Re: Nagai Yamiji
I would like to state that everything I wrote here about the game is strictly my opinion and based on my experiences of the game.
After laboring away for five hours, I've finally beaten the game. And I never want to play it again. I'll get straight to the point, the level design was what killed the game. To be specific, the static shooter enemy killed the game. The placement, rate of fire, and the sheer number of those little buggers made the game so frustrating up to the point where it made you want to punch out your monitor and slit your wrist with the shards. Now, I'm all up for challenging platformers and all, I feel that this game does not fall into that category. The controls were decent, and wall jumping wasn't particularly hard (it took some time to master, but you could pick it up pretty quick). However when there is a static shooter everywhere where you have to climb using wall jump, it's more luck then skill(the fact that once you roll after jumping you can't change the speed and direction does not help). Horizontal movement was fine, it was challenging but nothing too frustrating. Vertical movement on the other hand, was a train wreck. Every ledge you had to climb, every pit you had to fall, it was riddled with static shooters which it's soul purpose was to make you fall(some parts of the level it felt like I was playing Touhou on lunatic. The last boss sure felt like it). And I haven't even mentioned the part where towards the end where your screen completely blacks out. PERMANENTLY. Yep, the game leaves you blind for the entirety of that chunk of level. I don't know if this was intentional or a bug, but you had to climb your way up dodging all those static shooters with your one way wall jump roll. In the dark, completely blind. The saving grace is that you can lit up the level by firing your lasers. For about 0.5 SECONDS. I had to literally memorize the level, location/timing of the shooters and the closing leaf platforms to climb back up. Out of the 5 hours of playing time, the last 1/4th took two hours. The thing is, I really liked the rest of the game. The H-content was good, music was good, sound was good, controls were decent for the most part, the price was fair, and it had voices to boot. However that one negative aspect makes the game so overwhelmingly frustrating and stressful it dwarfs all the positive aspects of the game.