Re: Labcoax - 2d H-platformer [updated 07-31-2013]
<...> grapple doing little or no damage at first but the damage grows every time the animation loops.
Pretty punishing IMO. There'll be another time for this, but for now, I'll keep this in my books for future use.
Most of the time, no. There might be specific enemies where grapples dealing damage makes sense. <...> there's a button that lets you knockdown manually <...>
The knockdown button WILL be exploited and probably will have much margin for bugs if it's included.
<...>
-Cheat codes: It's up to the player to find and activate the cheat code for infinite health or other perks, but once they have it, they can use it whenever they want. It's up to them if they want to play the game legit because they're aware that they're cheating.
-Easy mode/casual mode: You can get through the game with little trouble, but oftentimes, you can't beat the game on this setting.
-EXP System: You character levels up by defeating monsters, giving you so much defense and health that you could get raped all day, if you wanted to, as long as you make the occassional trip back to a healing sanctuary.
-Special Item: Typically given on New Game+, you get a special or option with makes you invincible.
-Playable gallery mode: Rather than have the dull gallery mode which is nothing but a dumping ground for the animations, you can wander around in a special area where you can fight and easily respawn all enemies, or get raped by them with infinite health.
Those are good points. I haven't thought of endgame or newgame+ yet. The playable gallery mode may be a little tough, but I think I can pull it off. I first need to determine a user-friendly gallery UI, then set-up a small enemies database so I could efficiently use to spawn enemies within the gallery room.
Shit that's a lot of work. Bosses will have to be exceptions though.
...
I skimmed through comments and think it is best compromise for those pro-damage and no-damage that LBCX adopt the damage-on-struggle mechanics:
Have it do damage only when you're trying to escape? <...> That way people can enjoy the smexing like they're submissive/accepting of it at first, of course the monster is going to be less likely to harm a fuck toy that isn't fighting back. Then when you want to escape, it obviously tries harder to hold you down, causing damage. That way if you want to advance, you have to take some damage, but you can still enjoy the sex scenes without stress.
Everybody wins~~~~
Animation will loop forever without damage penalty, except for the part where you try to break free (struggle inputs). Damage-on-struggle allows for control of the rate of damage by player struggle input as FruitSmoothie explains best. I'll include an option to turn off all H-related grapples in the future.
Now FruitSmoothie, I can't make it for v0.5 but what single monster* you'd like to see in v0.6?
*Apart from the obvious boss monsters of course