Re: Kurovadis (OUT NOW! BUY IT)
I've recorded and uploaded my first segment of a speedrun/let's play of Kurovadis.
You can watch it here:
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It has a few mistakes that cost me around 10-20 seconds, but it's not so bad for the first segment of my first attempt speedrunning a game.
Not bad, but you're killing things too much. Never take detours to kill things, and just run past everything whenever your attack isn't fully charged. Levels in a speedrun don't mean anything aside from being able to kill bosses faster, and the time saved on bosses doesn't make up for the time wasted killing things.
The following seem to be the optimal places to level up:
- Level 2 at the same time as you get the roll (so you can 2-hit-kill the mantises on the way back)
- Level 3 before the first boss.
- Level 4 before the first mansion save point (so you can 2-hit-kill the floating ghost things)
- Level 5 before the succubus.
From Level 2 onwards just dodge past anything that you can't kill without stopping. Also, experience after the succubus is pretty much meaningless because you can gain levels in a matter of seconds when you get the beam later.
Other random tricks:
Super-jump
- Punch x3(dash punch) then Jump. Do not hold any directions until after you are in the air.
The most obvious use for this is to completely skip waiting for certain moving platforms (like the one near the start), because you can just jump all the way across the pit instead.
Bunny-hop
- Do a super jump, then let go of forward just before you land, and jump again. Start holding forward when you're back in the air to keep the momentum.
It's stupidly hard to keep going for more than a couple of jumps.
Endless rolling
- (while holding forward) Attack+Down, Attack+Down, Attack+Down
Works with either punches or shots, and works in the air if you use shots.
Press attack
very slightly first for consistency, and make sure you aren't on top of something when you press it or you'll get hit.
Double damage on the succubus:
- Time a charge attack to hit her just before she throws a heart and it hits twice.
I managed to get the game done in about 25 minutes in a trial run a few days ago (single-segment with one death) so with a segmented run I think you should be aiming for somewhere around 20 minutes.