- Joined
- Sep 23, 2009
- Messages
- 2,859
- Reputation score
- 254
Re: PbP Interest Check(And OOC Thread)
...I'm still not quite sure what speed actually did or how it was used. All I know is that most characters had it really low.
But uh. I'm assuming a lot of people that took it built speedy characters - will they be able to function now with a good chunk of their shtick gone? I mean, without armor and stuff, I assume they relied on their kiting or ability to run, so.
Also, a base value speed given to everyone, like 10 or 15, might help devalue speed so a fast guy doesn't outclass others in the realm of speed so utterly.
Every spell checks the caster's resistance? I don't understand.
6 seems a little low, to me. If I bought 8 Body instead of the talent, I'd get a TON more points - 8 HP, 4 PP/EP, 4 in Resistance (maybe), dodge, and a couple points or so of damage. The talent trades in all of that for a meager increase of two more speed than I'd otherwise get - and distances in this game I usually see measured way up in, like, the tens of feet.
Of course, as I said I still have no idea what speed does for the player character, or how I, the player, am to use it.
Since I actually know what that one does. I think of it as pretty important, so the lower amount might be justifiable... but still, it's only a boost of +2 over what you'd otherwise get, and in exchange you get none of the HP or damage or anything.
For the both, eight at least sounds good, in my opinion - a 1:1 ratio, right. Going over would make mathematical sense, probably, to compensate for the loss of points elsewhere, but I dunno if it works from a design standpoint - since it's just two steps up to the current +12, where there apparently exists a problem.
...I'm still not quite sure what speed actually did or how it was used. All I know is that most characters had it really low.
But uh. I'm assuming a lot of people that took it built speedy characters - will they be able to function now with a good chunk of their shtick gone? I mean, without armor and stuff, I assume they relied on their kiting or ability to run, so.
Also, a base value speed given to everyone, like 10 or 15, might help devalue speed so a fast guy doesn't outclass others in the realm of speed so utterly.
Every spell checks the caster's resistance? I don't understand.
6 seems a little low, to me. If I bought 8 Body instead of the talent, I'd get a TON more points - 8 HP, 4 PP/EP, 4 in Resistance (maybe), dodge, and a couple points or so of damage. The talent trades in all of that for a meager increase of two more speed than I'd otherwise get - and distances in this game I usually see measured way up in, like, the tens of feet.
Of course, as I said I still have no idea what speed does for the player character, or how I, the player, am to use it.
Since I actually know what that one does. I think of it as pretty important, so the lower amount might be justifiable... but still, it's only a boost of +2 over what you'd otherwise get, and in exchange you get none of the HP or damage or anything.
For the both, eight at least sounds good, in my opinion - a 1:1 ratio, right. Going over would make mathematical sense, probably, to compensate for the loss of points elsewhere, but I dunno if it works from a design standpoint - since it's just two steps up to the current +12, where there apparently exists a problem.