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What happened to sprite sex H-RPGs?


FruitSmoothie

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Re: What happened to sprite sex H-RPGs?

As mentioned, RPG Maker makes things much easier on anybody considering creating an rpg. It may not be easy, but it's not as difficult skill wise as creating something from scratch. I have some experience with RPG Maker but I've never created a platformer from scratch, so there's only so much I can talk about/compare there. From what I've seen though, releases of amateur rpgs (using RPG Maker) seem to actually be quicker than releases of platformers. So I mean, if it's easier skill wise, and it's easier time wise...welp.

When you see people shooting out new RPG Maker games every 6-12 months, using a program designed to help you create an rpg, that actually have a decent amount of content (5+ hours of gameplay), it's hard to say it's as difficult to create as action games that seem to be separated by at least a year or two with a fraction of the play time. That and the massive over saturation of rpg maker games, people flock to what's easiest. All just my experience going through DLsite with the companies I know well and such, but yeah.

Sure there are high quality rpgs made occasionally that may take much more skill to create, even with RPG Maker, but those seem pretty rare. Most is on the art, and here we are right now talking about how RPG Maker games are usually missing out on sprite animation/sex. Getting into a lot of custom tilesets and backgrounds and sprites and all that jazz will add a lot of work to a project but it's rare.

I remember that there's some rpg focused company on DLsite that shoots out a new game every 2-3 months with a decent amount of sales. There's probably quite a lot of companies like that. I don't see anything like that with action/platforming games though.
 
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MajinLuffy

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Re: What happened to sprite sex H-RPGs?

About 3D animation, imho this is the reason why is not that popular:



Yes, there is awesome stuff like Umemaro's works or the one with the kid and the big boobed girl in summer (totally forgot the name of the work and the circle) or Girlfriends Forever. Then you get a lot, a LOT of stuff like EDGE System. Those expression are just plain creepy and boner dropping. Even if you go with a stylized 3d look, it's waaay easier to make bad, clipping, unreal animation in 3D, and that is just not sexy at all. I think we are more forgiving with 2D animations, like we don't mind too much if the legs are a bit short or something like that.

I agree sprite sex is usually better than just CGs, though it depends on the quality of each one. Normally I don't like sprite sex so small you can barely tell what the hell is going on. I don't like Saboten's attempts to do sprite sex, they are just meh, but their CGs are awesome. I recently started playing Kurovadis and so far I loved the idea behind each sprite sex animation, but because of that I wish I could see it more... defined?

I'm getting into making sprite animations and I think they are harder and more time consuming than making CGs. I don't think I'm a great artist myself so it's not like that is the reason I find CGs easier. Imho, making CGs is easier because digital art software have a myriad of options and tools that helps a lot when drawing. The art of making sprites is pretty much going old school, so most of those tools are useless. And, maybe it's just my newbish opinion, I think making good sex animations requires a lot of redrawing instead of just moving blocks of pixels up and down, etc.

That being said, I also agree with YummyTiger, it's not the same looking CGs outside of context than in the game. Even if you can't read it, the voice helps a lot, and even if there isn't voice acting, usually you can guess the general context better while playing the game.
 

Dycraxis

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Re: What happened to sprite sex H-RPGs?

Unless a developer makes his own assets and animations there's not a lot to see in RPGM games other than CG's, and though context helps a game that only has CG's it can get repetitive and boring because... you know when you download a RPGM game that you're not going to see anything new.

And, maybe it's just my newbish opinion, I think making good sex animations requires a lot of redrawing instead of just moving blocks of pixels up and down, etc.
That's because sex CG's and animations are a lot more difficult to make them feel realistic. If you're not careful you can easily fuck up anatomy or the movement of the character crippling him in the process, for me that's the difficulty in them. There's a reason why hentai artists are some of the best in dinamism and anatomy.

And animations at smaller scales usually allow for reuse of assets. Create the girl's position, and then match the guy's position to it. Vita Great Escape is an example of this. Much of Vita's sprites are reused by different enemies, with minor changes, but the effect is still SUPERB.
This. I'm surprised most of the companies and developers that focus on RPGM games haven't noticed that you can make an animation, use it on your game, then edit/reuse it in future games. Keep doing this and you end up with a lot of assets for your games that you only have to polish and edit to keep them to date. I know it sounds a bit cheap but it's better than vanilla RPGM all the time.

(Sorry if I messed up with my english back there)
 

Kyrieru

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Re: What happened to sprite sex H-RPGs?

This. I'm surprised most of the companies and developers that focus on RPGM games haven't noticed that you can make an animation, use it on your game, then edit/reuse it in future games. Keep doing this and you end up with a lot of assets for your games that you only have to polish and edit to keep them to date. I know it sounds a bit cheap but it's better than vanilla RPGM all the time.
Well, think about it this way. When a dev makes a game, that game continues to sell for years after it's release. If all the content is carried forward, then players won't have as much of a reason to buy old games, because they can get all of that content in the newer ones.

In a game like say, Pokemon, there are less pokemon in older versions, but you have a reason to go back because the game is focused around that particular content, and how it can be utilized, and there are different areas, characters, etc. If a player is playing a game for it's H-content, on the other hand, there isn't really any way to "utilize" the content differently. If they've seen it, they've seen it, and they probably want to see new stuff.

And like I said, even if players would like to see an ever-expanding world where content is carried over, it would probably be less profitable for the dev.
 
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MajinLuffy

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Re: What happened to sprite sex H-RPGs?

Even if just reusing it in the same game, I think it's kind of a cheap shot. Personally, I don't care if it's a different enemy, if it's exactly the same doggie style position I just saw it's going to be boring. I guess exceptions could be in games with a TON of different animations already, or if it's the same animation slightly different, for example, if the enemy is a troll you would get a large insertion deformation and/or huge cumshot while if it's a goblin you would see a "normal" animation. Witch Girl was kind of a letdown for me because it was really repetitive, I could say that overall I did like it, but barely.

Since I'm playing as much sprite sex games as I can to learn, I guess I'll give Vita Great Escape a chance to see for myself what you mean, I haven't played it already because I'm not fond of loli. :rolleyes:
 

mayaktheunholy

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Re: What happened to sprite sex H-RPGs?

About 3D animation, imho this is the reason why is not that popular:



Yes, there is awesome stuff like Umemaro's works or the one with the kid and the big boobed girl in summer (totally forgot the name of the work and the circle) or Girlfriends Forever. Then you get a lot, a LOT of stuff like EDGE System. Those expression are just plain creepy and boner dropping. Even if you go with a stylized 3d look, it's waaay easier to make bad, clipping, unreal animation in 3D, and that is just not sexy at all. I think we are more forgiving with 2D animations, like we don't mind too much if the legs are a bit short or something like that.
As a 3d animator myself, I have to agree. It's a double-edged sword. You have this huge amount of terrible 3d work out there, so on the one hand it's not hard to do better than most of what's out there, but on the other hand people see you doing 3d and assume yours is just going to be another waste of time.

And yeah, with 2d you can "cheat" to some extent because the viewer's mind is already "filling in the blanks" to a greater degree. In 3d you have to be a lot more exact or people will know something is off. You have to account for that 3rd dimension. A lot of the time I spend on an animation is taken up by making miniscule adjustments to eliminate clipping, and you still end up missing some minor area more often than not. And yet that minor area is the first thing someone will notice.

Making a 3d animation is easy, making one that looks believable is not. (if it was there wouldn't be so much crap out there)
 
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erobotan

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Re: What happened to sprite sex H-RPGs?

This. I'm surprised most of the companies and developers that focus on RPGM games haven't noticed that you can make an animation, use it on your game, then edit/reuse it in future games. Keep doing this and you end up with a lot of assets for your games that you only have to polish and edit to keep them to date. I know it sounds a bit cheap but it's better than vanilla RPGM all the time.
Big companies do this alot, Street Fighter Alpha series, King of Fighters 94 to King of Fighters 99, Rockman Zero series, Sangoku Musou (Dynasty Warriors). So indies/doujin group should be allowed to get away with stuff like this too :D .
 
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FruitSmoothie

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Re: What happened to sprite sex H-RPGs?

When every game release by a certain company is separated by at least a year or two, I don't see how reusing some assets would hurt. Look at 80% of RPG maker games still using the default tiles and selling like hotcakes :p If it's your own custom animations and sprites and such, it's not like it would be nearly that severe either.

Of course if you're going to reuse assets like that, I think you should expand the game to make up for it. If you're just doing it to save a bunch of time and throwing the same stuff at people over and over with few new things, that's shitty.
 

YummyTiger

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Re: What happened to sprite sex H-RPGs?

YummyTiger is a good game dev that is way too confrontational. It is all a matter of preference, YT. It is like choosing a piano or a guitar. Some people just handle instruments with varying degrees of ease.
Yea, I probably am too confrontational ;). Working on toning it down. I just tend to get worked up on two fronts:

1) People who insist that making a game is easy or using RPG Maker takes no skill. I've spent the better part of a year working on my game, and nothing about it has been "easy." Of course, I agree that most games don't customize things enough, so my experience may not be the norm.

And 2) People who think Patreon is simply a way of taking advantage of customers.

Anyways, I'll try to tone it down. I don't mean to be overly-confrontational! I swear! H-games are very subjective, and I do agree with the mindset of many in this thread. Animations are awesome. I just don't find RPG Maker sprite animations that awesome, because the sprites are so small and lose most of their detail. I also don't simply disregard CG work because animations are awesome. To me, female nudity is awesome in all forms! :cool:
 

Silvar

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Re: What happened to sprite sex H-RPGs?

File size, take longer to upload/download, and one might hit their bandwith limit fast.
But if a developer is considering their resources carefully with 3D models (textures, amount of bones, etc) during development, would they eventually have a lower file size? Along that same line, could adding more frames of sprites to a sprite-sheet also increase the file-size greatly that it also becomes an issue with any 2D game -- regardless if they use animations (i.e. a 2D game with a lot of CGs)?

ALSO, it's a different skillset...
That's true, but learning 3D modeling and animation would be a beneficial transitional skill towards future game projects, correct? For example, because 3D modeling has so many jobs (rigging, texturing, animation, etc.), the developer could become useful in a variety of projects to help solve these issues, which would open up doors for lots of (potentially lucrative) jobs in other game projects. Would it really hurt the developer that bad to learn this skill?
 

MajorKagami

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Re: What happened to sprite sex H-RPGs?

It doesn't help that I hate RPGs, *I attack with my Axe! my attack missed....but the enemy is just standing there and its as big as elephant cause it is one so how did I miss*
 

azurezero

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Re: What happened to sprite sex H-RPGs?

That's true, but learning 3D modeling and animation would be a beneficial transitional skill towards future game projects, correct? For example, because 3D modeling has so many jobs (rigging, texturing, animation, etc.), the developer could become useful in a variety of projects to help solve these issues, which would open up doors for lots of (potentially lucrative) jobs in other game projects. Would it really hurt the developer that bad to learn this skill?
yes, but i mean learning to draw takes years of practise, people go down paths and dont necessarily learn... i feel a little cheated by school and college because i wasnt really taught much...

in college there were enough people on the course for 2 courses and the other class got to do digital art while our class did photography
 

Mistix

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Re: What happened to sprite sex H-RPGs?

Well, think about it this way. When a dev makes a game, that game continues to sell for years after it's release. If all the content is carried forward, then players won't have as much of a reason to buy old games, because they can get all of that content in the newer ones.

In a game like say, Pokemon, there are less pokemon in older versions, but you have a reason to go back because the game is focused around that particular content, and how it can be utilized, and there are different areas, characters, etc. If a player is playing a game for it's H-content, on the other hand, there isn't really any way to "utilize" the content differently. If they've seen it, they've seen it, and they probably want to see new stuff.

And like I said, even if players would like to see an ever-expanding world where content is carried over, it would probably be less profitable for the dev.
And after reading the whole thread, I believe Kyrieru just hit the jackpot right here. I also firmly believe this is how every dev should plan on their game development on long term. Take a look at Scale Garden, every mc is different and the author changed bits here and there of content on each game he released.
His last game had every hscene animated, where the older games didn't have any, although they had a couple of sprites.
Every detail should be planned for each game at its utmost, but the game itself should never overcome the minimum profit of what the next game could achieve.
 

Dycraxis

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Re: What happened to sprite sex H-RPGs?

Even if just reusing it in the same game, I think it's kind of a cheap shot. Personally, I don't care if it's a different enemy, if it's exactly the same doggie style position I just saw it's going to be boring. I guess exceptions could be in games with a TON of different animations already, or if it's the same animation slightly different, for example, if the enemy is a troll you would get a large insertion deformation and/or huge cumshot while if it's a goblin you would see a "normal" animation. Witch Girl was kind of a letdown for me because it was really repetitive, I could say that overall I did like it, but barely.
Ah sorry, I didn't explain myself well. What I meant was exactly what you said, to use a kind of template or basic animations and expand on things like that(That's why I mentioned to polish on these assets on future works). After all if you have the basic pose you can work from there depending on the enemy. Your example is the best, if in the first game you used the pose for a goblin and in the next you do it for an orc you have to adapt it to the situation. Sorry about that.

When every game release by a certain company is separated by at least a year or two, I don't see how reusing some assets would hurt. Look at 80% of RPG maker games still using the default tiles and selling like hotcakes :p If it's your own custom animations and sprites and such, it's not like it would be nearly that severe either.

Of course if you're going to reuse assets like that, I think you should expand the game to make up for it. If you're just doing it to save a bunch of time and throwing the same stuff at people over and over with few new things, that's shitty.
Yeah, I can see what you mean but that's my point, seeing companies using their own assets is better than seeing everybody using the same RPGM tilesets all the time, it's the lesser of two evils. Also, getting them to work on these areas will allow them to learn to sprite and get better at it over time which I feel is the main problem with RPGM, the program has so many things that people don't feel the need to work on what is already there, that's why people laze around with it.

And after reading the whole thread, I believe Kyrieru just hit the jackpot right here. I also firmly believe this is how every dev should plan on their game development on long term. Take a look at Scale Garden, every mc is different and the author changed bits here and there of content on each game he released.
His last game had every hscene animated, where the older games didn't have any, although they had a couple of sprites.
Every detail should be planned for each game at its utmost, but the game itself should never overcome the minimum profit of what the next game could achieve.
I agree with what you said. I guess that in the end it boils down to taking your time, planning the game well, not rush things at the last minute nor go with quantity over quality.
 

Silvar

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Re: What happened to sprite sex H-RPGs?

yes, but i mean learning to draw takes years of practise, people go down paths and dont necessarily learn... i feel a little cheated by school and college because i wasnt really taught much...

in college there were enough people on the course for 2 courses and the other class got to do digital art while our class did photography
Well, there is no harm in starting to learn now, correct? I mean we all make mistakes and goof up a bit when learning anything new -- that is what makes us human. And if we learn something and use those experiences for the next project, we eventually get better.

That is the same with 2D drawing, correct? Just keep trying and eventually you'll see those years fly by, right?
 
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erobotan

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Re: What happened to sprite sex H-RPGs?

That's true, but learning 3D modeling and animation would be a beneficial transitional skill towards future game projects, correct? For example, because 3D modeling has so many jobs (rigging, texturing, animation, etc.), the developer could become useful in a variety of projects to help solve these issues, which would open up doors for lots of (potentially lucrative) jobs in other game projects. Would it really hurt the developer that bad to learn this skill?
Sometimes people just don't have the time to learn a new skill because life throws too many stuff at them.
 
OP
kiko

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Re: What happened to sprite sex H-RPGs?

Sometimes people just don't have the time to learn a new skill because life throws too many stuff at them.
This.
 

alias34

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Re: What happened to sprite sex H-RPGs?

(Spoilered this because this is going slightly off-topic and because the post is a little too inflated for that)
And you are waaaay over-generalizing here
Of course I am, I never implied that there aren't any GOOD RPG-Maker games with hard work put into them (D&P being my favorite), and that there aren't shitty copy-paste Platformers with 3 animations in them.
Its just that to me the Hentai-RPG market seems to be more bloated with shit since a lot of artists literally just throw something together with the incredibly easy tool to get more money out of their drawings. You don't even need to be able to code to make a passable RPG-Maker game, I've tried it. Platformers still require a minimum of coding-knowledge I'd say.
You're acting like I was taking a jab at you, and while I can understand you getting angry, it wasn't meant to be. I haven't played your game but you seem to put effort into it, and as I said, there are some great Hentai-RPGs out there. They're just in the minority because the market is too bloated
I just tend to get worked up on two fronts:

1) People who insist that making a game is easy or using RPG Maker takes no skill. I've spent the better part of a year working on my game, and nothing about it has been "easy." Of course, I agree that most games don't customize things enough, so my experience may not be the norm.

And 2) People who think Patreon is simply a way of taking advantage of customers.
Boy you must really hate me lol. Please understand that I'm just being sceptical, maybe a little cynical even, I admit. My experiences tend to be rather bad with both of these things, thats why I often ask questions about patreons and have a generally negative view on the majority of RPG-maker games.
 

dienow

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Re: What happened to sprite sex H-RPGs?

Making a game for DLsite using RPG Maker is really easy, mostly because the devs care more about adding CG art than they do about making compelling changes to the RPG Maker battle system in Ruby to make it good. They reuse existing art assets. If they make script changes, it's mostly using prefab scripts from the Japanese RPG Maker community.

There's a reason RPG Maker games on DLsite are over saturated, and it's NOT because it's difficult to make them.
 

an anonymous

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Re: What happened to sprite sex H-RPGs?

off topic but been playing five nights at freddy's :)
(it's pretty funny if played while smoke jonts):D

and wondering why are there no h games like thad you know a freddy h parodi or something,:(
where you sit in a small room trying to keep sexy robots out where trying to fuck you to death:D he sounds epic right? or not?

only think i could find is that:(:

(i like that song):D

and thad:
 
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