Bullcheese
Demon Girl
- Joined
- Aug 30, 2014
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- #81
Re: [Action]Chinpoman!!!
please comment on animation sample
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please comment on animation sample
Looks good!You must be registered to see the links
please comment on animation sample
It looks amazing.
Her body looks great, physics look great, but her face is perfectly locked in place; generally someone making that kind of a motion would have their head turn or rotate or move even just a little, etc.
here is another animation sample I made.
Thank for your critics. The answer to you question is...Yes the head turn and some blinking will be done in final version in game. I'm not animating that now because of some pipeline issue.Her body looks great, physics look great, but her face is perfectly locked in place; generally someone making that kind of a motion would have their head turn or rotate or move even just a little, etc.
Same for the expression, it wasn't as obvious with the last animation, but it stands out this time that it doesn't change. Would it be possible to make her blink or change her expression at all?
If you're talking 700 yen on DLSite, remember that DLSite will screw you for over 60% of profits; ideally, if you can, try to sell the game on Offbeatr as well (just apply for a store and show them your previous work).How many sex animation / character do you guys think is reasonable to sell at 700 yen or so? I plan to make gameplay pretty casual and spend more time on making art. Everyone please share your thought/needs or whatever,I will really appreciated it.
Would you be interested in making an oculus rift-enabled game? I've got a programmer friend I've worked with before who specializes in Oculus Rift stuff, and there aren't many h-games out there with Oculus Rift support, so you'd be able to hit a niche with that if you went POV etc.
What about POV? if It look good I will make android game or something like that.
I'd love to but I dont know if that will be possible because the art style I do : 3d rendering+ deep compositing > 2d game engine.(as of now because I start learning 3d like 3-4month ago or something) I did't optimised my pipeline for 3d engine yet because It's too advanced for beginner like meWould you be interested in making an oculus rift-enabled game? I've got a programmer friend I've worked with before who specializes in Oculus Rift stuff, and there aren't many h-games out there with Oculus Rift support, so you'd be able to hit a niche with that if you went POV etc.
Oh, i thought this was all done in a 3D program, your art etc.I'd love to but I dont know if that will be possible because the art style I do : 3d rendering+ deep compositing > 2d game engine.(as of now because I start learning 3d like 3-4month ago or something) I did't optimised my pipeline for 3d engine yet because It's too advanced for beginner like me
It looks pretty good. Most POV stuff tend to stay away from too much motion but you manage to have motion while keeping the character in the camera frame at all times. Also, it feels like she's reacting to your movements as well.I test how POV animation would look like. This test render look noisy and color look weird too because of compression. How do you guys think of the animation?
Thanks for your reply. I agree with you it should be minimum of 5 loop or something to trigger change in expression.It looks pretty good. Most POV stuff tend to stay away from too much motion but you manage to have motion while keeping the character in the camera frame at all times. Also, it feels like she's reacting to your movements as well.
The only thing I can't say I like about it it is that her expressions changing too much in one animation. Maybe if her expression changed over the course of multiple loops?
Anyone else have a comment? I will go full force and make some interactive demo.
I test how POV animation would look like. This test render look noisy and color look weird too because of compression. How do you guys think of the animation?
Umm, the animation is quite amazing. But the body seems a bit too glossy for me. You might want to change that. Still very good tho'.Anyone else have a comment? I will go full force and make some interactive demo.
Thanks, you're right ,I will see what I can do about that.Umm, the animation is quite amazing. But the body seems a bit too glossy for me. You might want to change that. Still very good tho'.