Re: Legend of Queen Opala: Origin
well, if advanced lockpicks are obtained by titles, the next one is at 20 lockpicks...i'm pretty much sure there aren't enough in this episode T.T
That's why I said you can't get it yet. I just looked at the events on the map resources to see that that those spots won't "open" unless you have the level 3 pick ("Glorious Pick"). I guess Gabe left those for the next episode, or maybe even episode 3.
I can't tell if this game is too cluttered or too sparse. Right now, it feels like you can progress too far in some things for additional episodes to really matter. For example, if there are 5-6 pick items, it'll get to be a little annoying, but if there are only 3 picks as currently planned, it'll be just as bad having to keep track of level 3 pick spots through all of Episode 2. You're already handed everything you need to hunt the wily Beetleblade as easily as possible, as if Gabe realized that would be tiresome, and built in a way to mostly avoid it. The Broncallos, Dark Bats, etc. are enemies for later in the game, as strong as they are. It feels like those areas should be completely quest-locked and more planned for Fairlight than just a side-trip for two sets of enemy titles. The game already uses a bit less than or a bit more than a quarter of the available maps, depending on whether the Egypt maps are cruft or yet to be introduced in-game. Yet somehow, the overworld feels remarkably cramped, and none of the area maps are all that expansive. Although, I think part of the problem there is that Gabe hasn't hit on the classic RPG trick of having all your small maps combined into one, so that entering two different one-room houses sends you to different, isolated locations on the same map. Presently a 7x10 tile room takes up as much of the map limit as the largest forest area, and two more towns with a good number of interiors like Colussia will use up about 33% of the remaining maps. Based on the world map in the resources, and the way the plot appears to be going, it looks like we'll have three more regions to explore, and a likely trip to Egypt through a portal or some damn thing.
It just seems like the pacing is all wrong. As if Gabe didn't plan out the whole game and divide it up into thirds. It's just being mostly thrown together one piece at a time, and occasionally Gabe forgets that the content and gameplay elements have to support two more episodes.