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GaoCao

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Re: いせたん [RJ130644]

...

I know the positive amulet too, but I don't know which enemy drop it ...
can you tell me which one is it ? (also the effect of multiplication item drop also increased if you use Greed Crystal, it will affect item from from the enemy which target by it)

BTW, Lv 5 Magic and Skill will always hit enemy ...
(exception for several thing which give enemy 100% avoidance)
I'm not sure which monster drop it exactly (definitely not dragon, squid, tentacle thou)
The girl that challenges you after 35F Boss (Purple Tentacle) appears randomly between 37-40F (only see her once for each map). Maybe killing her again? Since I remember killing her twice.

I also know about L.5 skills, but this annoying girl seems to make all skills useless against her, including Void element magic. Normal hit with Absorb/Drain effect seem like the only way, which she dodges very often even for 999 AGI, to damage her.
_I haven't tried Drain magic skills on her yet.
 
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terranam

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Re: いせたん [RJ130644]

nyaatorrent is back online
 

Harleyquin13

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Re: いせたん [RJ130644]

Graveyard dungeon
1. You can attempt this at any time after you've beaten the level 20 efreet, but if you're nervous about the enemy strength you can run labyrinth levels 21-30 and then attempt this. For plot reasons, it's best to finish this before taking out the level 30 boss.
2. Once you enter the dungeon, everyone in town will be gathered before the entrance. Take the opportunity to buy, sell and upgrade equipment and change your class if need be. When you're ready, talk to Zach and then Iruda to enter.
3. After the event is done, explore. If you have the jump item, DO NOT use it as it will screw a couple of events which are essential for later.
4. Moving along, your stuffed companion will notice something and leave. For the sake of events later, you WILL want to catch up with him.
5. For the time being, move along and you should trigger two events. One featuring Medea and the other featuring the horny priest.
6. This dimension is hard to navigate and a real pain to figure out. All I can advise is keep looking around and follow every possible gateway you can find. Also, save regularly.
7. At some point you should meet up with Tobak being seduced by a succubus. You'll need to beat the succubus to release Tobak and get him to join your party temporarily.
8. If you reached the above point WITHOUT finding your stuffed companion, reload and look around until you find him. I can't verify for sure but it's best to settle the stuffed companion's event first before continuing with this arc.
9. Speaking of your stuffed companion, he should be at a cul-de-sac cornering a shadowy enemy. Talk to him and he'll divulge more about his background and the enemy you're about to face.
10. Thumping this enemy isn't hard. They're weak to fire but are capable of reflecting spells. The small ones are weak against physical attacks too.
11. Once you've beaten the enemy, stuffed toy will rejoin you and you can safely continue on your journey.
12. Getting back to Tobak, once he's with you continue to explore the area. You should see a blue switch. If you press it, there will be a timer on the top right of your screen. Ignore that and wait for the timer to hit zero.
13. The duo will figure out what to do with the switches. Once a series of events is over, you will need to choose partners since the pair of switches can only be overcome with teamwork.
14. A fresh save is highly suggested here. Choose between Medea, Tobak and the horny priest.
15. If you're going for the true end, you absolutely need to choose the horny priest. In addition, you also need to have helped your stuffed companion earlier or there'll be an impact on future events.
16. If you're collecting scenes, you need to choose Tobak AND the horny priest so a bit of save and reloading is in order. For the former, the H-scene should be automatic but for the latter, the correct dialogue choices are required.
17. If you choose Medea, you can still get the good end and you'll have her help for the final boss. It's not worth it though since you lose Tobak after the arc is over and he is useful much later on in the game.
18. After you've made your decision, continue on with your partner and explore the next map.
19. The exit is a shiny-looking door on the top-end.
20. Once inside, enter the hut.
21. If you're with Tobak, there'll be a long series of events and you'll see the H-scene. Fortunately Tobak restores your virginity although your sexual experience will be written over. At the end of all that, you'll continue on with Tobak.
22. If you're with Medea, the succubus has no effect on you and you get to fight it. Once you've won, continue on back to where you started as you need to take the previously blocked cellar passage.
23. If you're with the horny priest, the succubus will immediately whisk him away as soon as you entered the first new map sector. When you finally find him at the hut, you are asked whether to join in with the meal or pummel him. Choose the first option and you'll get raped by the priest AND lose your virginity. To top it off you have to continue alone afterwards.
24. Choose the option to pummel the priest and you'll have to fight the succubus. Beat her and you'll get another dialogue choice. If you choose to eat the food you'll be turned on and masturbate. At the end you'll be stripped of your uniform and forced to continue alone.
25. If you don't eat the food, the succubus will return and feed you anyway with unspiked food. Since the horny priest has been pummelled senseless, you continue alone back to the starting area in order to travel to the underground passage.
26. In the new map (having taken the cellar passage), your new goal is to fight the crazed reaper who guards the entrance to your next area.
27. You've beaten reapers before, only this one is tougher since you might not have Medea with you AND it has both divine and undead buffs which need to be dispelled. Along the way, you should have received a dark flare spellbook. Once mastered, the spell guarantees you stop regeneration temporarily and strips the reaper of its divine buff. Removing the undead buff should not be difficult. With both buffs gone, kill the reaper and continue on.
28. In the new map section, your new goal is another cellar passage in one of the central areas.
29. Enter the passage and you'll reunite with the crazed cleric. Depending on whether or not you helped the stuffed toy and your choice of companions, the dialogue will be different.
30. If you lose to the crazed cleric, you can still continue and you'll be allowed to register yourself as a fully-fledged Miko (Nana doesn't quite like the sound of Sister). However losing means the true end is locked out of this playthrough. Depending on choice of companions, the ending dialogue will also differ.
31. If you helped the stuffed toy AND beat the crazed cleric, you'll seize the stuffed toy's enchanted sword Luruie from the crazed cleric. You'll also get to thump the crazed cleric a 3rd time, this time with help from the enchanted sword.
32. Just as well you can use the sword since the cleric now has a damage reduction bonus which is PERMANENT and cannot be removed without losing your turn. All I can say is buff up as much as you can and then hit the cleric with your strongest attacks. If you can overcome the regeneration, it's your win.
33. To prevent Nana from draining them dry of mana, both the stuffed toy and the sword will stay at Zach's place so you'll only get to use them during major events. Regardless, players who have got this far can still go for the true end. As before, the full-fledged Miko class is now available.
34. One last note regarding the graveyard dimension. You can revisit it from the teleport shop. During a revisit, you can jump around as much as you like so the chests you couldn't touch the first time round are now available. My personal suggestion is to IGNORE all chests during the event and revisit later with Rhyme in tow. Also, during a revisit the clock is frozen so you don't have to worry about him leaving halfway.
35. During a revisit, players can fight a bonus boss called the Lesser Demon. It hits way too hard with dark magic so I don't recommend taking it on until you have the higher-level magic/skills. Also, the reapers in the last map section (the one before the crazed cleric) have a chance of dropping a very useful amulet.
 
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Harleyquin13

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Re: いせたん [RJ130644]

...
when I check the script for flag, event and map in the game, some still unfinished, yet a bit of it it seems triggered / progressed in 1.13 ...

the progress is very few tough (and almost all can't be used with normal gameplay), so I presume the author seems focus a lot more in fixing gameplay first before expanding the game ... (tough if the using script / map / event actually break the gameplay, they might cancel it instead ...)

few games also like that, have pregnancy item, but no pregnancy yet in the current game ...
latter eventually the item is gone and no preg at the game at all ...
Don't know what you're talking about since the true end is technically available even from 1.01 onwards. There is only one area which I have yet to reach in the game but it might be something I've overlooked rather than a deliberate design decision to block it off from players.

If you've got time to mess around with the script, why aren't you bothering playing/translating?
 

Harleyquin13

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Re: いせたん [RJ130644]

Free-roam + Labyrinth levels 21-30
1. As far as I can tell, no new events so far even if you finish the graveyard beforehand.
2. Nothing much to say regarding levels 21-30 other than the fire theme.
3. From level 26 onwards, a few of the red treasure chests are mimics. Powerful spellcasters with the full blast spell which cannot be avoided and ignores defence.
4. The first mimic you see on level 26 will be a different colour from the red treasure chests and you will be prompted to save beforehand. After you beat it, all subsequent mimic chests will be disguised as red chests.
5. Even if you have Rhyme with you, the mimics cannot be detected nor avoided. Save before you fight them.
6. Because their spells are so powerful, if you can stop them from casting it's half the battle won. If you can't, reflecting their magic back at them also works.
7. Skills with instant-death attributes will restore the mimic to full health, so don't use them.
8. The level 30 boss is the huge eye tyrant. As the praying person in front of the graves tells you, you need lots of dark magic resistance.
9. Basically it's an upgraded version of the very first labyrinth boss you fought with Iruda back in the prologue. Only thing is the gargolyes and the tyrant now have inbuilt magic reflection.
10. The dialogue with the boss will differ depending on whether you brought Iruda or someone else with you. If you're going for the true end, you MUST have Iruda with you for this battle.
11. You're also told about a dragon which might be the cause for the crazed temple acolytes presence in this part of the labyrinth.
12. For the dragon (which is optional), you'll need the jump item.
13. On level 30 just before the safe zone, the bottom left corner will have a place where you can jump over.
14. This new area essentially replaces the fairy forest flowers as the new levelling ground for players, but it's much more challenging.
15. The couple in this new map sector will warn you of the strength of the monsters ahead.
16. Your first test is the giant Hellhound blocking your way to the next point. Obviously you'll need to do plenty of jumping to reach the hound in the first place.
17. Once you beat the hound, the next map sector will give you a choice of going left or right.
18. On the left hand side there will be another giant hellhound and a stronger version of the manticore you might have fought at fairy forest level 16.
19. The right hand side also has a giant hellhound and a "Burning Woman" enemy. She's very tough and if you don't do something about her regeneration you have no chance.
20. The dragon itself is actually hidden. In the map where are two choices to go left and right, use your jump to get all the way to the top where you can see a small crack. Use a magic bomb on the crack and hop through.
21. Again there's a giant hellhound blocking your way. Beat that and at the end of the hopscotch path is the flame dragon in question.
22. Same deal as the burning woman, only harder and with huge amounts of HP. You won't get anything major out of the dragon if you win other than tons of HP and a few valuable dragon parts.
23. A note about the hellhounds: the first time you'll fight one, subsequent encounters increase the quantity up to eight. They won't face you all at once, usually you need to kill 2-3 before the "next wave" of support arrives.
24. A much better levelling ground in XP compared to the flowers, but much much tougher and your equipment gets shredded easily since the hellhounds use top-level fire magic and get multiple actions per turn. If you're planning on levelling up your companions, it's doable but you have to time your revive spell carefully or you'll have wasted the effort.
 

GaoCao

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Re: いせたん [RJ130644]

TIP avoiding ALL magic attacks - only available after finishing 30F Boss -

equip your party member with " 守護のイヤリング " it's a pendant 50'000 Gold in accessory store (there are 2 "upgraded" versions of it after 30F Boss for higher price). It will allows whoever wears it protects other party member EVERY turn. All attacks toward you will now be forwarded to the pendant holder and for less damage. Will not work if pendant is broken or holder is immobilized by states such as sleeping, confused, charm, paralyzed, stun, and obviously Dead.

Make sure your party member can use shield - equip him with " ミラーシールド " sold by the girl on left corner of Armor Store, available after 30F Boss, for 140'000 Gold. This will reflect all magic attacks back to the caster, unless the shield breaks.

Basically now every magic attack toward you will bounce to the other party member, and reflected back to the caster > Ultimate Win.

TLDR - equip your party member with " 守護のイヤリング " and " ミラーシールド " and see it for yourself.
 

Harleyquin13

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Re: いせたん [RJ130644]

TIP avoiding ALL magic attacks - only available after finishing 30F Boss -

equip your party member with " 守護のイヤリング " it's a pendant 50'000 Gold in accessory store (there are 2 "upgraded" versions of it after 30F Boss for higher price). It will allows whoever wears it protects other party member EVERY turn. All attacks toward you will now be forwarded to the pendant holder and for less damage. Will not work if pendant is broken or holder is immobilized by states such as sleeping, confused, charm, paralyzed, stun, and obviously Dead.

Make sure your party member can use shield - equip him with " ミラーシールド " sold by the girl on left corner of Armor Store, available after 30F Boss, for 140'000 Gold. This will reflect all magic attacks back to the caster, unless the shield breaks.

Basically now every magic attack toward you will bounce to the other party member, and reflected back to the caster > Ultimate Win.

TLDR - equip your party member with " 守護のイヤリング " and " ミラーシールド " and see it for yourself.
Completely and utterly pointless if your character has magic reflector anyway. Only two characters can use shields so the above strategy does sort of limit yourself in companion choice. Do you REALLY think it's that easy getting 100% immunity to status debuffs?

By the way, you get tons of the amulet in question when you quest through the last few levels of the labyrinth. There's an even stronger version which you can't even buy in stores too. The EP cost is prohibitively expensive though.

Equipment breaks really quickly if the character is hit often. Unless you're willing to spend money on repairs (not a great idea), why not just kill your opponent quickly using skills? Most of the spell-casters are rubbish against physical attacks anyway.

Good luck using your strategy against the Mimic God and his 8 minions.
 

GaoCao

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Re: いせたん [RJ130644]

Not completely pointless if your character has no DEF...
My character barely has 400 DEF or MDEF and that's a death sentence in 35-40F. I focus on offense and AGI to just to quickly take out the other team, like you said, wasting money on repair and allowing equip to break during a run is a terrible idea. But sometimes thing go wrong and can't kill them quickly before they start killing me, this plan isn't useless when those moments happen.

The Mirror Shield has been the best equip so far that reflect Elec skills back and avoid my team being paralyzed in latest dungeon. And I take out group of surprise treasure chest, Mimic, in 2 turns using Infinite Slash skill from Magic Swordsman, counting on CRIT seems almost useless at this level.
 

yariel

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Re: いせたん [RJ130644]

Don't know what you're talking about since the true end is technically available even from 1.01 onwards. There is only one area which I have yet to reach in the game but it might be something I've overlooked rather than a deliberate design decision to block it off from players.

If you've got time to mess around with the script, why aren't you bothering playing/translating?
...
So ?
is there anyone ban the maker / author for making another ending / event / flag after the main game ending made ?
(I already know the main story already have the ending)
there's some game which add it at DLC, or update too ...
this apply western and eastern game ... (This is quite common in most updated game)
the "ending" for arc / NPC / other might be :
1. Just add a bit event / dialogue at middle of game or the ending without changing most of it
(the most simple one since it's only dialogue addition, but it might contain more info for story completion)
2. Only the story of NPC get the ending, the game still continue normally ...
(just like finishing arc or big sub quest)
3. Have addition different ending beside Main story ending ...
4. Etc, ... There's several other variation, but I forgot the detail ...

and you seriously don't know anything about translating do you ?
you keep talking like you already know it ...
to translate with RPG Maker VX Ace, sometimes I also NEED to see the Script and MAP ... *sheesh*
 
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Harleyquin13

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Re: いせたん [RJ130644]

Not completely pointless if your character has no DEF...
My character barely has 400 DEF or MDEF and that's a death sentence in 35-40F. I focus on offense and AGI to just to quickly take out the other team, like you said, wasting money on repair and allowing equip to break during a run is a terrible idea. But sometimes thing go wrong and can't kill them quickly before they start killing me, this plan isn't useless when those moments happen.

The Mirror Shield has been the best equip so far that reflect Elec skills back and avoid my team being paralyzed in latest dungeon. And I take out group of surprise treasure chest, Mimic, in 2 turns using Infinite Slash skill from Magic Swordsman, counting on CRIT seems almost useless at this level.
Big condition - AFTER level 30. You start meeting mimics from level 26 onwards. Using magic reflection you can beat groups of up to 8 mimics without relying on equipment or your companion. It's when the Mimic God (and the upgraded version) turns up that you need more skills.

You haven't met the Mimic God yet have you? There's no way you can beat THAT in 2 turns, even if your attack is 999. If you're stuck, 1.19 gives you the option of running away from the later Mimic chests since they are actually impossible to beat if you don't have the right skills.

I'm not sure what class you're using, but less than 600-700 DEF/MDF for 35-40 means you're really underpowered.
 
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Harleyquin13

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Re: いせたん [RJ130644]

...
So ?
is there anyone ban the maker / author for making another ending / event / flag after the main game ending made ?
(I already know the main story already have the ending)
there's some game which add it at DLC, or update too ...
this apply western and eastern game ... (This is quite common in most updated game)
the "ending" for arc / NPC / other might be :
1. Just add a bit event / dialogue at middle of game or the ending without changing most of it
(the most simple one since it's only dialogue addition, but it might contain more info for story completion)
2. Only the story of NPC get the ending, the game still continue normally ...
(just like finishing arc or big sub quest)
3. Have addition different ending beside Main story ending ...
4. Etc, ... There's several other variation, but I forgot the detail ...

and you seriously don't know anything about translating do you ?
you keep talking like you already know it ...
to translate with RPG Maker VX Ace, sometimes I also NEED to see the Script and MAP ... *sheesh*
SO? That's what YOU are assuming? You seriously didn't read the Changelog? You DON'T read a THING on his blog regarding endings. ALL of the NORMAL ENDINGS involving the CHARACTERS have ALREADY been installed, you just need to meet the conditions for them. So what if the script looks like it's unfinished, that's of no concern to you if you're NOT PLANNING on continuing.

No one's "banning" the developer from releasing new content, but as of now three of the NPCs have sub-classes and ALL of these are unlockable provided you went down the correct route. If you haven't already noticed with your godly skills at manipulating the game engine, at least 3 events/arcs were planned for the release version but got canned. Not that you would bother listening to me anyway on this point.

There has been ONE fix to a game-breaking error post 1.13 since there was a script which was added in properly to one of the events. I'm going to test if this problem affected the initial release version as well.

Knowing the techniques of messing around with the game engine DOESN'T give YOU any authority on translation when you can't read the script yourself without help from a machine.
 

Harleyquin13

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Re: いせたん [RJ130644]

The following is based on my own playthrough. I might have missed a few things so feel free to add. All of my walkthroughs so far are public backups of my own notes so I won't continue further since I've made this far and have yet to figure out all of the missing events post temple siege.

Temple siege
1. SO MANY of the following fights depend on your actions in events past. I'll try to give a description of alternatives but this will mainly follow the true route.
2. You start teamed-up with Shirou. Kotori is to the NE for some last minute shopping.
3. Move south and you'll encounter your first fight. Nothing major. Don't forget the holy knights are capable of reflecting magic.
4. At the east gate, you'll be called upon to help Iruda. Again nothing too difficult.
5. When you win, you have a chance to change sub-jobs by talking to Sasha. Choose carefully, since you don't get another opportunity until MUCH later. I suggest you make a separate save here before continuing.
6. When you're done, head south.
7. Again another fight against the holy knights. Nothing too special about rapier and axe-armed knights other than their higher health and fancier skills.
8. After you've won, there will be a short event and you'll receive a special staff which can be wielded by anyone who isn't a mage. It's nothing great but nice to have in your collection.
9. Throughout this time, your faith in Shirou should be increasing with battles won. This will be useful later on in the game.
10. There may or may not be a battle when you next move west. To trigger it, you need to have saved Rhyme back at the Zombie infestation arc AND beaten the ruffian group you met before entering the zombie-infested city.
11. Depending on your actions in the graveyard, the dialogue will be slightly different.
12. This is the first challenging fight. Unless you have faith in your regular attacks and your endurance, do what Rhyme says and defend yourself until the potion can take its effect.
13. The party itself is the typical frontline-backline combination you should be accustomed to by now. The black hoods are assassin type characters so feel free to use magic on them. The black cloak has damage reduction but nothing you can't handle.
14. Part two is nastier. Those warriors have huge HP but relatively no protection against magic. The powered-up black hood has stronger attacks compared to the regular version. Be careful of the poison and counter attacks and it shouldn't be too difficult.
15. At the front gate, you should see Nick, Para and a group of the city guard hold off the temple advance party. Once you've arrived to save them, the temple group focuses its attention on you.
16. The first group of 3 temple knights (frontline) and 2 assassins (backline) should be easy. Assassins don't like magic so feel free to hit them hard with your best spells.
17. The main group of soldiers, priests, healers and the spear-wielding holy knight again isn't too difficult. Use strong spells to wipe out the front line and then concentrate on the healers with physical attacks. The spear-wielding knight is the strongest variant of his class but beating him isn't all that different from his weaker brethren.
18. At the end of this battle, past actions determine what you can do next. If you're still on the good/true end route then you'll be informed that Para can still be saved provided you fix her broken item 零時迷子 by the end of the day.
19. The dialogue also reveals Para is running off and staying at Nick's house after this arc. If you do save her and keep her available as a companion, that's where you'll find her.
20. After the conversations, you SHOULD find that the way into the city via the main gate is blocked by Luigi, the death merchant (who has nice stuff for sale) and Zach. Luigi will likely only appear if you asked him to repair your broken watch earlier in the game. Considering how good you are now and the state of your equipment, keep the watch in your collection but don't use it.
21. Since you can't move to the west gate via the city, head west.
22. In the next map sector there will be 3 wandering knight mobs. They should either charge you straight away or run away from you depending on how strong you are. Either fight them or ignore them and head for the entrance to the slums.
23. After a short conversation, fight the mixed knight group. After the last battle with the spear knight, this lot shouldn't be hard at all.
24. The minute you enter the slums, you'll jump in to save one of the citizens. Nothing difficult. Once you're done, you are now free to roam around saving the various citizens from the numerous mobs.
25. All of the mobs will rush you on sight and you won't be able to escape. It shouldn't be an issue provided you keep an eye on your HP and MP and don't get too careless.
26. Like the zombie infestation arc, there will be civilian NPCs you can save from soldiers. There's one slightly to the east of the entrance. You should see a recurring pattern each time you try to save girls being raped by soldiers.
27. There's another one east of the thief girl. Both of them will be grateful to you later for saving them so do so.
28. Keep killing anything that rushes you and head west then north. Save the punk defending the girl and grab the special drink once they're gone.
29. North of the punk is another lot of soldiers violating a girl. You know the drill. Grab the item left behind in the container.
30. Now you can enter the gap through the containers on the east side. Take out the two mobs led by priestess sprites.
31. Cross the bridge and then head north. Just west of the slum inn you get another fight to save the witch and warrior NPCs normally located in the western inn of the city.
32. Once you save them, don't forget about the witch's offer regarding a new job. However if you're going for the true route, then it's very likely this job is closed to you. You can take her up on the offer on a New Game+.
33. Another event fight (follow your map). This is one of a series. For the first one, you get the jump on the mob so make full use of the free turn.
34. Unfortunately for the second one, the mob gets the jump on you. It shouldn't be too difficult if you can survive the first wave of stripping and raping attacks. In fact, if you have immunity or high resistance to these (preferably with highly upgraded school uniform as well), then the group is very easy.
35. The 3rd group is the usual lot of brutes and casters.
36. There's a short event which shows McRonald turning up at the slum entrance. If you want the true end, you MUST go back to the entrance to talk to him. As to why, well you are holding an item that needs urgent repair aren't you?
37. One side benefit of the conversation is a different thread the next time you meet McRonald at his house in the village.
38. If you dealt with McRonald, go all the way back to where you came from and move to the green square highlighted on your map. You'll be prompted to prepare yourself. Take the opportunity to use items, spells and make a save and then proceed.
39. It looks like the Doctor is holding his own well, but one on one against the high priest is pushing it. First thing to do is to get rid of the high priest's entourage.
40. After being made fun of by everyone in the surgery, you are plopped down the hole. Head towards the green square to your right.
41. That's not nice, you get ambushed AND your uniform takes durability damage. Still, it's just two of them so...
42. Back upstairs, it looks like the Doctor has nearly settled matters. When you team up, you get to take on the high priest.
43. The bad news is, no matter how much you've buffed Nana up to this point there is no way of beating the high priest at this point in time. You could cheat if you like, but it's absolutely impossible right now.
44. Mess around for a while but once the doctor dies you should use the self-destruct skill and end this quickly.
45. He's beatable on new game+ but the end result is still the same.
46. When you finally regain control, interact with the washbasin.
47. Once underground, flip the switch and head out to the exit
48. Note the dialogue about your old friend the black slime. You'll get the chance to even the score with it later.
49. After a long series of dialogue at the doctor's hideout, you get the beam sword. If you have this, you're still on track for the true end.
50. Once you regain control, enter the teleport circle.
51. You're now back at the teleport shop. After the conversation, head outside.
52. Again the event circumstances will differ depending on your past actions. If you're still on course for the true end, you'll hear Iruda is having trouble with the high priest.
53. If you're ok for the good end, it'll be the rest of the townsfolk vs. the high priest and you'll be told to meet up with Iruda (basically a slight dialogue difference, either way for both routes you need to meet Iruda up north).
54. After your early morning warmup, buy supplies and make repairs if you have to and then head north. You have another chance to change class by talking to Sasha.
55. When you meet with Iruda, past events will determine how he helps you. If you're on track for the good end, he'll stay in the background and repeatedly dispel the high priest's damage reduction barrier.
56. If you're on track for the true end, he joins your party AND he gains a sub-class. In exchange for losing his ability to use a shield, he can use magical items. You also get the beam sword AND the moonlight staff so don't forget to equip them.
57. Make your preparations and then proceed with the battle.
58. For the good end battle, it's merely a matter of using your strongest attacks against the high priest.
59. After the first fight, Nana will go activate her god-slayer move and remove the high priest's divine protection. For the 2nd round against him, you'll get help from the townsfolk. Beat him this time round and you'll end him for good. The closing dialogue will change depending on whether Para and the Doctor survived. Depending on how you acted, you will also qualify for the new 魔王 (demon king) class.
60. For the true end battle, Iruda is in your party so switch his AI appropriately. With the beam sword equipped the damage reduction barrier should not be a problem.
61. Appropriately, you learn a bit more about the mysterious beam sword you're using in the next dialogue.
62. You also get the stuffed toy for the next round. Plus Seria as well.
63. Unlike the good end route, it's just you and Iruda vs. the high priest with totally unreliable background help regarding healing and resurrection. He's got top-level magic so either dodge it all or raise your MDF to help you survive. Do something about his regeneration or the battle will be more difficult than it already is. Since this is the true end route, you'll have access to the revive spell if you levelled up the Miko class enough. You're going to need that as a failsafe.
64. For both the good and true end battles, if Rhyme survived and you have the apprentice thief class to begin with, he will graduate you to the full-fledged thief class.
65. If the doctor survived, he gets the sub-class "Mad Doc".
66. If you did the graveyard route correctly, Tobak also gets a sub-class "Sex Knight".
67. From here on, it's free-roam time with the goal of making it to the deepest stage of the labyrinth.
 
Last edited:

yariel

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Re: いせたん [RJ130644]

SO? That's what YOU are assuming? You seriously didn't read the Changelog? You DON'T read a THING on his blog regarding endings. ALL of the NORMAL ENDINGS involving the CHARACTERS have ALREADY been installed, you just need to meet the conditions for them. So what if the script looks like it's unfinished, that's of no concern to you if you're NOT PLANNING on continuing.

No one's "banning" the developer from releasing new content, but as of now three of the NPCs have sub-classes and ALL of these are unlockable provided you went down the correct route. If you haven't already noticed with your godly skills at manipulating the game engine, at least 3 events/arcs were planned for the release version but got canned. Not that you would bother listening to me anyway on this point.

There has been ONE fix to a game-breaking error post 1.13 since there was a script which was added in properly to one of the events. I'm going to test if this problem affected the initial release version as well.

Knowing the techniques of messing around with the game engine DOESN'T give YOU any authority on translation when you can't read the script yourself without help from a machine.
...
I already said in my previous post, I CAN'T ACCESS AUTHOR BLOG OR DLSITE !!!
so unless someone sent the update or at least copy paste Changelog, Info, or Updatelog here (OFTEN), how should I know ?
beside I also already tell in my past post, it's just by a chance / possibility, so it might get canceled (I already said all before, it's just by presuming, and I'm not absolutely sure about that) ...
And I also already find a lot of game which cancelling their previous plan of event, extra game function, sub quest cancelled, branch ending canceled, etc (like this one), that's why I said it as unsure matter ...

and who said I have authority for translation just because I know game engine ?
I never threaten other with my translation, and neither I demand something either (except material for translation it self if I don't have it yet), at past post Yugifan3 take interest, that's why I doubt if I should continue this or not (since I'm unofficially hand it to him), because it's impolite to take other translator project ... but since Yugifan3 don't seems take it or at least mention in here, I presume he don't want it or want it but taking break a bit ...

also another note, more than half translator in here KNOW about RPGMakerVX and Ace game engine, some even able to us MX and Wolf RPG (they mostly better than me in programming), so I don't feel any special in here ...
 

Harleyquin13

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Re: いせたん [RJ130644]

...
I already said in my previous post, I CAN'T ACCESS AUTHOR BLOG OR DLSITE !!!
so unless someone sent the update or at least copy paste Changelog, Info, or Updatelog here (OFTEN), how should I know ?
beside I also already tell in my past post, it's just by a chance / possibility, so it might get canceled (I already said all before, it's just by presuming, and I'm not absolutely sure about that) ...
And I also already find a lot of game which cancelling their previous plan of event, extra game function, sub quest cancelled, branch ending canceled, etc (like this one), that's why I said it as unsure matter ...

and who said I have authority for translation just because I know game engine ?
I never threaten other with my translation, and neither I demand something either (except material for translation it self if I don't have it yet), at past post Yugifan3 take interest, that's why I doubt if I should continue this or not (since I'm unofficially hand it to him), because it's impolite to take other translator project ... but since Yugifan3 don't seems take it or at least mention in here, I presume he don't want it or want it but taking break a bit ...

also another note, more than half translator in here KNOW about RPGMakerVX and Ace game engine, some even able to us MX and Wolf RPG (they mostly better than me in programming), so I don't feel any special in here ...
Read the Japanese text below yourself. Stop second-guessing the creator. Until I see something that resembles new content being released straight from the source, no point presuming anything.

I'm not going back again on the issue of your translations. For the last time, just because you know how to manipulate the game engine to change the text doesn't make you a translator when all you're doing is doing lots of copy-paste and half-baked editing based on output which a machine is providing.

2014/08/05 追記(Ver1.04)
ひとまずボス弱体化で妖精の森で
初期のサブクラスでも勝ちやすくなります。
また、その後の戦士戦も勝てるようになるかと思います。

不死者戦においても雑魚敵は全体的に弱体化し、
イベント戦での出現数や出現する敵を弱くしました。
ただ、運が悪ければポックリ逝くのは変わりません。
本日のところはこれで様子見をさせてください。

2014/08/06 追記(Ver1.05)
神殿騎士戦での「黒フード」、「黒装束」、「暗殺者」の
能力を弱体化。他、ボスの弱体化。
また、HPMAXの状態ではスリープやパラライズ等の
魔法は使用してこないように修正しました。
(ボスは忘れてました。申し訳ありません。)

2014/08/07 追記(Ver1.06)
神殿騎士戦でのボスも同様に修正。

また、風の封印球、水の封印球については
交換しないと設定が変わりません。(Ver1.04まで)
お手数ですが切り替えをお願いします。

2014/08/10 追記(Ver1.08)
引継ぎデータでレベルを引き継ぐと、
最初から職業が解放されてるんですが、
上級職の片方がもう一方の上級職を
未経験かどうかのチェックが入ってるので、
経験があると職業に就けないのに今気づきました。
未経験かどうかのチェックは外そうかと思います。orz

2014/08/11 追記(Ver1.09)
今回からアイテム引継ぎもできるようにしました。
ただ、持ってるアイテム数量によって
若干引き継ぎに時間が掛かります。

また、一部引き継げないアイテムがあります。
「手鏡」、「風見鳥の羽」、宿屋の鍵等、イベントで使うアイテム。
武器は、「黒の剣」、「白銀の剣」、「光の剣」、「水精の短剣」等。
防具は、「通学鞄」、「火避けの指輪」、「セリアウイング」等。

2014/08/11 追記(Ver1.10)
会話中のウェイトですが、切り替えできるようにしました。
ニューゲーム時に設定するか、職業ギルドでキャラ追加したので、
そちらに話しかけることで設定できます。
ウェイトを無効にするとエロゲではよくあるノーウェイトでページ端まで
一気に表示という状態になります。
ただし! 会話の入力待ちしないメッセージ中の場合はウェイトが効きます。
(一定時間メッセージを表示するため。)

2014/08/18 追記(Ver1.13)
聖のリボンの修正ですが、こちらも風の封印球の時と同様、
既に持っている場合は交換する必要があります。
城塞都市の東門の宿屋にキャラを追加したので、
そちらに装備外して話しかけてください。

2014/08/22 追記(Ver1.15)
長イベントの修正ですが、本来であればセリアを装備品として
持って無いとまずいイベントなんですが、フラグが入ってイベント起動できました。
大変申し訳ありません。
どう修正するか迷ったんですが、長イベントの起動条件はそのままに
エラー落ちする部分を修正しました。
(装備品として持って無い場合はセリアは空気な感じですが。)

2014/09/02 追記(Ver1.19)
ランダムダンジョンでは敵出現の総数を削りましたが、
それでも狭い部屋に集中する時は集中します。
逆に広い部屋にはさっぱりいない時もあります。
部屋の広さの4分の1くらいになるよう密集度は抑えました。
あと後半のミミックは逃げれるようにした。(ランダムダンジョンのみ。)
 

Froleytia

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Re: いせたん [RJ130644]

V 1.... 1.19... e.e!

Hey harlequin... can u pass it to us that V...

u seem quite like u have it if ur latest post are of any indication....

but man chill out yariel at least trys to traslate the game for us ..

and u are just ungraceful to him coz he is trying to guess somethings

that looks to him like a probable future content or something?

ugh....

Such unpoliteness

now i wonder why this world is so fucked up >_>

Still i apreciate the Walkthrough keep it up ! :D
 

Harleyquin13

Tentacle God
Joined
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Re: いせたん [RJ130644]

V 1.... 1.19... e.e!

Hey harlequin... can u pass it to us that V...

u seem quite like u have it if ur latest post are of any indication....

but man chill out yariel at least trys to traslate the game for us ..

and u are just ungraceful to him coz he is trying to guess somethings

that looks to him like a probable future content or something?

ugh....

Such unpoliteness

now i wonder why this world is so fucked up >_>

Still i apreciate the Walkthrough keep it up ! :D
What makes you think I have it?
It's the most recent available, that's all. I said nothing about actually having it.
Since you have a problem with my impoliteness, find someone else to do your walkthrough.

I've done a bit of digging, there should be a bug that is only fixed post 1.13 but the conditions for triggering the bug are quite obscure as to be not worth an upgrade (unless you want something done about the enemy layout in dungeons).
 

Arythazin

Demon Girl Pro
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Re: いせたん [RJ130644]

So apparently there is some sort of mini-quest chain where Zack is depressed after Para leaves the house. I beat Chainsaw (?) Para, did the water spirit stuff with doc, and I just was able to invite Zack to the party again. Thing is, I have no idea how to recruit Para anymore though, since it won't let me into Nick's house. Anyone know what to do?
 

GaoCao

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Re: いせたん [RJ130644]

something isn't right... I'm now forced to eat dinner with Ero Priest in Graveyard event since only one option shows up. I remember the choice of refusing him showed up before, so I either triggered a bug or am missing something this run.
 

Harleyquin13

Tentacle God
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Re: いせたん [RJ130644]

something isn't right... I'm now forced to eat dinner with Ero Priest in Graveyard event since only one option shows up. I remember the choice of refusing him showed up before, so I either triggered a bug or am missing something this run.
You missed something. During the choice of dialogue comment, you are told that the ero priest route is safe for your virginity PROVIDED you saw all of the events relating to Medea AND the priest. There are two of them and if you were jumping around during the first part it's very easy to have missed them.
 
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