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Games Discussion Thread


Copper

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Re: Games Discussion Thread

Ooohyeah, there was the female fairy (because I was sitting here going "I thought the fairly was a boy!"). Bear in mind, it's been probably close to 10 years since I read scanslations of the manga. My memory relies heavily on the (original) anime, since anything beyond that was piecemeal scanslations my friend burned to disc for me and that I could find here and there online. Last thing I remember was yes, Casca hating his guts (har har didn't even realize I did that.) and they were doing something in the fairy realm/tree/thing? Really hazy. And yeah, seems like it would be better served as a bargain bin type game, esp. if it is a DW clone. I *love* DW but shelling out full price seems a bit silly in retrospect.

Also, been hearing mixed things about Tides and nothing good enough for me to drop the 90 bucks Steam wants for the ultramegasuperdeluxe edition. Actually kind of pisses me off. Get the basic edition, no problem. Get the upgraded edition, get SOME of the lore. Shell out for the super best edition, get ALL of the lore. It's like...it's pdfs, guys, come on. I can see the artbook and strat guide being part of that but only giving 2 of 5(!) pdfs that apparently FLESH OUT THE LORE AND GAME is just dirty pool.
 

super_slicer

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Re: Games Discussion Thread

Oh ho ho! Farnese wants guts baaaaaad, like shivving casca bad... Think about how many party members wouldn't be there without her though.


Who's this mustache guy? And you've left out Serpico. The fuck happens in vol 38!?!!?!? I can't find a single compile of it. (I really don't want to grab it page by page). Edit: Ohhhhh, you mean not-samurai. Completely forgot about him b/c he got like 0 face time after the initial tentacle fight on that island.
 
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Caulder

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Re: Games Discussion Thread

So, few more facts about Mass Effect: Andromeda. Apparently how the dialog works now is, it's not cut in half where right advances the conversation and left is a little bit of arsing around and deflecting. Investigate is still a thing, and THOSE options will not advance the conversation, but any dialog options on the main wheel outside the Investigate menu WILL.

And another note, they are planning to push out the Day One patch as part of the preload, so if you are one of the people who preload you're probably getting the day-1 patch before the game itself even goes live.

One more thing. MP characters now level individually, instead of being bound to the class they are a part of. Good old 6-class system is still a thing, and the massive array of crafting things will not be a part of MP, however there WILL apparently be some carry-over from SP. Likely in the form of collectibles or specific quest rewards, though that's speculation.

EDIT: A new video released today as part of the Andromeda Gameplay Series on youtube. This time covering Exploration and Discovery. As a warning, this may have spoilers to a planet you can explore as a side-mission, so view at your own risk.
 
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chrisroxxx

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Re: Games Discussion Thread

Anyone here playing eve-online? Last month I bought some months worth of omega subsciption and then did head back to nullsec, again.
It's quite fun being at it again after so many years, only sad thing is that most of the time I can't invest more than 5 hours a week playing eve. :mad:
 

Blanc

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Re: Games Discussion Thread

I'm a little nervous about mass effect. I feel like they put too much emphasis on exploring and not enough on the characters. So far with what they shown us, the characters look bland and uninteresting. I genuinely want this game to be great and succeed. But the doubt is enough to no make me wait for how people react to it.
 
OP
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Rule 34

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Re: Games Discussion Thread

Given that this is Bioware, and characters are one of their strongest points, it would be very unusual for them to screw that up. Even Dragon Age II, arguably their worst game in a long time, had enough good characters to make up for a lot of its flaws.
 

Copper

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Re: Games Discussion Thread

Was running through ME3 DLC today (Leviathan) and one of the ships they mention is the MSV Kirkwall. I'm like "I saw what you did there, guys."

Also, I got my Mass Effect CaH cards today and they are amusing. Slight in-jokes (but why wouldn't they be) but I love them and the "greeting card" they come in.

Also, they are a dollar (USD, $1.06 after tax) and shipping, at least for me, was free.



Be sure to read the FAQ.
 

XSI

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Re: Games Discussion Thread

Decided to do some early access reviewing, since I keep getting asked my opinion on early access games

Tavern Tycoon - Dragon's Hangover- Very early access, but with good potential. In short, my advice on this one is to wait for at least some polishing and bugfixing. It is a very early build


Running your own tavern? Sounds like an interesting and possibly relaxing game doesn't it? Interesting for sure, but not quite relaxing yet. Tavern Tycoon - Dragon's Hangover has a lot of potential with an interesting premise, and at the time of writing(2017,03,08) is still in early access. So anything in this preview will be subject to change.

Very clearly inspired by Theme Hospital, Tavern Tycoon has you building similarly, with similar looking mechanics that still differ when you get below the surface of them. At present, it seems to use a similar system - Someone comes in, goes to the bar, and gets drinks until they need to go to the restroom. From there on they will attempt to go to other rooms before they finally are satisfied and leave happily, or they get angry at your tavern and leave in a bad mood.

Now, as it is early access you can still expect bugs, crude balancing and other parts that need polishing, the most notable bugs and complaints I've found were that rooms stop functioning with guests refusing to use them(Thus becoming angry at the long wait and leaving), everything being expensive to the point a single bench costs 5 or more months of wages for a staff member, and the timescale being incredibly fast- There is no pausing to design a room, months pass in what feels like a matter of seconds which makes it nearly impossible to make a profit without doubling your prices from the default(Not to mention stressful as you are immediately under pressure to build everything), and many pieces of furniture not being functional yet.
Many more things are not perfect yet, but it shows that the ideas are there, there is someone actively working on them and there is a functional build with more to come.
Even then, it is pleasant to run a functional tavern and it has the beginnings of something that could be very interesting and even challenging to play, but still frustrating thanks to the bugs and unpolished nature of early access.

There is certainly great potential here, but at present it is untapped and unpolished. I've found it to be a bit too close to Theme Hospital to make the tavern theme truly work, but that may still change as updates are made and it develops into more of its own thing. My suggestion for those looking into it would be to wait- At least for the bugs and balancing to be adjusted, or you're going to be frustrated more often than not. But if you need to make a decision right now on whether to buy it or to never look at it again, I would say it is worth the risk. The price is low and the basics are there to enjoy it if you try to ignore the worst of the unpolished parts.
 
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Smokefish

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Re: Games Discussion Thread

WHATEVER, NERDS. TIME FOR GIFTENINGS.

Poly Bridge

Space Run Galaxy

NEPEC Pirate Warriors 3

RIVE

Flat Heroes

Morphblade

Humbundulu giftcode for Steam activation. Claim one(1) game per individual. If I don't hate your guts you may end up with a dumb game ~FOR FREE~.
 

Byzantine2014

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Re: Games Discussion Thread

Wut :eek: sound interesting, even if haven't seen them before...


Eh, no one mentioned next Zelda game is out? Breath of the Wild looks pretty great, seems to be a Skyrim-FarCry-Zelda mashup, complete with a bit more maturity (apparently) than in previous titles; also managed to get a 10/10 somehow from the sticklers over . Downside, Nintendo Switch costs $600-700 big ones, thankfully on older Wii U as well.
 

lurker

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Re: Games Discussion Thread

I keep on joking about it being The Elder Scrolls 6: Hyrule. Then again Breath of the Wild has more attack buttons, so point Nintendo.

Though I think I found the source for all dem high scores...


I kid though. I've been watching ProJared wander aimlessly until he dies and it looks like a fun time. Good launch title.
 

Cappy

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Re: Games Discussion Thread

Does anyone other than complete losers even pay attention to those scores unironically anymore, why do these sites even still exist.
 

XSI

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Re: Games Discussion Thread

They exist because they have friends with money who are easily convinced such a site/section is worthwhile to spend said money on
 

Byzantine2014

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Re: Games Discussion Thread

Usually find a summary of various reviews useful, but scores are just useless, aye.
 

dragoon93041

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Re: Games Discussion Thread

...I pay attention to scores... :(

I don't let them decide whether or not I'll like a game but I don't have enough time or money to ignore them either. Reviews are more helpful, yeah, but I've read too many bad reviews that are vaunted as being "most helpful" to really use them any more than scores.

Although usually, I look at the scores generally. Anything above a 5 might still be worth my time if it is in my niche. 4.9 and below... generally isn't.
 

dudes_tractor_yeah

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Re: Games Discussion Thread

The new legend of Zelda looks kinda fun actually.



Anybody who takes serious those "reviews" pages deserves to be scammed.
 

XSI

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Re: Games Discussion Thread

Speaking of reviews, I made one for Blackwake, in early access



It's pretty good. But then I'm a sucker for age of sail naval stuff so I'm probably biased somehow.

Blackwake is a multiplayer naval game where the players crew ships and fight each other in often fast paced matches of positioning, skill at combat and teamwork.
As an early access game, it mostly works off its basics- There remains very little in the way of content but what is there is enough to lead to many varied and interesting situations, often entirely different because of the reliance on player captains to steer the ships and individual tactics(Or lack of tactics) effecting almost everything about a battle.

Currently, there is only what amounts to a deathmatch- Make the other team run out of respawns or cannonballs before they do the same to you. It is worth noting here that casualties are unavoidable at any range, as a lucky cannonball can and will hit people at almost any range, but this effect can be minimized by a good captain giving your ship good angles of attack while minimizing those of your opponent.
Often it gets a bit hectic on larger ships, as everyone needs to get some information out at the same time- The rear sail is on fire while the captain yells to prepare for ramming and a gunner says they ran out of cannonballs and need someone to run supplies. Teamwork is surprisingly easy if people communicate, but with how the game and its systems are set up you will still need to try in order to do well. A few mistakes by the captain can put a lot of holes in your ship, which floods the gun deck and disables your cannons as they can't fire underwater.

Many of the systems involved are simple, working well together to create the full experience. Flooding happens because you have holes, and water flow is not simulated. At the same time, supplies are a single resource, so you don't have a stock of regular cannonballs, gunpowder, grapeshot, and so on. Just supplies you can use. This is not bad, as the simple nature of these systems makes it easy to switch from one thing to the next- Load cannonballs and repair the hull without having to worry about the exact amount of wooden boards you have left (Repairing takes no resources), or the exact kind of ammo remaining.
Although I personally enjoy these kind of details that the game leaves out, I fully understand and admit that they are not necessary for the game to be fun, and those with less of a mind for logistics and supply management may not enjoy them.

As can be seen in the screenshots, it looks quite well. Several times of day and several weather types are available and make for varied looking rounds, with only two map variations that I've been able to find- Small islands and open sea. I've personally found the maps to be a bit small, but this is likely intentional to force confrontation so the players don't sail around without firing a single shot.

All things considered, Blackwake is a very solid game already and seems to be getting regular patches. It currently only features a single game mode and two kinds of ships, but this is enough to be a very enjoyable experience already. At the very least, I would say it is worth the price.
 

XSI

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Re: Games Discussion Thread

Review, Syrian Warfare



A very interesting, and very difficult game of a genre often forgotten, the RTS. Very detailed as well, though with a slight political bias in favour of Russia- It is made by Russian developers and about a current war where Russia has a pretty sizable interest.
I actually got the key for it for free specifically for the purpose of writing a review. That said, I have written about the negatives and I avoid being biased, so I hope it's a good one.
Syrian Warfare is a game set in the still ongoing, and, of course, controversial Syrian war. In the game you follow Police Lieutenant Anwar, who takes control of his hometown's police forces to defend against invading terrorists in a realistic strategical game of modern warfare. As time progresses, you will rise through command ranks and eventually will be given military units to command, as well as being allowed to call in Russian bombings on your enemy. In addition, units that survive and vehicles you take from the enemy can be carried on to the next mission, allowing you to build a preferred core of units if you don't let them die.

The first thing one may notice is the lack of a skirmish or custom battle option. There is only a campaign with pre-set missions as far as I have found. While there is plenty of content in the missions and you will almost certainly need several attempts to do everything in them, it would be nice to have a way to set up my own engagements, even just for things like testing out unit accuracy or to see how long one can hold out in defence.

Secondly would be the graphics. They look good, and I find myself wanting to look at the action as it happens.

And that leads to the next thing I want to point out, namely the difficulty. Things move quickly, and they die quickly. As can be expected from an era of warfare where there are weapons against everything, your men are not safe even inside a tank or a big building. Using vehicles or squads of soldiers properly is a large factor in whether or not you are successful. Anti-tank missiles do exist, and are very capable of taking out your armoured vehicles. At the same time, a smaller car or technical vehicle can be taken down by a machine gun, and it is often more likely to kill the driver or crew of a vehicle than it is to destroy the vehicle outright. Which in turn means that you can take over and often repair the vehicle for your own use.

Aside from that a large part of the difficulty comes from the numbers involved. With limited forces and limited reinforcements it is difficult to attack. Defending is easy enough, fortify a position and hold them off. But to attack when the enemy outnumbers you is difficult. To do so while also under time pressure for optional objectives that you will want to complete is even harder. Some missions need you to take out 500 or more hostiles, while you will not have even half of that. As you do not 'build' units like in most RTS games and instead only get a limited amount at the start and limited reinforcements this can make for a very difficult situation where I found myself often asking 'Am I missing something? Am I doing something wrong?' while I am micromanaging the one squad of infantry that hasn't been reduced to a single living squad member to clear out several buildings.
Or maybe I'm just bad at modern tactics.

Everything appears to be very detailed, from vehicles having many parts to them that can be individually disabled to buildings seeming to be fully modelled, though without furniture, to every individual soldier having their own health and carried weaponry. Buildings can have parts of them get exploded, and even fully collapse. I've found it a pleasure to watch what happens to a building and the hostiles in it as it gets shelled by a tank.

In between missions you will be able to follow the social media, giving you stories from people involved in or commenting on the Syrian war. Some serious, and some amusing. Others give background information to Syria for those who haven't paid attention to the entire conflict. At this point, I will say that this game displays some favour to the Syrian army (and Russia) and not as much to the opponents of said army, though it does so without politics getting in the way of gameplay - perhaps it simplifies the situation a bit, but complex politics would not really do much for the gameplay itself.

There are some negatives as well. Aside from there not being a custom battle option, it seems the pathfinding is a bit questionable. Often it will drive, or walk in places you really do not want it to. Infantry in a building can be given a command to face one way, but they will ignore it if fire is incoming from the other side. Such as large explosive tank shells. And then they will stand on the balcony where said tank shells are hitting. They will go onto the roof even when mortars hit, and you can't tell them to take cover in the lower floors when artillery strikes the building and takes off the top floor. Along with the tendency for a squad to get split up this makes it difficult to shield your infantry from harm.

At times it appears the AI doesn't do much - except for a few times it mostly seems like it is up to you to attack, and it does not always seem to react to being attacked. I'm not sure if this is good or bad, because if it would react then I am sure I'd be losing pretty much every time I try something.

I have also found the camera to be restrictive. At one point I managed to fly a helicopter to the side of the map where I couldn't see it anymore, at others it felt like I couldn't zoom out to take a look at the whole situation, something that often resulted in me not noticing an enemy RPG team trying to sneak up on my vehicles.

Sound and voice acting are good. With dialogue and voice acting being well done with a touch of humour at times, and the sounds being as one would expect - good quality and distinct enough to be able to tell what is happening without looking at them, though often only when you're late because that rocket flying at your troop transport means you're already too late to stop it in most cases.

In conclusion, Syrian Warfare is not a meme game or trying to sell based on controversy. It is detailed in many aspects and very good in many more. Though there are some slight issues with the pathfinding and the AI, it is very much worth playing for anyone who is into modern strategy, or if you just want to see how well you can do at it.
 
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