Re: Renryuu: Ascension [English] [WIP]
Tried this game, and really liked it.
It has a very, VERY confusing quest bug.
So, I went to the place that starts the fragments quest, got attacked by some random guards.
Then I went home, and Trey told me to find "that catgirl".
So I went wtf looking for "that catgirl" everywhere.
Eventually, I gave up.
Eventually, I found her by accident...
Then I got attacked by the real catgirl, that talked about "last night", what last night???
So I guess the plot skipped a chunk of it out of the blue.
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Also, some design problems:
finding the stone seller guy is a huge pain in the ass, I did ALL OTHER QUESTS before finding that guy, and he made no sense (I for example bought from the castle merchant everything in the mines, hoping to find stones there).
I had to look on google how to "train" to go past that boulder quest, it is too cryptic, specially if you find it too early and take forever to get the necessary level.
Game sense of "time" is too screwed up... for example there is the time system on the battle separate from the rest of the game. there is no clear how much time "weeks" mean for the merchant.
There is no explanation of how much a in-game day (when you use the bed) advance (or not) the merchant time.
No explanation on how much time the mine mines either.
After a while playing, time is only relevant 100% for money, it feels the rest of the world is 100% static, it is kinda weird, at least some events should trigger or character relations should change a bit.
The "unwinnable" fights are not "unwinnable" enough and take too long, for example I spent about 10 minutes bashing that invincible lady and actually dealing good chunks of damage (also, I found weird that Tsubaki armour-piercing skill didn't ignored that lady armour... you need to acknolwedge that in the plot in some way).