mm. The glitch with the fluidhunter (?lamia) is one move where she puts her hand up the fairies snatch! Only the moment she does the fairy isn't on it anymore. It's as if the move fails to complete. Most of the time afterwards the fairy just flickers and appears on the ground as though nothing happened and you keep fighting... Sometimes when it happens I've had her stop responding to the keyboard and the Lamia whales on me till I restart or die.
With the Fairycrushers though my problem is just logistics.
When you have a few of them, right after you escape one raping you (and you're laying on the ground all paralyzed)
another jumps in and wapes. Before the fairy can even get up. Sometimes it's even the same one you just escaped.
To me it should be - if not that you get a moment invincibility after escaping,
then they should have the frequency of their rape attacks dialed right down so the fairy has a chance to get control of the scene again.
Most of the other baddies I'm fine with.
I mean yeah - some of the badguys have a habit of spamming moves so that you can't get a word in edgewise. Or a move in.
Almost all of the fairies special moves are pointless in an actual fight cause the player never gets time to use them and the badguys move around way too fast.
They only seam to come into play when the player is playing the monster.
That's why I really like the idea of replacing some of the fairies attacks with sexual attacks or sexual counters