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RPG Unknown/Hiatus Malise and the Machine - Public Demo Available Now!


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Ayra

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Re: Malise and the Machine (New RPG!)

I'm personally waiting on the public demo release to play this game, but I have to say I'm intrigued. I'm not a fan of RPG Maker games in general (there's a tiny handful of exceptions) and the Patreon page promises so much that it makes me iffy. Grandiose plans tends to either never be completed, or massively underdeliver.

Still, I have to admit that visually, it looks simply STELLAR. From the in-game maps, to the character sprites, to the battle screen to CGs, it's amazing. The new interface is very impressive too. And I really like how Neon looks, strangely enough.

Personally, I priorize gameplay over h-content. I also refuse to lose on purpose, and I tend to play with as few reload as possible. I basically try to get through the games with the characters as unscatted as possible, which occasionally means finishing an h-game seeing 0 h-content... My favorite h-games tends to be those that either:

1) Have the h-aspect to the player for actually playing well and/or progressing through the game. Examples: Interbreed, Pregnant Braves, Demon Sperm, those two succubus platformer.
or
2) Have the h-elements as part of the battles themselves and is something to overcome. Example: Maidensnow Eve

The Patreon page points toward this game going for the second type. I loved in Maidensnow Eve how you had desperate situations where your character was knocked down with something inserted, low HP, high lust bar, thinking "Shit, how do I get out of this one???" and finding a solution and pulling through it. That's perfect for my playstyle since it leads for far more stressful (in a fun way) gameplay, especially if it's not a gameover on loss (due to my no reload policy, have to go on despite the consequences). So adding everything together, it means fun gameplay, and still having some h situations while trying to win and play intelligently.

So on paper, Malise and the Machine sounds amazing to me. Gameplay that caters to my (unusual) playstyle, and fabulous visually: both pretty and terrifying at once, which is a plus on trying not to lose. Sounds too good to be true honestly.

But... I'll be trying the public demo when that comes out in case. If it looks like it will actually deliver on most of the Patreon promises one day and it's progressing well, I'll actually be subscribing to your Patreon. I've never done that before: I'm more than happy to purchase complete games, but early access is a different matter entirely.... But this game looks so promising...
 

Zodiark69

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Re: Malise and the Machine (New RPG!)

I'm personally waiting on the public demo release to play this game, but I have to say I'm intrigued. I'm not a fan of RPG Maker games in general (there's a tiny handful of exceptions) and the Patreon page promises so much that it makes me iffy. Grandiose plans tends to either never be completed, or massively underdeliver.

Still, I have to admit that visually, it looks simply STELLAR. From the in-game maps, to the character sprites, to the battle screen to CGs, it's amazing. The new interface is very impressive too. And I really like how Neon looks, strangely enough.

Personally, I priorize gameplay over h-content. I also refuse to lose on purpose, and I tend to play with as few reload as possible. I basically try to get through the games with the characters as unscatted as possible, which occasionally means finishing an h-game seeing 0 h-content... My favorite h-games tends to be those that either:

1) Have the h-aspect to the player for actually playing well and/or progressing through the game. Examples: Interbreed, Pregnant Braves, Demon Sperm, those two succubus platformer.
or
2) Have the h-elements as part of the battles themselves and is something to overcome. Example: Maidensnow Eve

The Patreon page points toward this game going for the second type. I loved in Maidensnow Eve how you had desperate situations where your character was knocked down with something inserted, low HP, high lust bar, thinking "Shit, how do I get out of this one???" and finding a solution and pulling through it. That's perfect for my playstyle since it leads for far more stressful (in a fun way) gameplay, especially if it's not a gameover on loss (due to my no reload policy, have to go on despite the consequences). So adding everything together, it means fun gameplay, and still having some h situations while trying to win and play intelligently.

So on paper, Malise and the Machine sounds amazing to me. Gameplay that caters to my (unusual) playstyle, and fabulous visually: both pretty and terrifying at once, which is a plus on trying not to lose. Sounds too good to be true honestly.

But... I'll be trying the public demo when that comes out in case. If it looks like it will actually deliver on most of the Patreon promises one day and it's progressing well, I'll actually be subscribing to your Patreon. I've never done that before: I'm more than happy to purchase complete games, but early access is a different matter entirely.... But this game looks so promising...
I'll say it now, you definitely will not regret pledging. Probably one of the best there is right now for this stuff. Eromancer co. are pretty damn good. Having played the first 2 releases, I loved them both. With the revamp to a few things plus more added along the lines, the next release is looking to be baws!
 

Demontom

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Re: Malise and the Machine (New RPG!)

I'm personally waiting on the public demo release to play this game, but I have to say I'm intrigued. I'm not a fan of RPG Maker games in general (there's a tiny handful of exceptions) and the Patreon page promises so much that it makes me iffy. Grandiose plans tends to either never be completed, or massively underdeliver.

Still, I have to admit that visually, it looks simply STELLAR. From the in-game maps, to the character sprites, to the battle screen to CGs, it's amazing. The new interface is very impressive too. And I really like how Neon looks, strangely enough.

Personally, I priorize gameplay over h-content. I also refuse to lose on purpose, and I tend to play with as few reload as possible. I basically try to get through the games with the characters as unscatted as possible, which occasionally means finishing an h-game seeing 0 h-content... My favorite h-games tends to be those that either:

1) Have the h-aspect to the player for actually playing well and/or progressing through the game. Examples: Interbreed, Pregnant Braves, Demon Sperm, those two succubus platformer.
or
2) Have the h-elements as part of the battles themselves and is something to overcome. Example: Maidensnow Eve

The Patreon page points toward this game going for the second type. I loved in Maidensnow Eve how you had desperate situations where your character was knocked down with something inserted, low HP, high lust bar, thinking "Shit, how do I get out of this one???" and finding a solution and pulling through it. That's perfect for my playstyle since it leads for far more stressful (in a fun way) gameplay, especially if it's not a gameover on loss (due to my no reload policy, have to go on despite the consequences). So adding everything together, it means fun gameplay, and still having some h situations while trying to win and play intelligently.

So on paper, Malise and the Machine sounds amazing to me. Gameplay that caters to my (unusual) playstyle, and fabulous visually: both pretty and terrifying at once, which is a plus on trying not to lose. Sounds too good to be true honestly.

But... I'll be trying the public demo when that comes out in case. If it looks like it will actually deliver on most of the Patreon promises one day and it's progressing well, I'll actually be subscribing to your Patreon. I've never done that before: I'm more than happy to purchase complete games, but early access is a different matter entirely.... But this game looks so promising...
I was skeptical at first as well, but the demo releases they've put out thus far have won me over completely. Eromancer and Altair have potentially the best RPG Maker game I've ever played, on par with top tier SNES RPGs.
 

Stiltzkinator

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Re: Malise and the Machine (New RPG!)

I was skeptical at first as well, but the demo releases they've put out thus far have won me over completely. Eromancer and Altair have potentially the best RPG Maker game I've ever played, on par with top tier SNES RPGs.
I only played the very first Patreon demo, and initially felt a little iffy on it since it was a pace I'm not really used to. The art was stellar, but I had to stop and consider if the game would actually be fin to play.

The fact that they took feedback on that system into account, and now have multiple options for the flow of battle makes me once again excited for this, though. And that's not to mention that things in general seem to be improving all around for the game. The Public demo is what I'm waiting for next, and so long as that holds up, I'll certainly be putting down for a second patreon demo (and to reserve my copy of the game), and as long as the stellar quality of content continues, I could see myself dropping plenty more than just the $20 they are asking for.
 
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CrazyPerson

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Re: Malise and the Machine (New RPG!)

Piling more opinions on for balance:

I like the art and the idea, and the gameplay has some neat stuff that's relatively rarely done well in these games.
That said, concerns:
- There might be issues around combat balance, such as ATB mode blocking other actions while struggle mode is active. Another frequent issue with this game type is that slutting often drops your combat effectiveness so much that it eventually becomes avoid-sex-at-all-costs-or-lose. We'll see how it goes.
- There haven't been two releases so far, there were three. Release 1 and 3 were worth it, release 2 was mostly an engine overhaul with little user-visible content added. There may be risk of that happening again - not saying nothing got done for the game, just that for the consumer it felt like an underwhelming update.
- A price point of $10 per update is fairly pricey - let's say there'll be 10 versions until release, that's twice a raidy-class price point, for the warm and fuzzy feeling of supporting a game developer, unless you strategize with getting every other release or so...
Personally, I'd argue for having a "continued support" tier at $3-5 that gets future releases, but only if you've already reached the cumulative-$20 finished-copy point, to make continuous updates a bit more sustainable. Of course, patreon and all that is new, so who knows how this all works.
- On the upside, the developer has been pretty responsive to feedback - for instance, the ATB/pause toggle got put in because of player feedback, from what I recall.

To be clear: I like this project, support it, and wish there were more like it.
I just don't like threads that veer too far into either direction of unquestioning-support or sneering-disdain, so I figured I'd try to bring some balance...
 

AltairPL

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Re: Malise and the Machine (New RPG!)

I don't want to discuss game content/features and pricing, as Eromancer is more suited to answer those kind of questions, so if I skipped a post, or its part, it's just because I leave it for Eromancer to answer ;). And thanks for kind words.

Piling more opinions on for balance:

I like the art and the idea, and the gameplay has some neat stuff that's relatively rarely done well in these games.
That said, concerns:
- There might be issues around combat balance, such as ATB mode blocking other actions while struggle mode is active. Another frequent issue with this game type is that slutting often drops your combat effectiveness so much that it eventually becomes avoid-sex-at-all-costs-or-lose. We'll see how it goes.
- There haven't been two releases so far, there were three. Release 1 and 3 were worth it, release 2 was mostly an engine overhaul with little user-visible content added. There may be risk of that happening again - not saying nothing got done for the game, just that for the consumer it felt like an underwhelming update.
- A price point of $10 per update is fairly pricey - let's say there'll be 10 versions until release, that's twice a raidy-class price point, for the warm and fuzzy feeling of supporting a game developer, unless you strategize with getting every other release or so...
Personally, I'd argue for having a "continued support" tier at $3-5 that gets future releases, but only if you've already reached the cumulative-$20 finished-copy point, to make continuous updates a bit more sustainable. Of course, patreon and all that is new, so who knows how this all works.
- On the upside, the developer has been pretty responsive to feedback - for instance, the ATB/pause toggle got put in because of player feedback, from what I recall.

To be clear: I like this project, support it, and wish there were more like it.
I just don't like threads that veer too far into either direction of unquestioning-support or sneering-disdain, so I figured I'd try to bring some balance...
Balancing the game was, is, and will be a bitch, no question about it... I can only hope that we'll manage to do it just right, we'll certainly do what we can.
As much as I love being praised for my work (makes working on the game that much enjoyable), negative feedback is also welcome, as long as it is constructive, since it's a signal that something is not exactly right and requires more planning and work, and in the long run improves the game, and that's most important for everyone.

Were you can download this because using online all the time is not a good thing,yeah you can avoid pirates in that way and leaks but i would rather avoid online drm (because once the server of kimochi falls nobody would be able to play the game)
The pictures looks good but without public download i dont see a future for this game besides if a quad core at 2.6 has problems running rpg maker vx games specially the mades on japan of 2 GB then this game that look more intensive would have more problems and it would have been a wise choice to go for rpg maker mv because that one is better and faster because is not ruby interpreter is just an advice from a developer aswell
Pros : The battle system look good
Cons : Is made on RPG Maker VX Ace so is CPU intensive and not much people would play it,you can do more with RPG Maker MV it has most of the scripts that has been done for rpg maker vx ace and you can make more stuff because this one is C++ as a programmer you should know what that means.
Cons : You havent showed actual gameplay or story just battles that tells me this wont be finished (Examples Violated Heroine,Violated Heroine 2, Grrrl Power,Valkyrie Stella,Ryona RPG this one became the base for wolf rpg,Ryonancing Saga,Harem)
Cons : Patron dont work as you said it will charge the pleges all the months the only thing that work as you want is paypal because it will made the charge only when the people donate and no ,paypal dont have restriction for adult games and the fees are only when you withdraw money from your paypal account and is almost nothing .

Edit : This wont be finished ever and if is finished he will sell it on dlsite,but as i said read the fine print of dlsite you cant sell a patreon game on dlsite because the game is already payed including the resources and you made money on the process
I don't use Kimochi, so this is just a guess, but as far as I know Kimochi doesn't add any kind of DRM and Internet connection is most likely required only by its client, so launching the game directly from the folder in which game is installed should work. Would appreciate if someone using Kimochi could verify this, though.
It was mentioned few times already, but I'll say it again, public demo will be available and it will be available soon.
As for performance, we are fully aware of Ruby and RPG Maker VX Ace shortcomings and limitations and we're optimizing code as we go - as of now we are pretty happy with the performance of already optimized aspects of the game.
To be fair, all RPG Maker versions are written in C/C++ and difference is in language used for scripts used by game: XP, VX, and VX Ace uses Ruby and MV uses JavaScript. I don't know JavaScript, so I'm not really interested in MV, and since I don't know it and didn't play any games made in it, I won't comment on its performance. Well, the point is, switching engine to MV now would require starting the game from scratch, which would not be appreciated, and Eromancer would have to find himself new scripter, since I don't know and don't intend to learn JavaScript.
There will be a lot of H-content during the battles, so it was natural choice for the preview, but that's just my assumption, since I joined the team shortly before 0.02 version. Whole story is basically ready (minus some details here and there), and it will be more prominent in future versions.
Don't really understand the point about patreon and paypal, but it would seem that you think patrons are being charged monthly, which is not true in this case - they're charged only when new game version is being released, which for now was every 3-4 months. As for paypal, I'm afraid you're wrong too - read and look closely at section 2. sub-sections (g) and (i) - they sound pretty ambiguous, but basically every adult only product (porn) is a no-no.
Shame you feel that the game won't be finished... maybe you'll change your mind somewhere along the line.
I would like to ask you however for source of the fine print you mentioned - this one about dlsite and patreon-sponsored games, as this is the first time I have ever heard about it.
 

climhazzard

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Re: Malise and the Machine (New RPG!)

You can launch it from the game folder, as long as you know where Kimochi installs it.
 

Wulfe

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Re: Malise and the Machine (New RPG!)

Piling more opinions on for balance:
- A price point of $10 per update is fairly pricey - let's say there'll be 10 versions until release, that's twice a raidy-class price point, for the warm and fuzzy feeling of supporting a game developer, unless you strategize with getting every other release or so...
Personally, I'd argue for having a "continued support" tier at $3-5 that gets future releases, but only if you've already reached the cumulative-$20 finished-copy point, to make continuous updates a bit more sustainable. Of course, patreon and all that is new, so who knows how this all works.
Since I've literally just come from another thread where I tried to make the case to a new dev that $20 per month is too high a bar on access to content releases, I just felt compelled to address this... But I'm also an Eromancer patron, and so not entirely objective.

But the developing standard in this community of patron backed western H-Games seems to be $5 per month for current-content releases, without necessarily a commitment to the final product for lapsed patrons.
Since I've been an Eromancer patron for nearly a year, and seen three releases in that time, I think it's entirely fair to weigh that at around $2.50 per month, give or take a bit... It's WELL within the marginal standard, plus I have the assurance of a finished product even if I needed to revoke my backing.

I think you'd be hard-pressed to find a model that's more generous than that.
 

Timmy!

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Re: Malise and the Machine (New RPG!)

Since I've literally just come from another thread where I tried to make the case to a new dev that $20 per month is too high a bar on access to content releases, I just felt compelled to address this... But I'm also an Eromancer patron, and so not entirely objective.

But the developing standard in this community of patron backed western H-Games seems to be $5 per month for current-content releases, without necessarily a commitment to the final product for lapsed patrons.
Since I've been an Eromancer patron for nearly a year, and seen three releases in that time, I think it's entirely fair to weigh that at around $2.50 per month, give or take a bit... It's WELL within the marginal standard, plus I have the assurance of a finished product even if I needed to revoke my backing.

I think you'd be hard-pressed to find a model that's more generous than that.
Well I actually prefer to donate something like 50$ once to get all updates and be done with it.
 

AGamerPassingBy

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Re: Malise and the Machine (New RPG!)

All of this wall of text of complicated stuffs...

And i'm just sitting here waiting for the public demo...



Will there be somekind of love or romance aspect in the story? Not necessarily in the simulation genre kind of sense.
For example, there will be a kind of recurring NPC that subtly hinted that he has feelings for one of the heroine.

I'm fine either way just so you know.
 
OP
Eromancer

Eromancer

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Re: Malise and the Machine (New RPG!)

All of this wall of text of complicated stuffs...

And i'm just sitting here waiting for the public demo...



Will there be somekind of love or romance aspect in the story? Not necessarily in the simulation genre kind of sense.
For example, there will be a kind of recurring NPC that subtly hinted that he has feelings for one of the heroine.

I'm fine either way just so you know.
I was going to say no, but then I remembered: yes, in a sense. I can't give details without dropping spoiler bombs though, heh.

I'm personally waiting on the public demo release to play this game, but I have to say I'm intrigued. I'm not a fan of RPG Maker games in general (there's a tiny handful of exceptions) and the Patreon page promises so much that it makes me iffy. Grandiose plans tends to either never be completed, or massively underdeliver.

Still, I have to admit that visually, it looks simply STELLAR. From the in-game maps, to the character sprites, to the battle screen to CGs, it's amazing. The new interface is very impressive too. And I really like how Neon looks, strangely enough.

Personally, I priorize gameplay over h-content. I also refuse to lose on purpose, and I tend to play with as few reload as possible. I basically try to get through the games with the characters as unscatted as possible, which occasionally means finishing an h-game seeing 0 h-content... My favorite h-games tends to be those that either:

1) Have the h-aspect to the player for actually playing well and/or progressing through the game. Examples: Interbreed, Pregnant Braves, Demon Sperm, those two succubus platformer.
or
2) Have the h-elements as part of the battles themselves and is something to overcome. Example: Maidensnow Eve

The Patreon page points toward this game going for the second type. I loved in Maidensnow Eve how you had desperate situations where your character was knocked down with something inserted, low HP, high lust bar, thinking "Shit, how do I get out of this one???" and finding a solution and pulling through it. That's perfect for my playstyle since it leads for far more stressful (in a fun way) gameplay, especially if it's not a gameover on loss (due to my no reload policy, have to go on despite the consequences). So adding everything together, it means fun gameplay, and still having some h situations while trying to win and play intelligently.

So on paper, Malise and the Machine sounds amazing to me. Gameplay that caters to my (unusual) playstyle, and fabulous visually: both pretty and terrifying at once, which is a plus on trying not to lose. Sounds too good to be true honestly.

But... I'll be trying the public demo when that comes out in case. If it looks like it will actually deliver on most of the Patreon promises one day and it's progressing well, I'll actually be subscribing to your Patreon. I've never done that before: I'm more than happy to purchase complete games, but early access is a different matter entirely.... But this game looks so promising...
Sorry, I missed your post due to the raging sociopath.

This game is designed with a really similar gameplay philosophy as to what you have described. There won't be a way you can get through this game without seeing a ton of H content. Also, the game is quite challenging and will definitely put you in those desperate situations where you can't avoid H encounters.
 
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Darkstrain

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Re: Malise and the Machine (New RPG!)

I was going to say no, but then I remembered: yes, in a sense. I can't give details without dropping spoiler bombs though, heh.
the game is called Malise and the machine no?:D:D:D:D:D:D:D:D:D:D
 

AltairPL

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Re: Malise and the Machine (New RPG!)

You can launch it from the game folder, as long as you know where Kimochi installs it.
Thanks for verification, much appreciated.

First of all i have this account since 2012 because on that time the links were hidden only registered users could download something from here this is why no comments it was to download some games that they dont allow now (lolicon games i got a lot of dlsites games back then and mostly with lolicon)
As i said paypal dont have problems because i made a hentai game received 5 thousand dollars released the game after that and finish didnt have any problem with paypal and it had guro lolicon and lot of stuff so yeah after that i expended the money and until today i still have the same paypal account.
Now tell me were is the download of this marvelous project that will be left unfinished because i have seen a lot of project like this one that are unfinished so either publish a downlaod or GTFO.
As i said to the author of this post he have to release eventual demos by force to public because is patreon (read the fine print instead of accept and avoid reading i readed that because im on patreon) and you will see my point also read the contract of dlsite and you will see that you cant make a release (my reason for not using patreon is because i follow the rules of dlsite contract i get money on my own with investors as normally should be done).
Also did you read properlly i said "you have to show the whole gameplay not only a video of the battle system" i said that because i have 2 gb of demos of unfinished products that had the same quality and battle system and claims as this game and they are unfinished since 2 years ago.
Also this smells like scam because of what the author said quote " I will charge only on updates not monthly" but there is a catch if he make 6 updates in 2 weeks and i donated 10 dollars this means he will charge me 60 box on that month (because you can make the money claim more quick with patreon but it will keep charging you every month) there is a lot of catches.
Why i would bother on reading hype of users that got excited for a video either the author make public releases or make gameplay videos of the whole system not only the battles.

Last but not important i think you are the author (a second account) because all my claims are on the author and i dont care about what other people say because this are my ponints if they are the same as other people is coincidence.

Kimochi is a beta system for drm but as always is a problem when that falls down (as everything related to drm online) so you have to release publicly on a mega or your choice upload system and if you are afraid that someone steal part of the battle system or that someone discover that this was taked from other game then sorry for your bad luck (again i saw the battle system on japanese games around 2 years ago).
About the problem how are you going to make it better for normal cpu (not everyone has the gamers powerhouse pc) that most erogamer has this is why i reccomended changing the system to rpg maker mv because is C++ and you can make the same as rpg maker VX ace (it has all the scripts made for vx ace inside) and more and is less cpu intensive and you can make a game like the one you are trying to make (i found a game made on MV that has the same battle system on a japanese site for free well that site alway has ryona japanese games,btw ryona is what they call indie games not to be confused with doujin games because they are parody and commercial games).
I have addressed your concerns as best as I could in my previous post, and yet you have ignored it completely. Well, TBH, I don't really know who you responded to, as parts of your post would suggest that you're indeed referring to my post.
Well, I don't like repeating myself so I'll just address things not covered by my previous post, which I believe you should read.
  • Guro lolicon is against paypal rules, so if you still have your paypal account, it means only that you slipped under the radar, not that this kind of content is ok with them.
  • As kais already said, you can set additional limit in patreon, which will protect you from "6 updates in 2 weeks" scenario.
  • In case it was directed at me, I'm not game author per se, but I am Ruby scripter/programmer working on the project, and it is common knowledge for someone who frequents this thread or at least looks at my signature.
  • Kimochi is not "system for drm", it's just like DLsite, DMM, Steam, GOG.com, or any other digital distribution platform.
Oh, and one more thing... You are entitled to your opinion, reservations, etc., but your posts are filled with assumptions and unfounded accusations and I don't appreciate their tone. I'm pretty patient and tolerant, but I don't like to be insulted, so if you keep posting on a level of a troll/flamebaiter, you will be ignored.
 

mayaktheunholy

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Re: Malise and the Machine (New RPG!)

Can we say nutty? I'm not wasting time reading all that. I've played the game and seen the progress. This guy has no clue what he's talking about.
Looks more like English is not their first language and they are misunderstanding AltairPL and Eromancer's responses. Not to mention the fine print of the agreements they are referencing.
 

Mamono Assault Force

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Re: Malise and the Machine (New RPG!)

I hope that you will change the title of the thread when you decide to release a public demo, Eromancer. Because I'm probably not the only one who does not want to read through dozens of pages of patreon angst while looking for someone that actually has something noteworthy to say.
 

Ayra

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Re: Malise and the Machine (New RPG!)

Been reading through the thread. I see that an optional turn-based system has been added (yay!), but one of the options I don't understand. There's:
Active
Active but wait after animations are completed
Pause during your turn
Mix of both pause and active

I don't really understand the last one. How does that work?
 

AltairPL

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Re: Malise and the Machine (New RPG!)

Been reading through the thread. I see that an optional turn-based system has been added (yay!), but one of the options I don't understand. There's:
Active
Active but wait after animations are completed
Pause during your turn
Mix of both pause and active

I don't really understand the last one. How does that work?
battle is "paused" during animations AND input
 
OP
Eromancer

Eromancer

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Re: Malise and the Machine (New RPG!)

Been reading through the thread. I see that an optional turn-based system has been added (yay!), but one of the options I don't understand. There's:
Active
Active but wait after animations are completed
Pause during your turn
Mix of both pause and active

I don't really understand the last one. How does that work?
I think that is meant to read "Mix of both turn and animations". Like AltairPL says, it pauses during animations and during player input.

I hope that you will change the title of the thread when you decide to release a public demo, Eromancer. Because I'm probably not the only one who does not want to read through dozens of pages of patreon angst while looking for someone that actually has something noteworthy to say.
Good call, I can do that.
 

Junk-Hobo

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Re: Malise and the Machine (New RPG!)

Legit question! Also one of the many paterons supporting this awesome game of yours. Do you know a accurate release date of the next update?
 

Ghaleonc

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Re: Malise and the Machine (New RPG!)

Just ignore the troll that one guy is. I for one cant wait to try this game out when goes a public test release. This game looks wonderful and the gameplay catches my interest. Hope my Pc can handle it. It's rather old =(
 
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