Re: Akabur Games
As someone who did took a class in some programming before, I'll just give my input here.
Coding is harder than it looks, even one tiny miswording can ends up breaking the whole thing and now you have to swim through pages of text just to find out where it broke (if you even know what broke it to start)
(an easy example is if your game check for HP equal to 0 (== in most coding, = is usually for assigning values) to trigger a defeat, but your character took a hit so hard its HP drops into negative and you also didn't have a check that if a stat drops below 0 correct it as 0, so your character never dies and keep going into bigger negative the more damage you take)
It's like speaking to the most strict language Nazis ever, and they don't tell you that you spoke wrong, they just kick you in the shin based on how bad the mistake was (which can range from negligible to bone breaking to ripping your legs off)
That said, artwork is also not that easy either (I have a few artist friends), if you make a mistake in proportion or stance,
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(this is the easiest example to find :v I've seen worse)
And in case of something like CGs during a scene, even if you can re-use the background/part of the pose, you still have to redraw somewhere and depending on the art style of it that can take multiple layers and re-positioning to get it right.
That said, if the author doesn't care about particular flaws then certainly it'll be faster to ignore it ._ . but even at the most basic stuffs it'll still take some time. If you includes that the author also have life to live and that sometimes 2 properly working things can still collide either in the mechanics or in the story (like say if a character is imprisoned as part of the story, but you still can trigger an event where you and that character have sex somehow )