+1The main thing is to let ILL do his own thing and having people to stop asking for this and that. Or it will go down the craphole CoC did with its fans and their furry obsessions.
/offtopicThe main thing is to let ILL do his own thing and having people to stop asking for this and that. Or it will go down the craphole CoC did with its fans and their furry obsessions.
I think he is referring to the fact that CoC started off with having broader appeal and how eventually the range of appeal it had narrowed down./offtopic
You realise the irony of your statement right? Every site that's related to hentai on the internet generally has it's own niche as well, and ULMF is no real exception. Sure, it's broader here, but you can definitely see cliques occur and certain people gravitate towards threads regarding particular games.
Just because you don't appreciate a particular kink or theme is absolutely no reason to dismiss it's advocates, particularly since I'm sure there are lots of people who would be just as quick to dismiss your interest in a game such as Dungeons and Prisoners.
CoC might not appeal to everyone, but you don't get nearly $200k from random people on the internet by producing utter shite that appeals to no-one.
I find that the bow has very bad accuracy, and that the damages are not that significant. Maybe you're very high level?Okay, CoC has seriously deviated from its initial goal. I personally still play it a bit, but without a definite end, it seems to be getting stale. In any rate, Fen has started on TiTS, and there's another one in development called Fall of Eden. While there's not much for either yet, they're still fresh at least.
But back to D&P. I know Heaven in the demo build is basically a function tester, but did anyone realise just how much you can pwn Joker with a Bow?
There's something called a ceiling, which tends to stop arrows.But that's the whole point of the bow though, to shoot over walls. 'Fixing' it would break cliff sniping.
I don't think that's how bows works.But that's the whole point of the bow though, to shoot over walls. 'Fixing' it would break cliff sniping.
I tend to do the same thing with a lance >_>accuracy and damage doesn't exactly matter if the joker is in a room and you are sniping over a wall. even if you do miss, he just stands there. not sure if ILL is going to fix the issue of hitting a target technically out of sight like through a wall.
calucrate coordinates using radian and range between attack point from target point. and check obstacles.How can you prevent AoE attacks or enemy vision from clipping through walls anyhow? Is there a way to actually script it so that if an AI is looking at a wall they can't "see" anything behind it, even if those spaces are able to walked on?
what the CoC ?
There is also a video I made some time ago with a visual guide, per say of what to be doing and where to go. Its an older version video, but things are pretty much the same for the most part.So i'm playing the demo and i'm at the dragon and I got no idea what i'm supposed to do...
Really wish someone would make an english patch...