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RPG Unknown/Hiatus Malise and the Machine - Public Demo Available Now!


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stoper

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Re: Malise and the Machine - Public Demo Available Now!

From what I remember the dev's plan, when they moved to monthly subscription, was to have a three month release schedule. That was back in October. So there should be a release this month.
 

Ashiel

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Re: Malise and the Machine - Public Demo Available Now!

Animated CG sounds like something that could easily be added post-launch, assuming it's just graphics and no game-play modifications. If I were a backer I'd vote for initial completion of the game before adding too many extra bells and whistles but I can understand the need to balance game-play and graphics additions for the backers in each update.
Given the technical snafus that could occur with that, I'm not sure that's particularly wise. They already had to overhaul a bunch of stuff in the RPGmaker engine to improve system performance (the engine is running at a higher resolution, some animation does in fact exist - at least at the conclusion of v0.5+, etc). Now, I'm no expert, but not having a clue as to how the art assets are going to affect the performance of the game during its development sounds like a huge headache.

A simple example would be if they needed to adjust the scripts to provide better performance (especially if they do indeed go with in-combat animations one day, though I'm loving the game as-is), they could end up having to go back and re-adjust stuff like battle events, or have to tweak the engine even further than expected, etc.

There's also the less technical but still reasonable fact that producing the art assets provides more content for backers to sink their teeth into. While I'm sure there are backers that (like myself) wouldn't mind playing through an artless game to fine tune the quality, that's not going to garner much attention I'm afraid. Of course, you actually do need some of those art assets to actually produce the game (since many of the art assets that they've been developing include the actual maps you're going to be playing on, as well as story elements).

EDIT: Also on the subject of coffee shop porn. If you want starbucks porn, there is Kotaku or DLsite. What has been likened to going into a shop and buying a coffee is more akin to going to the farmer who must plant the beans, grow the beans, harvest the beans, ship the beans, process the beans, brew the beans, etc. Not even a tiny shred of a hint that it is, was, or has ever been anything otherwise has existed. To expect otherwise marks idiots by definition (dictionary.com defines idiot as "an utterly foolish or senseless person").

Incidentally, I also have a 9-5 (and will be going into work in about 20 minutes), and I am a patreon backer for the project, and I'm incredibly psyched. I enjoy checking out all the new material unloaded each week and watching the progress, and I'm endlessly excited about the next release (whenever that happens). Incidentally, I hope that the team continues to work on producing a game rather than trying to cater to the whims of people wanting a free lunch.

EDIT 2: Something else worth noting is that their team has slowly tripled in size, which speeds production up as well. All the art, backgrounds, renders, and so forth were done by one artist (Ero), while technical revisions and overhauls (entirely new systems) were being written by Altair. Now they've got another art guy (and have been releasing new assets and such like crazy since they can work on more at once), and have upgraded the computer used to render everything (making jobs that used to take many hours take significantly fewer), and that also has resulted in a lot of new assets and stuff being released.

Before they were overworked and underpaid. It's slowly balancing itself out and the results have been showing it. At least for the people supporting the project, but if you're like I was before the 9-5 (read: a beggar, not a chooser), you get what you get when you get it, and have no real right to complain about it, 'cause you're not contributing to it, you're enjoying a free coffee sample whenever it arrives.
 
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Ninja_Named_Bob

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Re: Malise and the Machine - Public Demo Available Now!

I hate when people try to use food analogies when talking about video games in any capacity. You're comparing two wildly different industries who have different standards, practices, etc. It's a lazy attempt at trying to make a point. Also, in your example, I'm not even sure what you're trying to touch upon; but if you're suggesting someone asking for a free sample isn't treated with the same respect and courtesy as someone who pays for a coffee, then you're dead wrong. The boss rides your ass for not treating each customer equally, regardless of whether they order a full-sized coffee or a free sample. You can even get fired for that shit.

source: I've worked food/service numerous times.

That said...

They've been working on this thing for well over a year iirc. If they're confident in their ability to put out a release every 3 months, I wouldn't question the "wisdom" of jack. You even point out later in your post that their team and hardware has improved quite a bit compared to the first release, so I'm not sure about the point you're trying to make. Are you trying to insinuate that, despite these advantages, they couldn't achieve what they set out to do?

Honestly, there are parts of your post that seem strewn together partly through google translate and partly through a bot. It's hard to comprehend the point you're attempting to make.
 

Ashiel

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Re: Malise and the Machine - Public Demo Available Now!

I hate when people try to use food analogies when talking about video games in any capacity. You're comparing two wildly different industries who have different standards, practices, etc. It's a lazy attempt at trying to make a point. Also, in your example, I'm not even sure what you're trying to touch upon; but if you're suggesting someone asking for a free sample isn't treated with the same respect and courtesy as someone who pays for a coffee, then you're dead wrong. The boss rides your ass for not treating each customer equally, regardless of whether they order a full-sized coffee or a free sample. You can even get fired for that shit.

source: I've worked food/service numerous times.
I don't see how it was a particularly difficult analogy to grasp, but since your response indicates you didn't understand it, I'll try a more direct approach.

1. One poster likened the development to ordering a cup of coffee, complaining that it wasn't out.

2. I noted that a a more appropriate analogy was not ordering a cup of coffee, but ordering everything that goes into making the coffee. If you're looking for an already made product, DLsite and Kotaku are around, but you won't get the same product.

3. I made clear that nothing suggested that it was like purchasing a finished product (and to assume anything similar is pure foolishness).

So no, I was not "suggesting" anything about anyone asking for free samples. In fact, nothing about free samples was mentioned. But since you brought up free samples, I've worked in retail, including some minor food services (serving coffee as a matter of fact) and no, you do not provide equal service to those who do not pay versus those who do.

Similarly, complaining that you aren't getting the same product that someone who is contributing/paying/supporting the product is asinine. It's the old adage "Beggars cannot be choosers".

On the subject of respect, the MatM team has been amazingly respectful. Particularly in the face of some less than productive commentary that's popped up in the past.

That said...

They've been working on this thing for well over a year iirc. If they're confident in their ability to put out a release every 3 months, I wouldn't question the "wisdom" of jack. You even point out later in your post that their team and hardware has improved quite a bit compared to the first release, so I'm not sure about the point you're trying to make. Are you trying to insinuate that, despite these advantages, they couldn't achieve what they set out to do?
Far from it. It doesn't even look like we're discussing the same post. I keep re-reading mine and can't figure out what you're going on about.

1. The project has existed for a while but it was much slower at first. The differences between the releases (there's only been one public release TMK) has been greater each time, with lots of new features and stuff added.

2. The overall content progress has been growing faster because of expanding the team, creating tools (such as programs that help with their workloads), and upgrading their hardware (allowing them to produce assets for the game much faster). I'm pretty happy with the previews, animations, environments, and so forth being presented.

3. While I don't know if the "roughly 3 months" benchmark will be accurate, I can say that it wasn't until the tail end of October that the last version was released, which means they've still got until the tail end of February (since November, December, and January = three month window). What I can say is that given the progress I've seen on the patreon feed, it would not surprise me if they manage to have the next tech demo out by the end of February, but I'm nobody official so my estimates are mere speculations.

Honestly, there are parts of your post that seem strewn together partly through google translate and partly through a bot. It's hard to comprehend the point you're attempting to make.
Well the post was originally made discussing the possible issues with producing the whole game without art assets, then an entirely new addition noted by the big "EDIT" tag, and another entirely new addition noted by another big "EDIT" tag, along with the reason given for the edit reading "Added a different thought". One might - just maybe - think that the post was three separate remarks to avoid double/triple posting.

Drugs are bad kids.
 
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stoper

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Re: Malise and the Machine - Public Demo Available Now!

3. While I don't know if the "roughly 3 months" benchmark will be accurate, I can say that it wasn't until the tail end of October that the last version was released, which means they've still got until the tail end of February (since November, December, and January = three month window). What I can say is that given the progress I've seen on the patreon feed, it would not surprise me if they manage to have the next tech demo out by the end of February, but I'm nobody official so my estimates are mere speculations.
Mr. Trump, is that you? ;)
Three month window means that you fit in those three months. Or you literally miss the window and hit the wall!
 

censuur

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Re: Malise and the Machine - Public Demo Available Now!

I hate when people try to use food analogies when talking about video games in any capacity. You're comparing two wildly different industries who have different standards, practices, etc. It's a lazy attempt at trying to make a point.
Lad, this is an 18+ forum, at least don't act like you haven't graduated middle school when posting.

Comparisons work by looking at the ways in which two different things are similar, it doesn't matter how different they are at all, you can compare a baseball to a space shuttle, that's the whole damn point of a comparison.

As for food analogies being lazy/bad, it's best not to parrot some of the more retarded 4chan memes. Food analogies are the most popular and easily understood analogies because while people might not know the subject of comparison, they sure as fuck do know food, everyone knows food, and when making an analogy the whole point is to make it something that enables the audience to understand what you're talking about. Trying to make someone understand game development by talking about something utterly similar to it will just alienate them, as the whole point of using an analogy is explaining something complicated that they do not understand through a much simpler comparison to something you're sure they're familiar with.

One poster likened the development to ordering a cup of coffee, complaining that it wasn't out.
And you completely misunderstood what that post was arguing. The point was that IF you order a cup of coffee you don't give a fuck what goes into making it, you just want your damn coffee, not getting your coffee means you're not satisfied regardless of the fact that the coffee machine broke or the barista got the sniffles. The point wasn't justifying this mentality, merely explaining that this was the mentality you're dealing with, so simply repeating the excuses they weren't satisfied with is a waste of everyone's time, these people don't use Patreon in the manner you do or think it should be used as, so keep that in mind.
 
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Re: Malise and the Machine - Public Demo Available Now!

What is it about english H games that attract so many spergs?
 

censuur

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Re: Malise and the Machine - Public Demo Available Now!

What is it about forums that attract so many spergs?
Fixed that for you buddy. Also watch the irony there, comedy is fine but don't overdo it.
 

Ashiel

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Re: Malise and the Machine - Public Demo Available Now!

And you completely misunderstood what that post was arguing. The point was that IF you order a cup of coffee you don't give a fuck what goes into making it, you just want your damn coffee, not getting your coffee means you're not satisfied regardless of the fact that the coffee machine broke or the barista got the sniffles. The point wasn't justifying this mentality, merely explaining that this was the mentality you're dealing with, so simply repeating the excuses they weren't satisfied with is a waste of everyone's time, these people don't use Patreon in the manner you do or think it should be used as, so keep that in mind.
All I did was put it into perspective. The analogy was a cup of coffee, but anyone who bothered to read about what they're investing into would understand that a cup of coffee is not being ordered, the development of a cup of coffee is. The following is copied verbatim from the Patreon frontpage.

MatM Project Page said:
The goal for this project is to make an amazing game that can be distributed in both English and Japanese, and we need your help to do it!
...
How does the donation process work? What do I get in return for helping out?

Patreon works a little differently than traditional crowdfunding platforms. When you make a pledge to this project, you are charged for your initial pledge, and then on a monthly basis until you choose to end your support.

Pledging $3 per month will give you instant access to the project activity feed, allowing you to see and comment on updates that I post. This includes monthly in-depth progress updates with visuals and previews of what we’ve been up to! In addition, you’ll receive the latest version of the game on the first of each month! Please note that we may not have a new release ready every month as we want each build that we release to be stable and bug free, but we will do our best! Pledging $5 per month will also net you a high resolution artwork PDF that gets expanded with each major release! It's not skimpy either. It’s currently nearly 300 pages!
Pledging $10 per month will enter you into the "Inner Circle". At this tier you will receive weekly in-depth and technical progress updates via the Patreon feed, including previews of high resolution artwork as it’s finished. In addition, every time we reach a point where we have a semi-stable build we'll share it with those who have pledged at this tier via my Google Drive. This will give you the first opportunity to offer feedback and also help me firsthand with testing.
So you know what you're getting into before you do.

You also said:
You must have a lot of free time if you can do in-depth research into everything you spend money on lad. Keep your trite platitudes to yourself and wake up to reality. People who work nine hours a day five days a week have neither the time nor energy to worry about the details that go into producing what they masturbate to, when you go and watch a movie in a theater you don't research what camera they used to film it with or the employment history of the cameraman, your extremely shallow understanding of consumer responsibility is laughable and your haughty attitude as equally childish.
I disagree. I also have a 9-5. Suggesting that reading the patreon page is too much to expect from people is a bit overkill. It's spelled out very clearly that it's by no means a finished product, and it is entirely their own fault if they go to random patreon pages and just start clicking donation buttons without reading the page. :rolleyes:

Likewise, if you were investing in a movie being produced, with the understanding you'd be sitting front row at the movie's premier, you might indeed like to know what sort of cameras they're using since you want the movie to be great (or else you wouldn't be investing in it). Conveniently, the information about the camera is included as public knowledge to anyone who reads what they're investing in. How nice. :)
 

Ashiel

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Re: Malise and the Machine - Public Demo Available Now!

What is it about english H games that attract so many spergs?
People that don't have a great interest in something generally don't spend time on forums about those somethings. Great interest usually implies at least a bit of passion. Passion usually implies some level of emotion, positive or otherwise.

Honestly, this seems pretty mild compared to a lot of the forums I've seen. :p
 

censuur

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Re: Malise and the Machine - Public Demo Available Now!

Ok sperg.
What an enlightening conversation lad, not really sure what you're trying to do by wigging out as you are, but good luck?

I disagree. I also have a 9-5. Suggesting that reading the patreon page is too much to expect from people is a bit overkill. It's spelled out very clearly that it's by no means a finished product, and it is entirely their own fault if they go to random patreon pages and just start clicking donation buttons without reading the page. :rolleyes:

Likewise, if you were investing in a movie being produced, with the understanding you'd be sitting front row at the movie's premier, you might indeed like to know what sort of cameras they're using since you want the movie to be great (or else you wouldn't be investing in it). Conveniently, the information about the camera is included as public knowledge to anyone who reads what they're investing in. How nice. :)
You're conflating two unrelated arguments here. The comments about not having the time to research everything you buy is about actually looking into the people behind the Patreons, the example being Breeding Season whom anyone could have known was a complete scam, if they had just researched who the people involved in the project were. The main guy behind it had taken money and ran with it twice before, the artist had a reputation for half-assing things and having terrible work ethic and abandoning projects in the past. The thing is, not everyone has the time to do that kind of research into what they're just hoping to masturbate to.

Also, just because someone sells you the prospect of something you really want doesn't mean you're suddenly going to learn all about how it's made. To go back to the cup of coffee analogy, if someone promises me the best cup of coffee and pitches me an idea of how they'll make it, I won't go researching the type of machines that'd be best for making that cup of coffee, if I wouldn't trust the barista with that then why would I invest in him? I'd just do it myself if I had that kind of time and commitment. A Patron is about supporting someone for their work, that implies trusting them to get the job done, vetting everything they then do isn't wrong per say, but to act like that's actually normal or common is a little off to say the least.

The implication that someone who buys into your porn idea must also be interested in every other step of the process is silly. That information is appreciated by the people that understand that kind of information, but the majority of people won't know much about building rigs suitable for animation and the kind of soft and hardware involved. If a Patron supports a painter they won't care what kind of paint or easel the painter uses, what they care about is that there's a nice new painting to look at in a decent interval, the paint used might become relevant once the painter gets sick from lead poisoning but barring such nonsense the details won't necessarily be interesting or relevant. So while the added information provided to Patreons here is nice, keep in mind that to the majority of your audience it's white noise that does nothing to compensate the lack of a painting to see.
 
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Ashiel

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Re: Malise and the Machine - Public Demo Available Now!

What an enlightening conversation lad, not really sure what you're trying to do by wigging out as you are, but good luck?



You're conflating two unrelated arguments here. The comments about not having the time to research everything you buy is about actually looking into the people behind the Patreons, the example being Breeding Season whom anyone could have known was a complete scam, if they had just researched who the people involved in the project were. The main guy behind it had taken money and ran with it twice before, the artist had a reputation for half-assing things and having terrible work ethic and abandoning projects in the past. The thing is, not everyone has the time to do that kind of research into what they're just hoping to masturbate to.
Fair enough. I just don't see how the team is doing a poor job in this regard. Maybe it's because I'm at the $10 point so I see what they're working on week to week, but the info has been pretty solid, IMHO.

Also, just because someone sells you the prospect of something you really want doesn't mean you're suddenly going to learn all about how it's made. To go back to the cup of coffee analogy, if someone promises me the best cup of coffee and pitches me an idea of how they'll make it, I won't go researching the type of machines that'd be best for making that cup of coffee, if I wouldn't trust the barista with that then why would I invest in him? I'd just do it myself if I had that kind of time and commitment. A Patron is about supporting someone for their work, that implies trusting them to get the job done, vetting everything they then do isn't wrong per say, but to act like that's actually normal or common is a little off to say the least.
Is there a reason to distrust in this regard?

The implication that someone who buys into your porn idea must also be interested in every other step of the process is silly. That information is appreciated by the people that understand that kind of information, but the majority of people won't know much about building rigs suitable for animation and the kind of soft and hardware involved. If a Patron supports a painter they won't care what kind of paint or easel the painter uses, what they care about is that there's a nice new painting to look at in a decent interval, the paint used might become relevant once the painter gets sick from lead poisoning but barring such nonsense the details won't necessarily be interesting or relevant. So while the added information provided to Patreons here is nice, keep in mind that to the majority of your audience it's white noise that does nothing to compensate the lack of a painting to see.
Ehhh, I want to agree with you but I just can't. Especially with the prevalence and popularity of artists on patreon posting stuff like videos of the creation process of their art. Likewise, many (including myself) feel better about things when we see money and effort being invested into the project. Ero was great enough to not only mention the equipment upgrade, but actually listing the parts, reasons for the investment, and purpose.

Which builds trust, and shows progress, IMHO.
 

Ninja_Named_Bob

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Re: Malise and the Machine - Public Demo Available Now!

You make strong points with your arguments, but most aren't interested in reading walls of text about how little time you have to look into the things that you jerk off to. In the same vein, I would hope that when you're ordering "the best coffee ever" that you're making sure what's in it isn't going to make you sick or cause an allergic reaction. Outside that, what you pay for is what you get. Video games aren't held to that same standard or required to do so.

Yeah, I noticed you went back and changed your post after I already posted. Couldn't handle someone pointing out the bs you were spewing, eh?

And no, preferential treatment isn't encouraged or ignored in service. I can tell you're lying about working in the industry because it's hammered into your head on the first damn day. Hell, complaints are generally taken seriously and I've seen and been on the receiving end of a "talking to", so kindly stop lying.

That aside, can you two not argue about irrelevant shit in a dedicated thread? We get it; you're both autistic spergs with nothing better to do than bitch back and forth about irrelevant shit and then start shit with people who call you out on it after changing your posts.

Just some insight: Nobody cares about the size of your dicks. On the internet, everyone has a horsecock and tits the size of a station wagon.
 

Timmy!

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Re: Malise and the Machine - Public Demo Available Now!

You make strong points with your arguments, but most aren't interested in reading walls of text about how little time you have to look into the things that you jerk off to. In the same vein, I would hope that when you're ordering "the best coffee ever" that you're making sure what's in it isn't going to make you sick or cause an allergic reaction. Outside that, what you pay for is what you get. Video games aren't held to that same standard or required to do so.



Yeah, I noticed you went back and changed your post after I already posted. Couldn't handle someone pointing out the bs you were spewing, eh?

And no, preferential treatment isn't encouraged or ignored in service. I can tell you're lying about working in the industry because it's hammered into your head on the first damn day. Hell, complaints are generally taken seriously and I've seen and been on the receiving end of a "talking to", so kindly stop lying.

That aside, can you two not argue about irrelevant shit in a dedicated thread? We get it; you're both autistic spergs with nothing better to do than bitch back and forth about irrelevant shit and then start shit with people who call you out on it after changing your posts.

Just some insight: Nobody cares about the size of your dicks. On the internet, everyone has a horsecock and tits the size of a station wagon.
Amen.
 

AltairPL

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Re: Malise and the Machine - Public Demo Available Now!

OK, enough is enough - this off-topic discussion is officially over, and quite frankly it should be over after my last two posts.
In case someone missed my point(s) let me try and explain it some more.
Malise and the Machine is a game, so there's more to it than just porn, and we must give at least the same amount of attention to other aspects of the game or it will turn into a slide-show or gallery, and that's not our intention. If porn is the only thing you look for in a game and other game aspects are irrelevant to you, please look somewhere else and do not clutter the thread with walls of text with point that MATM is not what you (or other people) would like it to be.
If you don't like something about the MATM, feel free to tell us what it is and maybe even make a suggestion what would be better, but if you dislike most of the game or you prefer games with lots of porn and no game-play whatsoever, look somewhere else, cause MATM is not for you.
As I've already explained, all the progress information we post is to show people, especially those supporting or wanting to support us, that we are working on the game and we are making progress. Part of this progress is about smut content but, for the reasons I already mentioned, not all. And to rebuff the point that some of them are trivial because customer doesn't have to know how the product is made - this would be true if MATM was a released game, but it's not. After release, new customers that weren't following MATM's development will have only basic knowledge about how the game was developed, and most likely it will be limited to info that makes MATM stand out from oh so many other RPGM games. Till then, discussion about this is pointless, and if someone doesn't want to read what goes into making a game, he doesn't have to.
Also, please stop making irrelevant comparisons to stuff like coffee, food, and other stuff that has nothing in common with a computer games. And if you do compare MATM to other computer game, make sure that they have enough in common, based on the idea, game-play, execution, etc., that it warrants comparison in the first place.
And one more thing, on topic or not, please keep the discussion civil and refrain from insults and similar stuff.


Now, to address few thing that were kinda buried and not addressed earlier:

I've been observing this project since 2015. I return every couple of weeks / months and see how it has developed. After about 2 years of development (or was it 3 years already?) I have to admit, that I'm kind of worried this has become too big of an undertaking. From the info I gathered from players / patreons, the looks of the game (AAA hentai game!) and the devs I fear this may become the next Duke Nukem Forever or Star Citizen of hentai games. I very much doubt we'll get a finished version of MATM within the next 2 years (e.i. 2017 and 2018). Judging by the amount of work that has been done and is still to come, I'm expecting this project to go BETA in 2018 with maybe around 50 - 75 % completion.

What I want to say is: this game looks too good and promising to be just in development forever. At some point you have to make sacrifices and stop optimizing / recoding / redesigning / reinventing (basic) stuff and just try to get a workflow going. It doesn't help the devs and it certainly doesn't help the backers, if a game can't be finished within a reasonable amount of time. Too high or too many goals often don't do any good. Better keep certain ambitious ideas for a sequel and improve on the mistakes and flaws on the next project.

The only two publishers / devs that can get away with a development cycle longer than 2-4 years are probably Blizzard and Rockstar. :D


And no, I don't consider Bethesda games particularly good in relation to the dev time.
Skyrim = 5.5 years after Oblivion
Fallout 4 = 7 years after FO3!! (New Vegas was by Obsidian)
First of all, are you aware that you're comparing MATM developed by small team (< 5 members) and limited budget to games with huge teams and large budgets? You really think that's fair?
Also, I'm not really interested in Bethesda games, so I may be way off target, but aren't the games you mentioned using more or less the same engine and reusing some of the audio and visual assets? More relevant would be how long 1st game using said engine was developed and I doubt anyone that hasn't been on the team can tell you that.
True, RPGM is an engine that can be used out of the box, but only for simple and not very optimized games. If you want to make a game that stands out from the rest, you need to spend a lot of time on the engine. Sure, you could go and use readily available 3rd party scripts, but they're not the best solution for more complex game such as MATM: they do not always work well with other 3rd party scripts, they're made to be universal which adds a lot of unneeded processing that eats a lot of much needed CPU power, and last but most certainly not least, they're written to work with vanilla code, which was never properly optimized and contains bugs causing much higher than necessary CPU and memory usage. MATM started like this (vanilla with 3rd party scripts), and I can only hope that people who played earlier versions do notice and appreciate the work I've put into the engine. That said, believe it or not, we are cutting corners and making sacrifices, but not where it really matters and I don't think it's hurting workflow in the process, at least not that much.

Is there any new news? it looks like development has gone quiet unless it's all behind the patreon paywall now?
I wouldn't mind supporting but I don't like the idea or setting up a monthly subscription especially for a project that could fizzle out (breeding season) or just keep going infinitely after potentially spending (goldylocks) $1,400 (28 months x $50)
I'd love for there to be an upfront fee or just donate x amount to the project.
Development is ongoing, but lately there wasn't much of a public progress reports, hell... even $3 patrons get them only once a month. To make things clear, we're not doing this cause we're greedy assholes, Eromancer just don't have the time... and it's better spent on development itself.
 

Ashiel

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Re: Malise and the Machine - Public Demo Available Now!

Yeah, I noticed you went back and changed your post after I already posted. Couldn't handle someone pointing out the bs you were spewing, eh?
What are you talking about? I list my edits in posts with an "EDIT" tag, unless the edit is just fixing a typo, like double or misspelled words.

@AltairPL: I think you guys have been doing well, and the previews on Patreon seem awesome. Do you think you guys will leak any story elements occasionally, or will all of that be a surprise?

Also, the battle with Ven made me wonder if you guys would/have considered lust-poisoning options for Malise & Neon that could be used against NPCs, since armor-damaged enemies are a thing.
 

AltairPL

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Re: Malise and the Machine - Public Demo Available Now!

@Ashiel
Only Eromancer can provide definite answers to those questions.
The only thing I can say is that a lot of the story was shared with Inner Circle, so it's possible that some, at least minor, story elements will be shared with public as well.
As for female enemies with breakable armor/clothes, I'm unaware if Eromancer has anything planned for them... but he probably does ;).
 

Junk-Hobo

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Re: Malise and the Machine - Public Demo Available Now!

Ah question! Will the first bonus armor for Malise and Neon make a return in the later future? Also kudos on Neon's new armor. It's friggin awesome!
 

AltairPL

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Re: Malise and the Machine - Public Demo Available Now!

Ah question! Will the first bonus armor for Malise and Neon make a return in the later future? Also kudos on Neon's new armor. It's friggin awesome!
With Malise it depends which one you mean:
- the one she's wearing when you find her is most likely one time only and won't be used later in the game,
- the one showcased earlier, including old teaser video linked in OP, will be her normal armor - most likely second her one.
Both showcased Neon armor are already in game, so I have no idea which one you mean. We are happy however that you like her second armor :).
 
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