- Well, She do as Druids do. Her attack is a lightning bolt and the slowing effect seems more of a stun on bolt impact than a witch slow.
- On Skill activation her attack graphics change from a bolt to an entwining wine that envelops the target and with a different sound effect to it.
- The trees of life work as those do, cheap tokens, that do some minor healing, and has a instant map wide heal on placement (as the normal healer class has on AW), cant be healed themselves, ignored by ranged mobs etc. etc.
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- She has a low'ish cooldown, so her skill is up pretty quick again pre-aw. after aw multi-targets, longer cooldown, different ranged protection synergy (runs less often).
- During skill ranged units within her range, including herself (she counts as a ranged and is included),cannot be targeted.
The eligibility for being a target is done when the mobs select one, so pressing it during a Lich's wind-up of their nuke, has no effect, the target selected will be hit (ran the old Lich Gate map a few times too) even if her skill is running when the hit lands.
- She is squishy, incredibly so, basically elf-squishy. Ties with the most squishy units I have.
So whats my personal impression post-minor-testing then,
Well ... I still really dont need her. at least not right now.
She's not bad or anything, but much of her power is not all that interesting in the maps I ran through,
- The ranged thing is nice, but not really that relevant outside of some specific situations. Generally speaking once the breathing room it gives is over, and the going is tough, either ones healers can heal the incoming damage or not.
If they can, the ranged protection is somewhat irrelevant and if they cant, then it does not really solve anything as the team still gets crushed.
Good for tipping a tight balance in ones favor or muddle through a sticky situation though. Very good in fact (provoked some situations with weaker teams in a few maps to try it out).
And there are bound to be events and maps where it likely is a cheat skill that trivializes things. Simply didnt have any practical examples in the maps I could run now. Maybe retry her for next Majinn round, dunno.
- Dps is fine. No critisism there.
- Ranged protection being a fair part of what she do, am not entirely sold on the longer cooldown post-AW. But that may be unfair valuation as I on purpose chose maps and situations to try out the ranged protection rather than her blasting ablity. Tradeoff is probably good. perhaps even really good (semi-rare in real world sitautions to need the ranged prot. dps on the other hand can always be used)
But all said an done
I'll heal through the incoming damage on ranged units, I'll aoe stuff that needs that or magic damage, and if I need to chain drop trees (their heal is too low to have them take a unit slot on the map) i've probably done something wrong that dooms the map anyway (golden on some desert and poisons maps though)
Dont particular doubt she'll come in handy and can probably cheat like mad on some maps or situations in the future, so she'll be levelled up and maxed as pr. usual.
and yes, if I got lucky enough to get a black, I really wanted that archer, thats why we roll on ps, in hopes of getting the stuff we really want