Re: Roundscape: Adorevia
Yeah, it was nonsensical, I was expecting the whole time for Murkhal to reappear, or maybe corrupt the hero, instead you get three new characters that get dropped as soon as you meet them.
While the game was fun, and the secondary missions ok, the main plot could've done a lot of work, just to point a few things.
-When you're in the occupied sumeredge, instead of interacting with the enemy, maybe with some chances for corruption or ambushes, you instantly find them out, in five minutes you solve the situation. A hub occupied by the enemy was a really interesting move, but they wasted it completely.
-Murkhal's champion was hyped, only to fight you twice and dying like a mutt.
-The daughter was a similar example, but she bails after only one fight.
-The final villain was.... an asspull, he comes out of nowhere, says his lines, tries to get you on your side, and proceeds to do a blitz that apparently Murkhal himself didn't consider.
-The post-Murkhal arc itself... well. So you're the lord of a castle in a kingdom whose king treats you on first name basis, a dude from another kingdom comes asking for you by name, being imposing about you coming with him because "daddy said so". You go, you fix some evil, and take down a fool just before he was able to kill daddy. Only for you to be on trial, because apparently asking anyone who hired you what was the deal with you taking down the fool was too hard, and since you're a foreigner, you were automatically suspicious. They threaten you with EXILE, so you decide to work for their council to clear your name (apparently it's important not to get exiled from a tiny island that's not your home) and finally clear your name and take down the baddies. Is it over? Nah when you're back in YOUR CASTLE their contact comes and asks you to go back to work for them, because apparently you still need to serve them (instead of, you know, staying in your home and letting them pass judgement, maybe they're so stupid they would still exile you)
I don't even think they paid my services, the whole island was too busy trying to screw me over.
The alignment system looks like something they did unwillingly, you can be good or evil, but the main plot doesn't care at all about that. The endings are pick option A or B, no matter if you were good or evil.
For the most part being evil is stupid, you lose companions, items, rewards, sometimes you get nothing in return. Corrupting your companions tends to unlock scenes, only you usually need affection too, and a good character usually loses affection at the same time they get corruption.
I hope they hire a writer for their next project, or improve their skills, because Adorevia had a LOT of lost opportunities, while then proceeded to give you a number of missions that made no sense.
Also, super fast enemies who can see you from outside of the screen, I hate those scorpions.