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ACT Prelude RJ124011


Games Dude

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Stumbled across this on DLSite just now, slated for release later this month. Judging from the preview, it seems like a sidescrolling platformer with sprite sex and CGs on death/defeat.



EDIT: It's out! Waiting on a link.

EDIT2: Link courtesy of tanfew



There is a save file in the folder "全クリアデータ", just copy it out into the main folder for 100% unlocks.
 
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Re: Prelude

Looks a lot like the Punisher game.
 
Re: Prelude

Is it just me or does she have the same pose as Jin Kisaragi from Blaz Blue?
She even has a cape that resembles his sleeves.
 
Re: Prelude

what no Demo!!! well it looks good and clearly a lot of its done already.
 
Re: Prelude

Did that worm just have a tasty snack? Me want.:D
 
Re: Prelude

Looks a lot like the Punisher game.

It looks VERY much like it, except without smooth animation.


So, yeah, it doesn't look better in many ways, but considering Punisher, that's still damn decent.
 
Re: Prelude

Tch. If I had the money, I'd get it too.
 
Re: Prelude

With the release comes three new preview pics and an actual demo, which I am currently downloading.
 
Re: Prelude

With the release comes three new preview pics and an actual demo, which I am currently downloading.

let me know if you can beat the demo. I get to the fucking cliff and get annihilated by those goblins every time.
 
Re: Prelude

Use the forward+X thrust, and cancel out of it with down+X. It's very good against the goblin mobs.
 
Re: Prelude

So in those preview pics I notice and "Easy" and "Hard" thing... it shows different CG - is it like actually different for difficulty, or is it code that "hard" means like guro or something?
 
Re: Prelude

let me know if you can beat the demo. I get to the fucking cliff and get annihilated by those goblins every time.

I keep dying to at the pit traps right after the cliff, but DAMN is the art beautiful.

I found a movelist of sorts in one of the config files, so I'll outline the controls.

Left/Right Arrows = Move
Down arrow = crouch
Space bar = jump (pressing while airborne does an air dash instead)
Z = block
X = special attack (doesn't do anything on it's own)
C = standard attack (hold or mash for combo)
X + left/right = power dash
X + C + left/right = more powerful dash that leaves damaging wind slashes behind you (costs special)
X + up = upwards slash
X + down = back step and slash

Mid-Air
X = downward blast (bounces you upwards)
C = air dive (fall straight down, stuns)

Your X dashes let you ignore projectiles, but clubs still hit you and interrupt your dash. Blocking projectiles with Z will increase your special, while blocking more powerful blows (club smash) consumes special. You can interrupt enemy attacks if you hit them enough during their windup, this is risky though because they do a fair bit of damage if they hit you.
 
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