Re: [ARUMERO SOFT|RPG]Creature Hunter
Hello first time posting,
Could you please post the files or say which ones to alter to get the same results? I can extract the files but don't know the first thing about altering them.
The thing about the files is that they are in RPGMaker's proprietary format, so you can only open them in the actual RPGMaker edit/create program, which costs a fair chunk of money.
Then usually, the trick is to create a new game project in RPGMaker with the correct version to get a project folder/file,
then drop in the files from the extracted game to overwrite the default files.
Then you can open the project in RPGMaker again, and voila, you get to edit whatever you want.
Well, "proprietary." The format is just ruby object serialization, AFAIR, so you'd need either the RPGMaker source code (which would blatantly violate the EULA),
or write a custom parser for the format (which is expressly forbidden in the RPGMaker terms, I think)
In any case, doing this sort of thing WILL piss off all sorts of people. Tread softly.
One of the reasons japanese devs are sometimes so careful with foreigners is because they do things like release edits of their stuff without their permission.
This is seen worse than plain piracy, basically as an insult: It means you're thinking you know better how to balance the game than the original author, yet can't create your own original.
In this case, I think we shouldn't try too hard to squeeze stuff out of the demo it wasn't meant to have. Have some patience, folks.
The game will be out soon enough, and given the hype around this one, I don't doubt it will filter out rather quickly, for those who can't purchase it legally for whatever reason.
And I rather doubt we'll do a better job with editing the demo level than the original dev with 9 months of spit and polish.
The full version will be here shortly, don't worry.