Re: Logs of the fortress manager
Bofur will arrive next migration wave, thanks for the interest
Beardy is getting an interest in mechanics, ok, going to give him that.
If anybody wants something special for their dwarf, just say so, like an extra closet, a room near a cliff, river, near magma..etc, just let me know and I'll work it in. I'm also going to make larger logs, since there are a lot of people waiting for their dwarves to get in, and that would take about a week at this rate.
Leaders log, page 7, 8 sandstone
Food just laying on the ground, I went to make some more barrels to store it in, and noticed our miners had some free time. Beardy took an interest in mechanics, so to keep both him and Burrito busy, I've told them to dig a small area for a mechanics workshop. I've also send Sin out to get some more trees cut down, it shouldn't be too hot outside anymore, seeing as it's not summer any more.
13 sandstone
So we now have a mechanics workshop. Beardy is keeping himself busy and the resulting mechanisms can be used for something later. Sin also ran into a group of mountain goats today on her way to the swamp, it's not much, but it shows we have a lot of wild animals here we could try to catch if we have to. I thought I'd also just mention that Shrike and Orrin switched places, with Orrin making random trade goods, and Shrike rock furniture.
19 sandstone
A dark day, I am both horrified and sad to say this...We have run out of booze. Since we have beds, and don't need anything else made from wood, I'm going to try to brew some myself, it is of utmost importance that we have alcohol, even if I end up making incredibly bad beer. Alternatively, we can just fill a hole with water inside, and wait for a real brewer.
17 sandstone
Ok, I'm making booze and it doesn't taste too bad, but I'm not entirely comfortable in having to use food to brew it, so I've told the miners to dig us a nice hole to store water in. What I haven't told them yet is that I don't plan to keep the water in the hole, it's going to flood a single room in an attempt to get farmable soil using an overly elaborate method including Beardy's mechanisms, half a dozen buckets, a few levers, and a lot of extra rock. Just in time, since I think I can make at most 2 more barrels before running out of plump helmets(The food used for brewing with).
2 timber
Still building the waterhole, but had a brief interruption when Burrito, which was just outside to bring in a log, called out to tell us of new dwarves arriving. I'll list the new migrants here:
A fishery worker
A planter
A peasant, which I've told to do masonry
A blacksmith
Another peasant, this one dedicated to making trade goods.
A woodcutter
A certain "Oni Woodchoppin'ton", carpenter/woodcutter(Remind me to get an axe for him to actually cut wood with)
Chip Samnotha, farmer, great timing seeing as I was planning to have some farms up soon. It seems he's also a butcher, tanner, dyer, soap maker, wood burner, miller, plant gatherer/processer, brewer, cheese maker and cook. He's going to be busy.
A newbie hunter, Ensign Redshirt, luckily, we don't have that dangerous wildlife, or this guy wouldn't last very long. Remind me to get him a weapon to hunt with.
Bofur Mithrilvisor, butcher/weaponsmith, nice to have, maybe I can get him to make Ensign Redshirt a crossbow.
Along with these new dwarves there was a dog and a mule.
(The unnamed dwarves are available, some small re-schooling allowed.)
Details on the new, more important arrivals:
Oni Woodchoppin'ton
Likes silver, bismuth, agates, mangrove trees, pearls, doors(?) rings, cows and toads. Hates flies.
Prefers to be alone, is put off by authority and tradition, is indifferent to most others, takes a while to make decisions.
Worships the goddess of mist.
Chip Samnotha
Likes calcite, steel, opals, pearls dark violet, bucklers, idols and cows. Hates bats.
Incredibly calm, great at social situations, but doesnt handle stress well and little confidence. Has a sense of duty and is a perfectionist.
Worships the goddess of jewels
Bofur Mithrilvisor
Likes yellow sand, black bronze, blue jade, coral, shields, backpacks, cats and deer. Hates rats.
Self conscious, drinks a lot, thrillseeker(Note, do not put in dangerous situations) Likes art and helping others, is organised and disciplined, but always needs alcohol.
Worships the god of writing, trade, and wealth.
Ensign Redshirt
Likes silver, bronze, opals, shields and(Not a joke, really says so in the description) Red dyed shirts. Hates snakes.
Reserved, does not take risks when possible, and likes tradition. Sometimes drinks too much.
Worships the goddess of jewels.
8 timber
It was quite the sight to see Ensign Redshirt's first hunt here, running after a goat trying to wrestle it to the ground. As I'm writing this, he ran after, and got escaped by, 2 goats, interrupted Kharak and the new fisherman by driving a goat into them, and managed to run at high speed into a tree. I think we should get him a crossbow, that should help. A low quality one made of bones or wood should be good enough for now. Same for bolts, just some sharp wood or bones should be enough.