HOW ROBF WORKS
There are two defensive stats you have to choose from.
AGI - which effects turn-order, evasion chance, and gives a bonus of an extra attack after you reach a certain value
VIT - which gives you health/sp, makes healing items more effective, and makes you more resistant to bad status effects.
DEX, INT, and LUK are substats that you can improve for various gains.
Damaging abilities either scale off of STR, DEX or INT. After you choose a defensive stat you should choose an offensive stat.
STR's benefits is that it affects the basic attack. This means it's very cost effective on SP, as you can defeat enemies without using skills.
DEX's benefit is that it affects your hitrate. The higher it is the less likely you'll be to miss. You'll be putting points in here if you don't want your physical abilities to miss.
INT's benefit is that it doesn't miss so you don't need to put any points into DEX. It also has the highest damage dealing abilities in the game no exception. The demerit is that it uses a lot of SP to run and your basic attacks are useless.
The ROBF games are designed in a way that you can play the way you sexually enjoy.
If you're more of a
sadist. You like men being aggressive and dominating the girls, you want to focus on AGI builds.
If the enemies miss, you don't get to see their attack animation so battles are basically you pumping into them until they cum.
To make it work, you get abilites like verbal abuse where you yell at the girls to lower their defense, and counter which blocks their basic attack and lets you take the lead.
Skills like multi-attack, and bash for damage, if you're going STR.
If you're more into
femdom, as in, you like seeing girls try and take the lead in sex, you want to focus on VIT builds.
You'll be going second so you'll usually see the enemy attack, and their attacks will usually land, even if they do no damage.
You get health regen and SP skills meaning any damage you take is mostly regened by the next turn, and your SP goes up every turn, healing skills and cowgirl mastery lowers damage overall and make you unkillable.
For damage you can go INT for damage, but there's a triple strike offensive ability if you go STR builds that help deal damage.
Offensively surprisingly the best stat is INT. Not only is it unavoidable, but the enemy being clothed or not doesn't matter. If you go a VIT build and increase your Max SP the ability that gives SP regen and the skill that grants bonus SP regen for 4 or 5 turns (magnificat I think) means you'll never run out of SP anyway.
It's the hardest to build stat tho... You don't get access to INT skills until you do a quest in all of the games, and by that point you've already put skill points into other abilities. It's the best build to reclass into after you get the stat reset stick and find the NPCs that can give you the abilities though.
iirc Agi has a secondary affect of raising the number of normal attacks you do in a turn at certain gained amounts. At higher lvls, you really don't need attack skills anymore as you'll be doing 3-4 regular attacks for pretty high dmg with an str+agi build. Just some passive and active buffs to boost str, hit, crit, etc. It's pretty much what I used in the original, but the other games I went a mostly dex build for finger skills.
I didn't say that's all that agility did but yeah, you can get multiple attacks by being fast enough.
It also affects your flee so you can evade enemy attacks at a pretty high rate.