Re: いせたん [RJ130644]
The following is based on my own playthrough. I might have missed a few things so feel free to add. All of my walkthroughs so far are public backups of my own notes so I won't continue further since I've made this far and have yet to figure out all of the missing events post temple siege.
Temple siege
1. SO MANY of the following fights depend on your actions in events past. I'll try to give a description of alternatives but this will mainly follow the true route.
2. You start teamed-up with Shirou. Kotori is to the NE for some last minute shopping.
3. Move south and you'll encounter your first fight. Nothing major. Don't forget the holy knights are capable of reflecting magic.
4. At the east gate, you'll be called upon to help Iruda. Again nothing too difficult.
5. When you win, you have a chance to change sub-jobs by talking to Sasha. Choose carefully, since you don't get another opportunity until MUCH later. I suggest you make a separate save here before continuing.
6. When you're done, head south.
7. Again another fight against the holy knights. Nothing too special about rapier and axe-armed knights other than their higher health and fancier skills.
8. After you've won, there will be a short event and you'll receive a special staff which can be wielded by anyone who isn't a mage. It's nothing great but nice to have in your collection.
9. Throughout this time, your faith in Shirou should be increasing with battles won. This will be useful later on in the game.
10. There may or may not be a battle when you next move west. To trigger it, you need to have saved Rhyme back at the Zombie infestation arc AND beaten the ruffian group you met before entering the zombie-infested city.
11. Depending on your actions in the graveyard, the dialogue will be slightly different.
12. This is the first challenging fight. Unless you have faith in your regular attacks and your endurance, do what Rhyme says and defend yourself until the potion can take its effect.
13. The party itself is the typical frontline-backline combination you should be accustomed to by now. The black hoods are assassin type characters so feel free to use magic on them. The black cloak has damage reduction but nothing you can't handle.
14. Part two is nastier. Those warriors have huge HP but relatively no protection against magic. The powered-up black hood has stronger attacks compared to the regular version. Be careful of the poison and counter attacks and it shouldn't be too difficult.
15. At the front gate, you should see Nick, Para and a group of the city guard hold off the temple advance party. Once you've arrived to save them, the temple group focuses its attention on you.
16. The first group of 3 temple knights (frontline) and 2 assassins (backline) should be easy. Assassins don't like magic so feel free to hit them hard with your best spells.
17. The main group of soldiers, priests, healers and the spear-wielding holy knight again isn't too difficult. Use strong spells to wipe out the front line and then concentrate on the healers with physical attacks. The spear-wielding knight is the strongest variant of his class but beating him isn't all that different from his weaker brethren.
18. At the end of this battle, past actions determine what you can do next. If you're still on the good/true end route then you'll be informed that Para can still be saved provided you fix her broken item 零時迷子 by the end of the day.
19. The dialogue also reveals Para is running off and staying at Nick's house after this arc. If you do save her and keep her available as a companion, that's where you'll find her.
20. After the conversations, you SHOULD find that the way into the city via the main gate is blocked by Luigi, the death merchant (who has nice stuff for sale) and Zach. Luigi will likely only appear if you asked him to repair your broken watch earlier in the game. Considering how good you are now and the state of your equipment, keep the watch in your collection but don't use it.
21. Since you can't move to the west gate via the city, head west.
22. In the next map sector there will be 3 wandering knight mobs. They should either charge you straight away or run away from you depending on how strong you are. Either fight them or ignore them and head for the entrance to the slums.
23. After a short conversation, fight the mixed knight group. After the last battle with the spear knight, this lot shouldn't be hard at all.
24. The minute you enter the slums, you'll jump in to save one of the citizens. Nothing difficult. Once you're done, you are now free to roam around saving the various citizens from the numerous mobs.
25. All of the mobs will rush you on sight and you won't be able to escape. It shouldn't be an issue provided you keep an eye on your HP and MP and don't get too careless.
26. Like the zombie infestation arc, there will be civilian NPCs you can save from soldiers. There's one slightly to the east of the entrance. You should see a recurring pattern each time you try to save girls being raped by soldiers.
27. There's another one east of the thief girl. Both of them will be grateful to you later for saving them so do so.
28. Keep killing anything that rushes you and head west then north. Save the punk defending the girl and grab the special drink once they're gone.
29. North of the punk is another lot of soldiers violating a girl. You know the drill. Grab the item left behind in the container.
30. Now you can enter the gap through the containers on the east side. Take out the two mobs led by priestess sprites.
31. Cross the bridge and then head north. Just west of the slum inn you get another fight to save the witch and warrior NPCs normally located in the western inn of the city.
32. Once you save them, don't forget about the witch's offer regarding a new job. However if you're going for the true route, then it's very likely this job is closed to you. You can take her up on the offer on a New Game+.
33. Another event fight (follow your map). This is one of a series. For the first one, you get the jump on the mob so make full use of the free turn.
34. Unfortunately for the second one, the mob gets the jump on you. It shouldn't be too difficult if you can survive the first wave of stripping and raping attacks. In fact, if you have immunity or high resistance to these (preferably with highly upgraded school uniform as well), then the group is very easy.
35. The 3rd group is the usual lot of brutes and casters.
36. There's a short event which shows McRonald turning up at the slum entrance. If you want the true end, you MUST go back to the entrance to talk to him. As to why, well you are holding an item that needs urgent repair aren't you?
37. One side benefit of the conversation is a different thread the next time you meet McRonald at his house in the village.
38. If you dealt with McRonald, go all the way back to where you came from and move to the green square highlighted on your map. You'll be prompted to prepare yourself. Take the opportunity to use items, spells and make a save and then proceed.
39. It looks like the Doctor is holding his own well, but one on one against the high priest is pushing it. First thing to do is to get rid of the high priest's entourage.
40. After being made fun of by everyone in the surgery, you are plopped down the hole. Head towards the green square to your right.
41. That's not nice, you get ambushed AND your uniform takes durability damage. Still, it's just two of them so...
42. Back upstairs, it looks like the Doctor has nearly settled matters. When you team up, you get to take on the high priest.
43. The bad news is, no matter how much you've buffed Nana up to this point there is no way of beating the high priest at this point in time. You could cheat if you like, but it's absolutely impossible right now.
44. Mess around for a while but once the doctor dies you should use the self-destruct skill and end this quickly.
45. He's beatable on new game+ but the end result is still the same.
46. When you finally regain control, interact with the washbasin.
47. Once underground, flip the switch and head out to the exit
48. Note the dialogue about your old friend the black slime. You'll get the chance to even the score with it later.
49. After a long series of dialogue at the doctor's hideout, you get the beam sword. If you have this, you're still on track for the true end.
50. Once you regain control, enter the teleport circle.
51. You're now back at the teleport shop. After the conversation, head outside.
52. Again the event circumstances will differ depending on your past actions. If you're still on course for the true end, you'll hear Iruda is having trouble with the high priest.
53. If you're ok for the good end, it'll be the rest of the townsfolk vs. the high priest and you'll be told to meet up with Iruda (basically a slight dialogue difference, either way for both routes you need to meet Iruda up north).
54. After your early morning warmup, buy supplies and make repairs if you have to and then head north. You have another chance to change class by talking to Sasha.
55. When you meet with Iruda, past events will determine how he helps you. If you're on track for the good end, he'll stay in the background and repeatedly dispel the high priest's damage reduction barrier.
56. If you're on track for the true end, he joins your party AND he gains a sub-class. In exchange for losing his ability to use a shield, he can use magical items. You also get the beam sword AND the moonlight staff so don't forget to equip them.
57. Make your preparations and then proceed with the battle.
58. For the good end battle, it's merely a matter of using your strongest attacks against the high priest.
59. After the first fight, Nana will go activate her god-slayer move and remove the high priest's divine protection. For the 2nd round against him, you'll get help from the townsfolk. Beat him this time round and you'll end him for good. The closing dialogue will change depending on whether Para and the Doctor survived. Depending on how you acted, you will also qualify for the new 魔王 (demon king) class.
60. For the true end battle, Iruda is in your party so switch his AI appropriately. With the beam sword equipped the damage reduction barrier should not be a problem.
61. Appropriately, you learn a bit more about the mysterious beam sword you're using in the next dialogue.
62. You also get the stuffed toy for the next round. Plus Seria as well.
63. Unlike the good end route, it's just you and Iruda vs. the high priest with totally unreliable background help regarding healing and resurrection. He's got top-level magic so either dodge it all or raise your MDF to help you survive. Do something about his regeneration or the battle will be more difficult than it already is. Since this is the true end route, you'll have access to the revive spell if you levelled up the Miko class enough. You're going to need that as a failsafe.
64. For both the good and true end battles, if Rhyme survived and you have the apprentice thief class to begin with, he will graduate you to the full-fledged thief class.
65. If the doctor survived, he gets the sub-class "Mad Doc".
66. If you did the graveyard route correctly, Tobak also gets a sub-class "Sex Knight".
67. From here on, it's free-roam time with the goal of making it to the deepest stage of the labyrinth.