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ACT [azurezero] Dash - lil red ror (RELEASED £3.20)


Casual19

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

also ive no idea what you mean by blocks dissappearing...what levels did this happen on and how
The stage layout disappears, enemies and obstacles are still visible.
It only happened to me on level 10, and I'm not really sure how exactly. Only it probably has something to do with restarting the stage.

It happens when restarting the stage, either through dieing or restarting via the 2 key. Maybe it has something to do with too many restarts?
There doesn't seem to be a way to get the blocks to reappear other then restarting the whole game.
 
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azurezero

azurezero

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

The stage layout disappears, enemies and obstacles are still visible.
It only happened to me on level 10, and I'm not really sure how exactly. Only it probably has something to do with restarting the stage.

It happens when restarting the stage, either through dieing or restarting via the 2 key. Maybe it has something to do with too many restarts?
There doesn't seem to be a way to get the blocks to reappear other then restarting the whole game.
this is troubling, i cant reproduce it on mine,I tried mashing repeat but that only caused a lot of resets with no problems,
it could have something to do with surface support, whats the memory like on your pc/laptop?

I've tweaked some code, can you confirm if it still happens by redownloading for me?
 

Casual19

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

this is troubling, i cant reproduce it on mine,I tried mashing repeat but that only caused a lot of resets with no problems,
it could have something to do with surface support, whats the memory like on your pc/laptop?

I've tweaked some code, can you confirm if it still happens by redownloading for me?
8 GB of ram on my PC. (Desktop) So I don't think thats the issue.
And redownloading as I type.

-Edit-
Hate to say it, but it happened again. This time on level 8 though.

-Edit again-
Actually it was level 9 not 8 miscounted.
 
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azurezero

azurezero

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

8 GB of ram on my PC. (Desktop) So I don't think thats the issue.
And redownloading as I type.

-Edit-
Hate to say it, but it happened again. This time on level 8 though.
weird... i use code to combine all the blocks into one object, but theres nothing to make it not visible... and i tweaked it so now you should fall if they arent there...
 

Casual19

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

weird... i use code to combine all the blocks into one object, but theres nothing to make it not visible... and i tweaked it so now you should fall if they arent there...
I'm pretty sure I can still walk on it even if its invisible, though I did eventually fall through maybe? Hard to tell when its invisible. Though I was still on screen.

Also I did manage to beat 16 seconds on Level 10. I know I'm probably late but I figured I'd post a screenshot anyhow.
 
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azurezero

azurezero

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

I'm pretty sure I can still walk on it even if its invisible, though I did eventually fall through maybe? Hard to tell when its invisible. Though I was still on screen.

Also I did manage to beat 16 seconds on Level 10. I know I'm probably late but I figured I'd post a screenshot anyhow.
I extended it to 10 copies. 2 remaining after you
 
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azurezero

azurezero

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

Wait, so I made the cut?
you did :) but only cause writing 15:40 might cause some people to claim i was talking about minutes and seconds, as opposed to seconds and milliseconds
 

Casual19

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

Alright!:) Thanks!

Though the game timer only takes account for seconds and milliseconds.
So if it really took me 15 minutes it would of shown 900 seconds.
 

Bill13

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

Other than the earned one attached here, I also had a 1 second time due to the invisible block bug and the exit being within jump range. Awesome.

Shortly after starting level 10 I had the invisible block problem occur. I was falling asleep so I think I spam dashed into the blocks without delay a few times. I don't know if that could have caused it. Initially the blocks wouldn't come back after death or completion, but after going afk for a bit they were back. Rather weird.
 

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azurezero

azurezero

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Re: Dash - lil red ror (speedrun competition EXTENDED-4 more copies available)

Other than the earned one attached here, I also had a 1 second time due to the invisible block bug and the exit being within jump range. Awesome.

Shortly after starting level 10 I had the invisible block problem occur. I was falling asleep so I think I spam dashed into the blocks without delay a few times. I don't know if that could have caused it. Initially the blocks wouldn't come back after death or completion, but after going afk for a bit they were back. Rather weird.
with the afk info it feels like it must be a memory issue...but its weird...i might have to turn surfaces off too but that would also cause lag
...ill make it a menu option

for now combined objects are disabled... let me know if you still get it, but at this point... i dont know what to do if this doesnt work
 
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Zodiark69

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Re: Dash - lil red ror (speedrun competition EXTENDED-2 more copies remaining)

Much bugs. Such shit. Wow. xD
 
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azurezero

azurezero

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Re: Dash - lil red ror (speedrun competition EXTENDED-2 more copies remaining)

1 copy left :)


zodiark
zerrest
carlosdanger
barreytor
someguy1212
foamy
johannason
casual19
bill13
jemand69
 
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MajorKagami

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Re: Dash - lil red ror (speedrun competition EXTENDED-2 more copies remaining)

hmmm....not the game play I was expecting from the way you made it sound. but the art work, those CG's are just so fucking hot. I want to see them all so I guess if its a few bucks I'll buy it to support the art work. I was hopping you were going to do like a ARPG-ROR thing, I'm thinking of Recettear item shop game not sure what made me think that was what you were doing with this. well hey there is a idea for the next game to think about.
 
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azurezero

azurezero

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Re: Dash - lil red ror (speedrun competition EXTENDED-2 more copies remaining)

hmmm....not the game play I was expecting from the way you made it sound. but the art work, those CG's are just so fucking hot. I want to see them all so I guess if its a few bucks I'll buy it to support the art work. I was hopping you were going to do like a ARPG-ROR thing, I'm thinking of Recettear item shop game not sure what made me think that was what you were doing with this. well hey there is a idea for the next game to think about.
rika is a bit more like that, pretty much a linear metroidvania with new spells letting you access new areas and a stat system you put points in every level
 

jemand69

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Re: Dash - lil red ror (speedrun competition EXTENDED-2 more copies remaining)

Done and done.. been a while since i had to try more than twice at a speed record setting..

About the game:

As much as i hate to say this: if this game will revolve around actually speeding through levels, there might be problems with that. Its not like the idea itself is bad (it works for example with super meatboy), its just that it wont fit too much with this "genre". I would assume that the player either actually tries to beat the game, which will make appreciating the artwork rather "hard" (huehuehue) or the player will try to appreciate the artwork and spritesex, which will lead to instant loss of any speedrunning skill.

The Green slime which chases you from the start of every level is a bit annoying, maybe add at least a 5 second lasting wall or, if you really want the player to feel chased, at least implement a countdown at the start of every level so the player knows his surroundings before the game starts.

You can choose an empty username (maybe change that to say "default" if left empty).

The artwork, as stated about 100 times already, is really good, but i like the sprites too. You might want to add some more frames to some animations though.

Music is a must, as well as sound effects.
 

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azurezero

azurezero

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Re: Dash - lil red ror (speedrun competition EXTENDED-2 more copies remaining)

Done and done :p
oooh another to get the optimum path :)

welp, it was a good contest everyone, please look forward to the proper release
 

defcab

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Re: Dash - lil red ror (speedrun competition EXTENDED-2 more copies remaining)

Naw, this is the optimum path:


Every time you start a level the game eats up 10MB+ more memory.
If you just restart a level over and over, eventually the game eats up so much memory that the OS refuses to give it any more, and this happens.

You need to either unload shit when you're done with it, or reuse things that have been loaded instead of reloading them.
 
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azurezero

azurezero

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Re: Dash - lil red ror (speedrun competition EXTENDED-2 more copies remaining)

Done and done.. been a while since i had to try more than twice at a speed record setting..

About the game:

As much as i hate to say this: if this game will revolve around actually speeding through levels, there might be problems with that. Its not like the idea itself is bad (it works for example with super meatboy), its just that it wont fit too much with this "genre". I would assume that the player either actually tries to beat the game, which will make appreciating the artwork rather "hard" (huehuehue) or the player will try to appreciate the artwork and spritesex, which will lead to instant loss of any speedrunning skill.

The Green slime which chases you from the start of every level is a bit annoying, maybe add at least a 5 second lasting wall or, if you really want the player to feel chased, at least implement a countdown at the start of every level so the player knows his surroundings before the game starts.

You can choose an empty username (maybe change that to say "default" if left empty).

The artwork, as stated about 100 times already, is really good, but i like the sprites too. You might want to add some more frames to some animations though.

Music is a must, as well as sound effects.

the name thing was added only for the competition :) i plan to remove it.
chances are on the first playthrough of the full game they will get the bad ending, and i could add challenges to unlock things in the gallery for extra replay value.


the memory thing is useful but it still doesnt actually happen to me... the only thing i can think is the combined sprites for each stage are being made each time...


now i have a persistant object deleting the sprite at the end of each room, it should allready have done that but the code must've got mixed up at some point

i also added a tutorial level which spoils all the techniques the player should have figured out for themselves during gameplay, let me know if i should remove it or put it on the level select menu instead, im not too happy about it tbh but i got a complaint...it's definately not something im enabling from the get go... maybe if they die a lot i'll unlock it for them or something...
 
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Casual19

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Re: Dash - lil red ror

What to say about the tutorial level...
Well I guess it does what its supposed to do, teach you the basics. Though it sounds like thats not what your going for and would rather them learn through just playing the game. Which is fine at least imo.

I don't think it needs to be included into the main game. Maybe in a level select screen like you said. Or have it appear as a option if the player loses all their lives before even reaching the first checkpoint.
 
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