Sierra Lee
Cthulhu
- Joined
- Nov 9, 2014
- Messages
- 536
- Reputation score
- 268
- Thread Starter
- #21
Re: Ouroboros
I don't know of any fast forward plug-in for MV, but I would be happy to implement one if it exists or gets written in the future. I've already stripped out a lot of the extra animations from Yanfly's combat system, but given the nature of the game, I'd like to streamline combat more.To be honest, I gotta say these battles are a slog. They're boring and slow. I'd kill for a fast forward button. Everything dies in one or two hits if I'm lucky enough not to have half my attacks miss but the turns cycle slowly so I'm just mashing through the attack button.
If you continue to tweak this game you might want to implement a battle fast-forward script if one exists for MV. (I know I've played VX ace game with one) or even a simple action combat system for the trash mobs. There are no battle rewards so battle just feel like an annoying waste of time, and they're actually pretty hard to avoid because the enemies collide very easily.
Enterbrain has a strange tendency to remove features that everyone liked for no apparent reason.I would love to have animation skip/fast forward feature in battle.
Actually, VXAce already kinda semi-has it since you can fast forward delays in battle if you hold shift. I'm surprised to see this feature is non-existent in MV.