So instead of the door you used to get into her building go across the little stream to the building on the right. Youll then go through a bedroom and then a cave. Once you exit the demo is essentially over for Nyx. You can go to the left north and enter that cave that takes you to the other druid but there's nothing else new.
Ah damn. I'm still missing a handful of animations though, and I activated a lever south-west of that cave exit. However I can't figure out what passage it opened so I figured I was missing something.
I'm suprised he completely reworked the Sky Temple. It was already really good in the previous demo but he completely changed almost all of it for something about equally cool.
On the topic of difficulty; As I said I like it. It adds tension and challenge, especially in games that focus on grapples and Game-Over scenes there needs to be some kinda challenge or else you'll just breeze through and fall into that habit of intentionally playing bad to actually see any of the content. Mission Mermaiden comes to mind, a game so laughably easy people had to mod the difficulty in because it somewhat ruined the erotic experience to never be in any danger at all. People say "lose for porn" is bad game design (as if regular game design applies to porn games lol) but resisting the temptation to give in to the enemies I always part of the fun for me.
The problem IMO is the bad balancing. When every boss feels like I have to exploit some kinda bug to get through their insane HP then something's off. Like the Squid, it seems generally agreed that the proper strategy is to stock up on a fuckton of ammo and just spam him to death. Especially bad with how unreliable generating money is.
I think the main issue is; All your attacks move your character hurtbox into the enemy, yet you have no invincibility frames to make up for it, so you end up in a ton of situations where you just have to, as someone said, "tank and spank" your way through encounters even though you're on the offensive, in a game that is fairly punishing with restoratives unless you 100% know what you're doing. Also I could swear there are no I-frames for when you get hit, like the fight against the Mermaid girl she would jump into me and deal 90% of my health bar in 3 hits if I was unlucky with her pattern. Also the new struggle mechanic is somewhat poorly designed because in combat you will be mashing the attack button, so when you get grabbed you will pretty much unintentionally use the "Attack" option before you even realize you're grappled.
Maybe I should contact the dev somehow, I'm not sure where he actually reads feedback.