fallendrgmaster
Sex Demon
- Joined
- Jan 11, 2015
- Messages
- 252
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- 5
Re: (Nutaku) Milenium War Aigis (English Version)
I can't wait for the barracks to come, my issue is an huge over abundance of golds unit copies, you can spend lots of money on this game to roll premium summons but it doesn't really help you grind any faster, and it is only last 3-4 weeks I've been able to conquer monday Hard mode to get more platinum cans to help level my units.
On event/content speed (Had to get this out of my system reading the forums has been depressing lately)
I can't wait for the barracks to come, my issue is an huge over abundance of golds unit copies, you can spend lots of money on this game to roll premium summons but it doesn't really help you grind any faster, and it is only last 3-4 weeks I've been able to conquer monday Hard mode to get more platinum cans to help level my units.
On event/content speed (Had to get this out of my system reading the forums has been depressing lately)
Since it keeps getting brought up anyways, and although I excitedly waiting for the time when we do start getting faster events I don't see and need to get super upset over it at least yet.
One development resources are not infinite, especially considering the split of teams, the artists and map makers cannot help implement our maps and events so content is likely not going to slow down on the Japanese side to ramp up the English content, plus taking resources away from the main game would only alienate their long time customers.
Two on money yes we are making them more money but compared to the main game by what numbers we do have if all factors were equal we'd still only be at 1/6th, significant but purely conjecture. The last breakthrough event for japanese aigis was 1.3 million users if that is merely registered users, Nutaku all told only recently hit 200,000. If it is active daily Aigis users....well we have 80,000.
I fully expect if its a daily user/money issue, it is so that the developers can afford to hire more people to assist.
Fourth wasn't it right before the last event (the 11th of may) they mentioned trying to up the frequency of events. We got our next event granted it already planned; along with a browser issue, which the development team is still working on for both versions last we heard. So I'm not surprised the event go pushed.
TL;DR: Relax, I'm sure the japanese developers want more money too, and will deliver when they hire/have development resourses to get us our content faster.
One development resources are not infinite, especially considering the split of teams, the artists and map makers cannot help implement our maps and events so content is likely not going to slow down on the Japanese side to ramp up the English content, plus taking resources away from the main game would only alienate their long time customers.
Two on money yes we are making them more money but compared to the main game by what numbers we do have if all factors were equal we'd still only be at 1/6th, significant but purely conjecture. The last breakthrough event for japanese aigis was 1.3 million users if that is merely registered users, Nutaku all told only recently hit 200,000. If it is active daily Aigis users....well we have 80,000.
I fully expect if its a daily user/money issue, it is so that the developers can afford to hire more people to assist.
Fourth wasn't it right before the last event (the 11th of may) they mentioned trying to up the frequency of events. We got our next event granted it already planned; along with a browser issue, which the development team is still working on for both versions last we heard. So I'm not surprised the event go pushed.
TL;DR: Relax, I'm sure the japanese developers want more money too, and will deliver when they hire/have development resourses to get us our content faster.