blows up in his face constantly. For someone who supposedly was in the business, he should know better than to put hard deadlines on things because there are always delays.

To learn from one of his many mistakes, put out a demo but do not promise a date that it will be ready by. Transparency is good, for the most part. Though the masses generally do not care for reasons why you are not doing what you say you are going to do.
 

redx

Evard's Tentacles of Forced Intrusion
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Re: Injustice Unlimited

delays always = shitstorms.
Promising ryona or bestiality on these forums and then taking them out = shitstorms.
i'm honestly suprised he didn't just ignore it after stating legal reasons and giving out refunds.

But on topic, i can't wait to see this game finished.
 

sonata-s

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Re: Injustice Unlimited

I think you misunderstand based on it being my first post on this particular forum and you're taking that as an experience level of some sort. I've been around for a while.

I'm not running my Patreon as a paywall and the game will be released for free eventually. Patreon supporters will get the first info and then it will also trickle down eventually. There are three dev builds done already for $20 supporters who are pretty much funding the game.

This is just a thread for people interested in some info on my game and that's all.
If you end up selling an upgraded version down the road I'll definitely buy a copy.
 

Valgo

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Re: Injustice Unlimited

Really liked your Korra Game.
Giving my the option to do the same things to the Huntress or Barbara Gordon...I've got my sights on this.

Keep it up!
 
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SunsetRiders7

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Re: Injustice Unlimited

To learn from one of his many mistakes, put out a demo but do not promise a date that it will be ready by. Transparency is good, for the most part. Though the masses generally do not care for reasons why you are not doing what you say you are going to do.
Very true, this happens to be the most I have probably ever interacted with my fan base (over 8 years). Less is more sometimes. As for the demo I would probably release a demo if the game would take upwards of a year or two of development. Seeing as my game should be finished in around 4-5 months I don't think a demo is needed. If I were to think about another project, I would probably look into designing the game with a demo in mind. Making the development much easier. With Injustice I'm trying to possibly become a proven entity withing the fan base.
 

Spastus

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Re: Injustice Unlimited

The day and age of the demo is gone.
WOoooooowwww, woowowowowww wow. /sarcasm

Actually I kind of agree, most of the time you know what you're doing and having too much input although sometimes helpful in the internet can get very crazy, no one will ever be 100% pleased; but demos are not only for feedback, the basic meaning of the word is: Demostration, as in having a small taste of what's to come, in that sense, having one demo should be enough, no need for more than that; I disagree with the idea or releasing a new demo every month with only a few updates or a new enemy, it should be a demostration, not a public focus group beta, unles of course that's what you want.

The point of the demo would be also to gather interest, offering a demo is way more effective than just saying "hey, I have a game, you can't see it but is really good I promise, give me money". When it comes to a free realesae I guess it can be argued but in this case the demo wouldn't be for the final consumer but for the potential patron.
 
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SunsetRiders7

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Re: Injustice Unlimited

The point of the demo would be also to gather interest, offering a demo is way more effective than just saying "hey, I have a game, you can't see it but is really good I promise, give me money". When it comes to a free realesae I guess it can be argued but in this case the demo wouldn't be for the final consumer but for the potential patron.
I guess I went about this in a different route. I want this game out soon rather than stretch out the development. To extend development to say 6-12 months just to stretch out Patron money seems shady. I can make this game in 4-5 months while still pumping out content on all my platforms. Say I actually had a game that may take 1-2 years to produce and I didn't have a large fan base already, then ya a demo would be a smart idea. As of now my next dev build is going to generate a buzz just with the comments of my supporters on other platforms.

Oh and today being Tuesday I will be releasing a picture over at my and tonight.
 

Nhoerst

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Re: Injustice Unlimited

You mean we could either play around with batgirl and wonder woman to our hearts content and just wait a few months or we can play with their boobies for a bit and only imagine what else we could do 6 months later? Um yeah I'm cool with waiting. Heck why are you even reading this back to work get this game out! :D
 

freeko

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Re: Injustice Unlimited

I think a demo at some point would do yourself some good. All you have to do is basically put in at the bottom that its a demo and may not reflect what is in the final game or some such. This way people could see the thing and might actually get in on the patreon.

Otherwise people will only be skeptical as there is nothing real that can be evaluated. Of course I quite like your stance on approaching the game, and I think others would probably be well served to go at things with this mindset.

The problem is, what is there that would make me want to either:

A) Be excited about this game in any way shape or form?

B) Donate to you through patreon?

(For the purposes of B imagine that this was being asked by someone who is not 100% opposed to patreon, and not just me.)

I am personally somewhat conflicted. How am I supposed to look at this when I see someone basically throw out that they have a patreon and want me to donate to the game, but there is nothing aside from a few concept screens?

All in all, I think a single demo would be a good thing. Though not a demo every month to make it something that needs to be done to have the patreon people justify their money going to you. Personally, if I ever get around to working on much less finishing a game concept to the point that I am happy with how it looks, I would almost need to have a demo out to get interest building into the game.
 
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Shinkaiser G

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Re: Injustice Unlimited

I just want to preface that i've only skimmed through this thread..

Not that I disagree with you, but a quick look around the forums, I see there is a patreon that offered no demo initially (only for patrons) which is making roughly 11k per update, so obviously people will pledge without a demo that's freely offered. If anything, some artwork, a short video teaser, and a more detailed explanation of the game would suffice to generate enough interest. I think a lot of the skepticism about this specific game is that he didn't show anything at all, so people are kinda just like :confused:

Maybe i'm just a very business-minded person (read: greedy bastard), but I don't really oppose the concept of patreon itself. If you can make money doing something you like, more power to you.
 
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SunsetRiders7

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Re: Injustice Unlimited

You mean we could either play around with batgirl and wonder woman to our hearts content and just wait a few months or we can play with their boobies for a bit and only imagine what else we could do 6 months later? Um yeah I'm cool with waiting. Heck why are you even reading this back to work get this game out! :D
LOL well now people have me thinking, maybe stretch this out for like another 12 months and I may get as rich as Lex. /s

Otherwise people will only be skeptical as there is nothing real that can be evaluated. Of course I quite like your stance on approaching the game, and I think others would probably be well served to go at things with this mindset.

The problem is, what is there that would make me want to either:

A) Be excited about this game in any way shape or form?

B) Donate to you through patreon?

(For the purposes of B imagine that this was being asked by someone who is not 100% opposed to patreon, and not just me.)

I am personally somewhat conflicted. How am I supposed to look at this when I see someone basically throw out that they have a patreon and want me to donate to the game, but there is nothing aside from a few concept screens?
If you're soley interested in H games and not really into the H artists, then I can appreciate your stance. I am an unproven dev as with 90% of all H game creators on ulmf. I specificly talked about my game due to the forum which I posted in. My Patreon however is mostly art content with a once a month dev build at this point. That being said at the highest support level you receive all rewards. Which is an exclusive picture every week, two tutorials a month, WIP pictures, sketches, dev blog updates, this is in addtion to the public releases I do every Tuesday and Friday.

So really at the highest level of support you are receiving:
- two pictures weekly
- comic page weekly
- two tutorials a month
- WIP pictures of all work released
- sketches
- dev blog update
- an updated dev build monthly

This is a lot of content. For $5 you will receive art specifically and no game info or builds. To be honest I think you would be surprised how many top level supporters would stick around at that price if I were to release one more picture or a comic once a month instead.

In your case freeko you have already helped without supporting, every post in this thread allows more people to see the game and my name and potentially bringing in new fans and for that I'm thankful.

I just want to preface that i've only skimmed through this thread..
Not that I disagree with you, but a quick look around the forums, I see there is a patreon that offered no demo initially (only for patrons) which is making roughly 11k per update, so obviously people will pledge without a demo that's freely offered. If anything, some artwork, a short video teaser, and a more detailed explanation of the game would suffice to generate enough interest. I think a lot of the skepticism about this specific game is that he didn't show anything at all, so people are kinda just like :confused:

Maybe i'm just a very business-minded person (read: greedy bastard), but I don't really oppose the concept of patreon itself. If you can make money doing something you like, more power to you.
Prior to Patreon the sole way for an H artist to make a living is by taking on commissions. These would cause 80-90% of an artists work to remain private. Not good for the community in my opinion. If you like an artist and you can spare some coffee money once a month then do it. Literally you can support an artist for less than the price of a coke, or gum. If all my fans were to give $1.00 a month, I couldn't imagine how much content I could get out with that much money. But either way I would first google an artists name before people go off on them for having a Patreon.
 

bluewr

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Re: Injustice Unlimited

You should probabely update the first post with link, picture, since you now have over 15 post, you should be able to put link and post picture now.
 

iamnuff

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Re: Injustice Unlimited

"The age of the demo is over" is just outright wrong.

I just finished playing Future fragments V12 Demo, (who i'm supporting on Pateron) Roguelike V0.9 demo (also supporting) and on the non-porn side Indivisible on Indiegogo.

You might have decided that it's not right for you, but being an exception to the rule doesn't mean that the rule doesn't exist.

You had patreons before you started this game, because you do H-art commissions. Your artwork alone has drawn in a modest crowd of fans, so you don't really need to prove that you've got stuff, people have seen it.

I myself probably won't join the crowdfunding group until after this game comes out. (I'm not really interested in pure-artwork myself, and I don't fund game unless I can try them out.) but if this game comes out, and it's good, and you decide to try making another, I'll probably fund that.
 
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SunsetRiders7

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Re: Injustice Unlimited

"The age of the demo is over" is just outright wrong.

I just finished playing Future fragments V12 Demo, (who i'm supporting on Pateron) Roguelike V0.9 demo (also supporting) and on the non-porn side Indivisible on Indiegogo.
Since this forum is more concerned with my choices then I will address this once again. What has the response to both those parties since they announced the demo's. Well leading up to Future Fragments you can visibly see it in this forum (thread is locked now). And Oni's patreon has not moved very much since. These are the things that influence me not to release demos. I however have delivered monthly dev builds every month for the past 3 months. Which constantly shows progress, and growing support to show that.

You might have decided that it's not right for you, but being an exception to the rule doesn't mean that the rule doesn't exist.
Exception now maybe, but I do believe it will be the norm soon. Why have a demo that could have a bad reception, when development of my game should fall within the 6-7 month mark. No need for the risk. If I took a long dev cycle and wanted to crowdfund it, then yes a demo might be considered. Otherwise I feel it is typically ill received by the vast community (which doesn't voice opinion but rather supports).

You had patreons before you started this game, because you do H-art commissions. Your artwork alone has drawn in a modest crowd of fans, so you don't really need to prove that you've got stuff, people have seen it.
I released my proof of concept Bend or Break on June 19th, and started my patreon on June 6th. So really not to much patrons just for the art. I also added a $20.00 level (game access) on the 19th as I felt maybe I would get 10 supporters at most. Well Before I revamped my patreon I had over 80 people at $20.00. This group obviously far outweighed the art tiers in dollars supported but was fast approaching the numbers of supporters also. This alone has to show you that the product I have been creating has worth and value to a lot of people. Now I could have just left it that way, but I now have dev build access starting at $5.00.

I myself probably won't join the crowdfunding group until after this game comes out. (I'm not really interested in pure-artwork myself, and I don't fund game unless I can try them out.) but if this game comes out, and it's good, and you decide to try making another, I'll probably fund that.
From day one I always said this is just as good. By you posting on this thread you already have helped me. Follow me on other social media sites, like and re blog my stuff all goes a long way. Your $5.00 will help I won't lie, but if you get 10 people to see that promo you may get all 10 to support. This is just as big as supporting in my view.




 

Ninja_Named_Bob

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Re: Injustice Unlimited

Since this forum is more concerned with my choices then I will address this once again. What has the response to both those parties since they announced the demo's. Well leading up to Future Fragments you can visibly see it in this forum (thread is locked now). And Oni's patreon has not moved very much since. These are the things that influence me not to release demos. I however have delivered monthly dev builds every month for the past 3 months. Which constantly shows progress, and growing support to show that.
*Dramatically fixes bowtie*

Now, listen here, you little shit.

Obviously the above line wasn't meant in a serious context. Future Fragments is a one of those I recall having a pretty quick start as soon as the demo dropped. I also remember the thread was pretty freaking busy and even on hypnopics collective it was going places. I don't know about the other game, but I can tell you that MoGi Origins has also gone places since the demo dropped and the devs have shown that they want to push this thing out for the people who are waiting patiently. I'm not saying you need to follow suit, and seeing that you expect to have the game out in 6-7 months it might not be the best idea; but keep in mind that a product is as successful as the marketing campaign behind it.

Also, I'm not going to say you're a fool or anything for having high expectations for that release date time frame, but I will say you're a very hopeful gentleman, indeed.

Exception now maybe, but I do believe it will be the norm soon. Why have a demo that could have a bad reception, when development of my game should fall within the 6-7 month mark. No need for the risk. If I took a long dev cycle and wanted to crowdfund it, then yes a demo might be considered. Otherwise I feel it is typically ill received by the vast community (which doesn't voice opinion but rather supports).
If the demo has bad reception, it's going to be a matter of poor marketing or the game wasn't that good to begin with. Your viewpoint on demos is iffy at best, mostly because we still see demos being released in mainstream gaming. People have learned to be suspicious of something they can't test first. Personally, I want to try your game before I buy it, as would others of this forum, it appears. Why not release a demo when the game releases? That way, everyone (including you) can have their cake and eat it, too. This is all your choice ultimately, but I figure it never hurts to offer a suggestion.

I released my proof of concept Bend or Break on June 19th, and started my patreon on June 6th. So really not to much patrons just for the art. I also added a $20.00 level (game access) on the 19th as I felt maybe I would get 10 supporters at most. Well Before I revamped my patreon I had over 80 people at $20.00. This group obviously far outweighed the art tiers in dollars supported but was fast approaching the numbers of supporters also. This alone has to show you that the product I have been creating has worth and value to a lot of people. Now I could have just left it that way, but I now have dev build access starting at $5.00.
In another thread, I pointed out to another developer that just because people are throwing money at you now isn't representative of the total, overall opinion. What it shows us right now is there are people who are funding you and getting access to a product we have no clue about. This goes back to investors and big businesses. A smart investor doesn't blindly invest their money in a business unless they know what their money is going into. People who blindly throw money at things either have too much disposable income, or a lack of financial maturity that will hurt them in the long-term. Either way, it doesn't benefit anyone.

That people are funding you now isn't a sure sign that your product is good or that the smart investors should get behind it. We see no benefit to supporting this product right now, and that's totally our decision. You have a right to deny us a demo; we have a right to deny you money. I'm not saying this to antagonize you or anything, but to point out the facts I think you might have chosen to ignore. If this is working out for you, all the more power.

From day one I always said this is just as good. By you posting on this thread you already have helped me. Follow me on other social media sites, like and re blog my stuff all goes a long way. Your $5.00 will help I won't lie, but if you get 10 people to see that promo you may get all 10 to support. This is just as big as supporting in my view.




I don't want to tell you how to do your job or anything, but I wouldn't expect anyone to re-blog your stuff. Part of being a developer is handling your own advertising. If people aren't motivated to pay attention due to some reason, it's your job to get their attention. As a struggling author myself, I know the woes of trying to get my name out there and frustration of generating interest. You have a following already, which is helpful for you. I just wouldn't expect anyone to jump on the opportunity to advertise for you if they're already disinclined to fund you. Again, if it works, awesome.

I'm not gonna harp on this too much more. I will say if your system of doing things is working for you, then I'm wrong and I'll eat my shoe. But I would also keep an open mind if I were in your position, too. What you may think is going to happen to a concept and what others say isn't are conflicting points and while I can see the merit behind your opinion, the counterpoints are also pretty convincing. If anything, I would take what the demo-demanding peeps are saying into serious consideration, even if it doesn't lead to you actually releasing a public demo. I'm sure you already have, and for that, I salute you.
 

PheoniX0021

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Re: Injustice Unlimited

there is already a demo? if so, can you provide a link here in?
 

PheoniX0021

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Re: Injustice Unlimited

It's only for the patrons.
Thanks for the info. Only problem is that I can not enter with paypal with you, who want to have from me a credit card. the other I support all go with paypal.
 
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SunsetRiders7

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Re: Injustice Unlimited

Thanks for the info. Only problem is that I can not enter with paypal with you, who want to have from me a credit card. the other I support all go with paypal.
Game will be released free. I will post updates (text) for public viewing over on my Patreon feed. Just no active builds.
 
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