I've been working on event prompts for things like multi-kill and pushing multiple enemies off the edge. They trigger and reward the player with some gold they perform multiple kills, with less than 1.5 sec between kills. Following advice from this thread, the audience will also now cheer on the bloodbath.
The way I see it, the crowd are broadly apathetic to the fate of those involved essentially. They cheer for the spectacle, not on behalf of anyone involved. It's appreciation at being entertained rather than them rooting for one side or the other.
Though treating it like a wrestling crowd, with the crowd cheering and chanting for the hero and booing and jeering the enemies could be entertaining, I would imagine that would be both more intrusive and a lot more work.
Re: Arena of Audacia (AoA) - Top-down ARPG [updated 30-11-2015]
Well I played the game last night and I already came across a bug that probably really is not a bug. Since the Jester has no scenes and does not attack when the heroine is stunned, if you trip or something the jester will just stand there and do nothing, you cant get up or do anything until you close the game out and restart.
The way I see it, the crowd are broadly apathetic to the fate of those involved essentially. They cheer for the spectacle, not on behalf of anyone involved. It's appreciation at being entertained rather than them rooting for one side or the other.
Though treating it like a wrestling crowd, with the crowd cheering and chanting for the hero and booing and jeering the enemies could be entertaining, I would imagine that would be both more intrusive and a lot more work.
Well I played the game last night and I already came across a bug that probably really is not a bug. Since the Jester has no scenes and does not attack when the heroine is stunned, if you trip or something the jester will just stand there and do nothing, you cant get up or do anything until you close the game out and restart.
Ah its just I didn't code the behaviour yet. He's suppose to expire and run away with the money he picked up. Wasn't there a game over prompt that popped up when it happened?
Ah I need to work on the UI better. Right now it does a really bad job at telling which animations are unlocked.
Trigger of animation is dependent on direction you face when knocked down. Try getting knocked down facing different angles and get grabbed to see what I mean.
To get the 3rd animation (3p), you need to:-
1. Defeat boss of Round[30] (or was it 20?).
2. Knocked down, facing south-eastward, then let enemy approach.
3. Remember to save game (ESC > Save & quit) if you wanna see it again the next time you play!
I can totally understand it being confusing. I'll draw up a diagram to show you guys how it works exactly, once I get back today.
Re: Arena of Audacia (AoA) - Top-down ARPG [updated 30-11-2015]
I know it's been awhile since v0.85 but v0.87 is up! For this release, I have changed the project files from AoD_Alpha2 to AoA_Alpha3. You will need to copy your "savegame.ini" over from AoD_Alpha2 if you wish to continue with your old saved game. Likewise, I've changed the password as well.
In the previous versions stamina were plentiful most of the time. In this version, swinging your sword normally will cost some stamina. Similarly, stamina regen rate is faster when you idle, slower (by half) when you move about. Using the new skill "Focus" will help replenish lost stamina.
I have nerfed the shield throw a big by increasing its cooldown, and extending the reach of the double-edge skill. Also, slaying enemies in quick succession now (1.5s between each skill) will result in adoration from the crowd on top of a gold reward, so go forth and decimate the mobs.
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Password: dtny
Release Notes for v0.87:
Boss 5 created. Encounter at ROUND[50].
New skill ''Focus". Replenishes stamina & resets cooldown of skills.
New H-animation (4th one). Beat ROUND[30] to unlock.
New enemy "Champion".
Stamina regeneration rate halved when running/attacking.
Normal attacks cost stamina now.
More:
Game now auto-saves at end of each round.
The "Go Next" sign now spawns at player's coordinates.
General events handling (reward & crowd-cheering) for Double/Multi-kill.
Skills' upgrade costs reduced drastically.
The "Shield throw" cooldown has been increased (9s to 12s).
The "Double-edge" skill's range extended.
Moved settings from Pause menu (Enter) to Exit menu (Esc).
Included ESCKEY and PAUSEKEY into controls config.
Other notes:
Demo ends at ROUND [51]. The round will loop endlessly.
The "Adult content" in settings menu does not work.
Re: Arena of Audacia (AoA) - Top-down ARPG [updated 01-04-2016]
I did notice that the numpad 5 key isn't randomly spawning enemies and is instead always spawning the basic sword guy. The zero key still works properly, at least. Here's proof:
I may have pressed the key a few extra times. You know, to be sure.
I did notice that the numpad 5 key isn't randomly spawning enemies and is instead always spawning the basic sword guy. The zero key still works properly, at least. Here's proof:
I may have pressed the key a few extra times. You know, to be sure.
Woah. Throwing out a charged shield throw into the fray would have been satisfying for sure. Did you experience significant slowdown in the game with that many enemies?
I've fixed the numpad5 to spawn randomly. Try downloading again.
Yeah. Animation unlocks are dependent on the bosses you've beat. For example, you need to beat the slime boss to unlock the 4th animation.
The gallery.ini is specifically for Gallery viewing, which isn't yet available in v0.87.
Woah. Throwing out a charged shield throw into the fray would have been satisfying for sure. Did you experience significant slowdown in the game with that many enemies?
I didn't experience any slowdown at all. I was actually spawning that many to see if I could get the game to crash (in addition to the amusement at having a bunch of the same guys on screen).
I didn't experience any slowdown at all. I was actually spawning that many to see if I could get the game to crash (in addition to the amusement at having a bunch of the same guys on screen).
Yeah. Animation unlocks are dependent on the bosses you've beat. For example, you need to beat the slime boss to unlock the 4th animation.
The gallery.ini is specifically for Gallery viewing, which isn't yet available in v0.87.