Re: Aegis Thousand Year War - DMM Online Game
I also hate how Japanese make extensive use of text, even occluding drawings and videos...
Unlike roman letters, Kanji have a real artistic value but... only on a hand made sign on the street... not in a browser game with a crappy resolution limit.
(Example of what I'm talking about, aw screen using generic icons, crystal exchange screen using text instead of the icons to state the cost... etc)
Lol, u are completely right.Must admit, not sold on the new interface at all.
The old was very much in need of being spiced up (in fact most of the graphics in Aigis is in strong need of that) but this is (personal opinion of course) not the answer.
It is a clear and in places even large step backwards in term of clutter and aestetics.
Needs a solid clean up and streamlining so that the functionality they have added, gets a chance to shine.
Hopefully the current version is only a beta or intermediate step.
Edit : and to be a bit mean, whoever do color choice and backgrounds ... man I do not agree with those choices, heavy red and gold european 16-18xx monarch style oppressive room for background and a dark dank room as background for the units presentations ... why ... just ... why? Do we store the ladies in the dungeon with the rotting food and moldy cheese now a days?
I also hate how Japanese make extensive use of text, even occluding drawings and videos...
Unlike roman letters, Kanji have a real artistic value but... only on a hand made sign on the street... not in a browser game with a crappy resolution limit.
(Example of what I'm talking about, aw screen using generic icons, crystal exchange screen using text instead of the icons to state the cost... etc)