Re: PbP Interest Check(And OOC Thread)
As I recall, stun/grapple checks were giving everyone hell in DG1 too. Xivvix's girl Elea got stun-locked for an entire battle, and you were considering ways to fix it then.
Although the stealth checks are still iffy (you could require two checks, one for moving into range (initial perception) and one for approaching to initiate combat) to give characters (And enemies!) extra room to avoid stealth-kills.
The bigger issue is that once a grapple/stun holds, it's often auto-defeat, especially if a character wasn't designed to handle grapples. The easiest way I can think of to solve this is to make a cumulative bonus for each round stunned/grappled. First round is no bonus, second round +1, third round +2... etc. Make the grapple actions a little harsher, perhaps minor extra penalties for extended grapples and some minor adjustment to the pleasure/orgasm system, then allow the bonuses to carry over even after the initial grapple break. That way if the girl has just lucky-rolled out of a grapple, she's not grabbed again instantly and auto-beaten again anyhow (which is really a major factor in what causes this issue).
Can't really think of an easy way to rebalance the system right now, but it's something to consider.