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Froleytia

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Re: いせたん [RJ130644]

Running running running " oh lv 30... boss (the one blocking the lv 30 dungeon lvs) that one eyed tentacle thing....."

How the heck do i kill it i can managae to "almost" kill it....

But it always slips out a 1 shooting skill on me even with def buff he just uses another one shooting skill on me ... wth what do i need to do to beat it... im lv
40 and lv 30 magic girl @-@!
 

GaoCao

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Re: いせたん [RJ130644]

Running running running " oh lv 30... boss (the one blocking the lv 30 dungeon lvs) that one eyed tentacle thing....."
Go to town accessory store -> Green hair receptionist -> buy earring worth 50,000 Gold (above the 300k Gold green clover) -> Equip it to your companion -> set him to auto-guard mode

Now every damage that are done to you will be directed to your partner, one who holds the accessory. It helps if you also upgrade its features, and always have him on defensive mode.

Damage will not be directed toward your companion if he is immobilized by states such as confused, sleeping, paralyzed, or stunned (unsure about Charm and Freeze).

TIP - equip Police Chief and the Thief with one for each. After the boss, much larger trouble will come and you will have no time to prepare. Those two are the only ones that can help you.

Use Magic Swordman, train to around L.28 for L.5 Infinite Slash. It's very powerful skill for both aoe and single opponent, and very effective on this boss.

Lightning Bolt L.5, it strikes 3 random enemies 3 times (not very useful for aoe). But on single opponent, it will strikes him 9 times - very powerful depend on how you equip your character especially if you have high CRIT.
 

Harleyquin13

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Re: いせたん [RJ130644]

Fairy quest walkthrough (Copied and modified from #206):

1. Kill the warrior trying to sexually assault the orphanage girl. The conditions required to trigger this fight are as follows: As soon as you're released to roam around for four days, head westwards out of Iruda's house and past the orphanage. Once you make it to the main road, a scene will trigger with the heroine and the merchant conversing and talking about the trouble in the forest. You are then encouraged to go back to the village up north on day 5 (as of 1.05 and later). Doing so will trigger a short scene and the heroine will discover the warrior in question. When this condition is triggered, you are not allowed to leave the way you came in.
2. Prepare yourself with items and equipment and enter the forest.
3. Make your way to area 7, rescue your fairy friend.
4. You need to win the first two battles, when the horde of fairies arrive to take revenge you probably won't win. Win or lose, the merchant friend saves you and joins your party.
5. The big plant guarding the top of area 6 cannot be beaten at this point in time and shouldn't be attempted at all. Do what the fairy tells you and head for the teleport circle on the west end of area 3. (This is why the developer tells you to take notes when exploring the fairy forest, not that anyone with a translator bothered)
6. There'll be a scene when you get to the circle, now you can enter a new area and will need to battle a sub-boss before you can rest.
7. After getting past the unavoidable thorn bushes, repair your equipment and get ready to cross the passageway with flowers on both sides.
8. Sub-boss fight: This is hard but if you can cast magic it's doable. Take note that the fairy has a limited number of healing and support items she can extract from the merchant's bag of tricks so don't mess around and finish off the flowers quickly before you're overwhelmed.
9. Once you win, there'll be a fairly long scene moving the story along and telling you what to do next. Basically your next stop is to head north to the fairy cave. It's in area 14 (big waterfall)
10. From 1.06 onwards, area 10 (where the teleport hexagram is) has two additional characters. One is a merchant and the other allows you to change jobs.
11. Make your way to the waterfall by heading northwards after following the only route out of your safehouse.
12. There's a few bonus areas to help you level up, but you probably won't need them unless you're seriously outclassed.
13. There'll be a short dialogue when you get to the entrance to the waterfall and the giant scorpion breaks into the secret cave. You'll be prompted to prepare your character (I suggest a save at this point) before chasing after the scorpion.
14. Another sub-boss. The scorpion has the same weaknesses as the regular versions. The fairies will support you in the background but don't get too cocky. Your merchant friend can help you a lot in this fight if you give him the right equipment and select the right skills.
15. Beat the scorpion and you'll access the fairy merchants. Stock up on what you need and head westwards to find the fairy queen.
16. Before you enter the spot which triggers the battle, I suggest you save and prepare your equipment once more.
17. Fairy queen boss fight: She's hard. You'll get support from your friends in the background but it's less reliable than the previous scorpion fight. The only thing to watch out for is the fairy queen's exceedingly powerful meteor shower attack when she's injured enough (she'll say something along the lines of run away when you hurt her enough). As long as you survive that attack, the back-up from your allies should be sufficient to keep you alive and kill her before she kills you.
18. Win that battle and you've finished the fairy forest arc. Because you saved the fairy queen and Seria, they will help you later on in the storyline and the events which involve them are preserved.
19. For the dialogue choice with McRonald, it's highly advisable to choose the option which means no. It should be the second one.
 

GaoCao

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Re: いせたん [RJ130644]

Fairy quest

Magic skills you should have before entering the event:
L.5 Fireball - a group of 8 man-eater plants will attack you. Have this to wipe them out quickly.
L.5 Thunderbolt - very effective on Scorpion boss, can also paralyze it. You won't have to rely on your party or anyone else when fighting it.
L.5 Fire Arrow - effective on final boss, not very large damage but it deals Burning or Combustion state on the boss, which is helpful taking about some bit of its HP every turn.

Dialogue choice with McRonald - choosing first option will remove your 1,000,000 Gold dept for burning Iruda's house. This will lead you to second Dialogue choice during late night drinking.
second Dialogue (night with McRonald) - you lose virginity first option but gain access to Tool User subclass by the next day. Second option, save your virginity, but will cost you 10 reliability pts with McRonald and gain 20 pts with The Nun, no new sub-class but you can gain it after the Zombie event.
 

Harleyquin13

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Re: いせたん [RJ130644]

Fairy quest

Magic skills you should have before entering the event:
L.5 Fireball - a group of 8 man-eater plants will attack you. Have this to wipe them out quickly.
L.5 Thunderbolt - very effective on Scorpion boss, can also paralyze it. You won't have to rely on your party or anyone else when fighting it.
L.5 Fire Arrow - effective on final boss, not very large damage but it deals Burning or Combustion state on the boss, which is helpful taking about some bit of its HP every turn.

Dialogue choice with McRonald - choosing first option will remove your 1,000,000 Gold dept for burning Iruda's house. This will lead you to second Dialogue choice during late night drinking.
second Dialogue (night with McRonald) - you lose virginity first option but gain access to Tool User subclass by the next day. Second option, save your virginity, but will cost you 10 reliability pts with McRonald and gain 20 pts with The Nun, no new sub-class but you can gain it after the Zombie event.
You only need to accept McRonald's offer just to collect the scenes. Removing the debt also means you can't collect Iruda's scenes if you didn't know about it beforehand.

Practically all fire and lightning spells are useful for the fairy forest arc. At any rate you needed one of each or the ruffian would have been too difficult if you didn't grind beforehand.

Players had few chances to buy spell books in the original retail version. Even if they did, the lack of cash meant you couldn't buy all of the spells on offer before you had to catch the event.
 

Harleyquin13

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Re: いせたん [RJ130644]

Zombie infestation walkthrough
1. The first battle with the ruffian party is important for the storyline. If you skip it you miss out on some events later, on the flip side the party was hard on 1.01 even with magical assistance.
2. For starters, the 3 members bar the mage can be paralysed with lightning attacks. The mage doesn't like physical attacks, he doesn't hit all that hard so concentrate on incapacitating the warrior and the thief.
3. If you win this round, the next one is tougher. You REALLY need to keep the berserk warrior from taking a turn or you'll get hit too hard for the healing to save you.
4. Win both battles and you'll be able to proceed to the town.
5. The medic at the town gates heals you for free and removes any status ailments.
6. The first thing to do is head for the blacksmith. Win that battle and you can enter the shop for upgrades and repairs.
7. A tip: Full repair of equipment is FREE provided the cost is more than your current gold. This does not apply to repair of specific equipment.
8. Proceed to the first house close to where the zombie broke the crate. Kill the enemies there and talk to the girl in the bed to receive a holy dagger. With this you can now remove the undead trait from zombies making them easier to kill without having to resort to cross-attacks or holy magic.
9. Next stop is the armourer. Go through the crack in the wall and beat the zombies there.
10. From here head NW and enter the house on the left. Beat the 2 zombies indoors then head downstairs. Defeat the zombie trying to break into the cell.
11. From here (you should be killing random wandering zombies along the way along with the wisps) head for the bank. This used to be hard in 1.01 but is now much easier.
12. One of the crates should hold an anti-confusion charm. Pass that to Medea to make battles much easier. Otherwise max out the lightning branch of magic and hope you move first and paralyse the mobs with your lightning attacks.
13. Once you're done and the first map sector is clear, head north.
14. Save the couple immediately to your left. There'll be many more events like this where you can save people provided you're fast enough.
15. Clear the area then head for the adventurer's guild. It shouldn't be too hard but save prior to entry in case your luck is bad.
16. With the adventurer's guild safe, you can now change jobs and sell items. From here head west.
17. Save the sleeping man above your starting position then clean out every enemy in this area. Head west.
18. Your next goal is to head to the magic shop, cleaning out enemies along the way.
19. At the end of the fight, the heroine is hungry and the demonic stuffed toy occupies a permanent position on your head for the rest of this arc. Use the portable rations to stave off hunger and then continue. If you don't have rations, the medic at the front gate can remove the debuff for you.
20. There are two exits to the south for the magic shop map sector. The one on the left has a girl who can be healed, no harm in doing so. Once that's done, continue through the right-hand southern exit.
21. Your next stop is towards the slum entrance. The doctor's fight is full of skeletons but they shouldn't be too hard. If possible kill the ghosts firsts.
22. Immediately south of the doctor's position (slightly west of the police station) there is another person you can save. Kill the skeletons and then
interact with the hero to save him.
23. Just above and to the east of the police station, there is another timed fight to save an NPC.
24. To the south of the NPC, one of the houses has human soldiers attempting to rape a girl. You can save the girl by defeating the soldiers. Be careful as they're keen on stripping and raping you in combat. Like most humans, fire and lightning work well.
25. The police station has a series of long and tough fights. If you can't handle the first 3 waves, go level up in the infinitely respawning zombie house at the east gate. It's advisable to make a save before attempting the station.
26. The 4th fight is the sub-boss for this arc. The reaper is weak to fire attacks but is capable of reflecting magic. If you have fire-based weapons, you're in luck. Otherwise set Medea's AI to heal and slowly shave off the reaper's health. Fortunately the background help is reliable for damage though less so for healing and resurrection.
27. Once the police station is secure, you can access healing and a vendor here.
28. Your next stop is the jail. This is optional but if you don't do this you lose Rhyme which is not good for future job prospects and events.
29. Clean the jail up. Save Rhyme in the lower right corner.
30. Having picked up Rhyme, you'll deposit him at the bank as requested and then end up outside. Might as well take the opportunity to get some repairs done and some healing if necessary.
31. Now that the police station has been cleared, you can use a shortcut by heading west of the bank to a new area.
32. Whether you came east from the gate or west from the police station, the new area has one NPC to save and the teleport shop. Going inside sends you to a new infinitely respawning zombie house for levelling-up. There are two separate scenes at the shop but the result is the same.
33. Once you're happy with your skills and level, head north past the bridge and towards the church.
34. Kill the wandering enemies and then finish off the undead in front of the church. Once you're done, head west.
35. Looks like the soldiers guarding the graveyard paid with their lives but managed to block your entry using sandbags. Interact with the soldiers once and then talk to Priest Tobak once more.
36. After talking to the priest, you can now enter the graveyard by going round the right-hand side of the church and then west.
37. Having entered the middle section of the graveyard, you can head south for more loot and experience or head north to take on the boss.
38. There are two parts to this boss battle, the results of which affect the storyline later. If you lose to the 1st 3 warriors or the evil cleric after that, you will not be able to choose the sister apprentice class.
39. The warriors aren't difficult since you're basically told what they're weak to. Use their elemental weakness against them before their powerful melee attacks overwhelm you.
40. The evil cleric is like all other spellcasters: weak to physical attacks. Thump him hard with your strongest attacks and he'll go down quickly.
41. After a short intermission, you'll be paired with Shirou and sent to tackle the boss of the labyrinth's 10th level. Take the opportunity to get some repairs done and then head north.
42. After the last two boss battles, this monster's a joke to fight especially with backup from Iruda and Shirou. Finish him quickly and you'll get another semi-indefinite period of free time.
43. Regardless of how you finished the infestation arc, you are granted the right to switch to apprentice Knight. This class is worth it for the powerful
passive ability it provides at level 50.
44. In addition, you graduate to full-fledged adventurer class at the end of this arc. A lot of abilities here to pick up, most of them useful.
45. The dialogue after beating the guardian gives you a hint on who to ask for anti-freeze. It's either the mayor or the police chief.
46. More monologue/dialogue with the stuffed animal reveals who it is you talk to. If you saved Rhyme from the prison, odds are you get to talk to the mayor.
47. If you wish to avoid a dead-end, better listen to the stuffed toy when it ask you to bring him to the magic shop.
 

ElZenom

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Re: いせたん [RJ130644]

Zombie infestation walkthrough
1. The first battle with the ruffian party is important for the storyline. If you skip it you miss out on some events later, on the flip side the party was hard on 1.01 even with magical assistance.
2. For starters, the 3 members bar the mage can be paralysed with lightning attacks. The mage doesn't like physical attacks, he doesn't hit all that hard so concentrate on incapacitating the warrior and the thief.
3. If you win this round, the next one is tougher. You REALLY need to keep the berserk warrior from taking a turn or you'll get hit too hard for the healing to save you.
4. Win both battles and you'll be able to proceed to the town.
5. The medic at the town gates heals you for free and removes any status ailments.
6. The first thing to do is head for the blacksmith. Win that battle and you can enter the shop for upgrades and repairs.
7. A tip: Full repair of equipment is FREE provided the cost is more than your current gold. This does not apply to repair of specific equipment.
8. Proceed to the first house close to where the zombie broke the crate. Kill the enemies there and talk to the girl in the bed to receive a holy dagger. With this you can now remove the undead trait from zombies making them easier to kill without having to resort to cross-attacks or holy magic.
9. Next stop is the armourer. Go through the crack in the wall and beat the zombies there.
10. From here head NW and enter the house on the left. Beat the 2 zombies indoors then head downstairs. Defeat the zombie trying to break into the cell.
11. From here (you should be killing random wandering zombies along the way along with the wisps) head for the bank. This used to be hard in 1.01 but is now much easier.
12. One of the crates should hold an anti-confusion charm. Pass that to Medea to make battles much easier. Otherwise max out the lightning branch of magic and hope you move first and paralyse the mobs with your lightning attacks.
13. Once you're done and the first map sector is clear, head north.
14. Save the couple immediately to your left. There'll be many more events like this where you can save people provided you're fast enough.
15. Clear the area then head for the adventurer's guild. It shouldn't be too hard but save prior to entry in case your luck is bad.
16. With the adventurer's guild safe, you can now change jobs and sell items. From here head west.
17. Save the sleeping man above your starting position then clean out every enemy in this area. Head west.
18. Your next goal is to head to the magic shop, cleaning out enemies along the way.
19. At the end of the fight, the heroine is hungry and the demonic stuffed toy occupies a permanent position on your head for the rest of this arc. Use the portable rations to stave off hunger and then continue. If you don't have rations, the medic at the front gate can remove the debuff for you.
20. There are two exits to the south for the magic shop map sector. The one on the left has a girl who can be healed, no harm in doing so. Once that's done, continue through the right-hand southern exit.
21. Your next stop is towards the slum entrance. The doctor's fight is full of skeletons but they shouldn't be too hard. If possible kill the ghosts firsts.
22. Immediately south of the doctor's position (slightly west of the police station) there is another person you can save. Kill the skeletons and then
interact with the hero to save him.
23. Just above and to the east of the police station, there is another timed fight to save an NPC.
24. To the south of the NPC, one of the houses has human soldiers attempting to rape a girl. You can save the girl by defeating the soldiers. Be careful as they're keen on stripping and raping you in combat. Like most humans, fire and lightning work well.
25. The police station has a series of long and tough fights. If you can't handle the first 3 waves, go level up in the infinitely respawning zombie house at the east gate. It's advisable to make a save before attempting the station.
26. The 4th fight is the sub-boss for this arc. The reaper is weak to fire attacks but is capable of reflecting magic. If you have fire-based weapons, you're in luck. Otherwise set Medea's AI to heal and slowly shave off the reaper's health. Fortunately the background help is reliable for damage though less so for healing and resurrection.
27. Once the police station is secure, you can access healing and a vendor here.
28. Your next stop is the jail. This is optional but if you don't do this you lose Rhyme which is not good for future job prospects and events.
29. Clean the jail up. Save Rhyme in the lower right corner.
30. Having picked up Rhyme, you'll deposit him at the bank as requested and then end up outside. Might as well take the opportunity to get some repairs done and some healing if necessary.
31. Now that the police station has been cleared, you can use a shortcut by heading west of the bank to a new area.
32. Whether you came east from the gate or west from the police station, the new area has one NPC to save and the teleport shop. Going inside sends you to a new infinitely respawning zombie house for levelling-up. There are two separate scenes at the shop but the result is the same.
33. Once you're happy with your skills and level, head north past the bridge and towards the church.
34. Kill the wandering enemies and then finish off the undead in front of the church. Once you're done, head west.
35. Looks like the soldiers guarding the graveyard paid with their lives but managed to block your entry using sandbags. Interact with the soldiers once and then talk to Priest Tobak once more.
36. After talking to the priest, you can now enter the graveyard by going round the right-hand side of the church and then west.
37. Having entered the middle section of the graveyard, you can head south for more loot and experience or head north to take on the boss.
38. There are two parts to this boss battle, the results of which affect the storyline later. If you lose to the 1st 3 warriors or the evil cleric after that, you will not be able to choose the sister apprentice class.
39. The warriors aren't difficult since you're basically told what they're weak to. Use their elemental weakness against them before their powerful melee attacks overwhelm you.
40. The evil cleric is like all other spellcasters: weak to physical attacks. Thump him hard with your strongest attacks and he'll go down quickly.
41. After a short intermission, you'll be paired with Shirou and sent to tackle the boss of the labyrinth's 10th level. Take the opportunity to get some repairs done and then head north.
42. After the last two boss battles, this monster's a joke to fight especially with backup from Iruda and Shirou. Finish him quickly and you'll get another semi-indefinite period of free time.
43. Regardless of how you finished the infestation arc, you are granted the right to switch to apprentice Knight. This class is worth it for the powerful
passive ability it provides at level 50.
44. In addition, you graduate to full-fledged adventurer class at the end of this arc. A lot of abilities here to pick up, most of them useful.
45. The dialogue after beating the guardian gives you a hint on who to ask for anti-freeze. It's either the mayor or the police chief.
46. More monologue/dialogue with the stuffed animal reveals who it is you talk to. If you saved Rhyme from the prison, odds are you get to talk to the mayor.
47. If you wish to avoid a dead-end, better listen to the stuffed toy when it ask you to bring him to the magic shop.
Respect to you Haleyquin for writing out the walk through for the game. Been messing around for hours trying to figure out the way of life
 
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GaoCao

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Re: いせたん [RJ130644]

Questions: How or when do you unlock Priestess subclass?
How do you move around Graveyard Dungeon, everywhere I go is a dead end?
 

yariel

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Re: いせたん [RJ130644]

Questions: How or when do you unlock Priestess subclass?
How do you move around Graveyard Dungeon, everywhere I go is a dead end?
...
You need to finish Graveyard dungeon first, after that, if MC still virgin, the Priestess will get unlocked ...

You need to trigger certain event ...
if you just jump around, the flag won't trigger ...
(try to goes from start and WALK without jumping)

also try to to get Gomba III back (the cat which usually sit at your head)

There's "death flag" in this dungeon ... (when 4 switch event)
1. Choose Medifa (Nun)
Toppaku (Male Priest) will gone because white succubus rob his innocence ...
2. Choose Toppaku (Male Priest)
Medifa will be gone, since she is being left with ero priest ...
3. Choose with Ero priest
- This will be VERY hard, you will be fighting ALONE until the end
- You might lose virginity if you don't select "correctly" at Dark Succubus home ...
1st selection
a. Eat together
Get drug by food and get raped by ero priest
b. Refuse
You whack ero priest and fight Dark Succubus
2nd selection
a. Eat the food
MC will get horny and masturbating a lot, also she get naked and you must finish the dungeon without body armor
b. Don't eat.
MC will continue through the dungeon

The dialogue for 3rd path is quite unique and you will see the true nature of Gomba ... that cat actually ... well, have translation and see it for yourself ...
It would be better to choose Toppaku if you still weak and want Witch route (collect his semen), 3rd choice only if you are quite powerful or in NG+ ...

BTW, the Grimreaper from Police office at Zombie Siege also appear ...
(and will appear often as random enemy)
have VERY RARE drop, but very useful too ...
1. Amulet of Reaper (Resist a good sum of Drain, Holy, Dark, and Fear)
2. Good and Bad Luck Amulet (probably drop chance only 1% or something)
This amulet make you VERY VULNERABLE to all bad stat, including critical (enemy will give critical more often to you) ... HOWEVER, this amulet will TRIPLE (Gold Drop, Item Rate Drop, EXP, JEXP) ... not to mention this amulet effect is STACKABLE ...
if you have 4 of it, then you will get rolling with Item and can easily gather tons of money, powerful stuff, etc not to mention easily Level sub job and your own level too (including leveling NPC in very fast way) ... the catch ? the bad effect is stack too, so if powerful enemy cast Paralyze or sleep or any bad stat , it will be instant GO to you ...
 
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ElZenom

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Re: いせたん [RJ130644]

I was wondering, what skills did you guys choose at the start? I went with hp detector because I really want to know how much is left. I regret not taking 2x exp a bit though...
 

GaoCao

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Re: いせたん [RJ130644]

That means I have to rewind 10 hours of game-play since I have already finished the Siege and killed one Golem in 40F Laby.

There's another amulet that 3x Gold, drop, exp without making you vulnerable. In fact, it adds few other nice bonus.

After 35F Boss, a girl will come a challenge you, I got one from defeating her, and another from monsters in 36F, very rare even for 5.5x Drop Rate.

NOTE: this girl can nullified all skills damage, magic or physical, has regeneration, and is annoyingly good at dodging.
I used the sword with Absorb element and normal hit killed her. The sword is sold in store for 100k and available after 30F Boss. It can also be dropped through Succubus in Ice Castle Hut, one of her rarest drop.
No penalty in losing to her, but for that amulet and sake of winning.
 

Harleyquin13

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Re: いせたん [RJ130644]

I was wondering, what skills did you guys choose at the start? I went with hp detector because I really want to know how much is left. I regret not taking 2x exp a bit though...
Technically the author is right when he says all skills in the list can be learnt over the game, however there is one skill in that list which is more or less locked if you're going for the true-end (節約思考) and it's very useful since all mana-dependent abilities are now reduced by half.

2x exp can be overcome provided you buy the 努力のはちかね in town.
 
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yariel

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Re: いせたん [RJ130644]

...
hmm, I notice something ...
NG+ will bring few trait from older version even if you bring it to latest version ...
(mainly default stat, skill at each Sub Job including NPC, and few default equipment)
this means if you want to get ALL full trait from latest version, you need to have NILL New game from start at latest version ...
I was wondering, what skills did you guys choose at the start? I went with hp detector because I really want to know how much is left. I regret not taking 2x exp a bit though...
...
there's some Equipment which multiple your EXP ...
I overstack it and equip it ...
the EXP I obtain become 8x per fight which makes my MC become Lv 99 before I fight 30F boss (this also INCREASED more if you bring NPC with "Hard Worker" Passive Skill, it will give 2x EXP too) ... and that 2x EXP trait become quite useless if you already maxed your level ... better take something which half MP Cost ... (latter the cost of magic is quite insane in this game)
That means I have to rewind 10 hours of game-play since I have already finished the Siege and killed one Golem in 40F Laby.

There's another amulet that 3x Gold, drop, exp without making you vulnerable. In fact, it adds few other nice bonus.

After 35F Boss, a girl will come a challenge you, I got one from defeating her, and another from monsters in 36F, very rare even for 5.5x Drop Rate.

NOTE: this girl can nullified all skills damage, magic or physical, has regeneration, and is annoyingly good at dodging.
I used the sword with Absorb element and normal hit killed her. The sword is sold in store for 100k and available after 30F Boss. It can also be dropped through Succubus in Ice Castle Hut, one of her rarest drop.
No penalty in losing to her, but for that amulet and sake of winning.
...
I have save before Church Siege, Medifa, Toppaku is alive, Gomba flag triggered (from Graveyard Dungeon), Fairy Forest arc triggered, and already save and beat 3 bandit before Zombie Siege, also already defeat EVERYTHING at Zombie Siege (saving Thief too) ... also have several Good and Bad Luck Amulet (only to hunt item, already have a lot NPC with high level ... if you want, just say it ...

I know the positive amulet too, but I don't know which enemy drop it ...
can you tell me which one is it ? (also the effect of multiplication item drop also increased if you use Greed Crystal, it will affect item from from the enemy which target by it)

BTW, Lv 5 Magic and Skill will always hit enemy ...
(exception for several thing which give enemy 100% avoidance)
 
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ElZenom

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Re: いせたん [RJ130644]

Technically the author is right when he says all skills in the list can be learnt over the game, however there is one skill in that list which is more or less locked if you're going for the true-end (節約思考) and it's very useful since all mana-dependent abilities are now reduced by half.

2x exp can be overcome provided you buy the 努力のはちかね in town.

...
hmm, I notice something ...
NG+ will bring few trait from older version even if you bring it to latest version ...
(mainly default stat, skill at each Sub Job including NPC, and few default equipment)
this means if you want to get ALL full trait from latest version, you need to have NILL New game from start at latest version ...

...
there's some Equipment which multiple your EXP ...
I overstack it and equip it ...
the EXP I obtain become 8x per fight which makes my MC become Lv 99 before I fight 30F boss (this also INCREASED more if you bring NPC with "Hard Worker" Passive Skill, it will give 2x EXP too) ... and that 2x EXP trait become quite useless if you already maxed your level ... better take something which half MP Cost ... (latter the cost of magic is quite insane in this game)

...
I have save before Church Siege, Medifa, Toppaku is alive, Gomba flag triggered (from Graveyard Dungeon), Fairy Forest arc triggered, and already save and beat 3 bandit before Zombie Siege, also already defeat EVERYTHING at Zombie Siege (saving Thief too) ... also have several Good and Bad Luck Amulet (only to hunt item, already have a lot NPC with high level ... if you want, just say it ...

I know the positive amulet too, but I don't know which enemy drop it ...
can you tell me which one is it ? (also the effect of multiplication item drop also increased if you use Greed Crystal, it will affect item from from the enemy which target by it)

BTW, Lv 5 Magic and Skill will always hit enemy ...
(exception for several thing which give enemy 100% avoidance)
Bummer...should have known that there's item that can increase exp...and can get most of the skills in game. Welp...I'm not restarting just for that, I can still detect hp to see how much more I need to cry before the boss die.
 

Harleyquin13

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Re: いせたん [RJ130644]

Bummer...should have known that there's item that can increase exp...and can get most of the skills in game. Welp...I'm not restarting just for that, I can still detect hp to see how much more I need to cry before the boss die.
You don't even need that ability since one of the classes gives you the same HP viewing ability with enough levels.

To be honest, I've beaten the final boss without relying on the half-MP discount ability since there's an ability you can learn which halves the cost of your MP abilities for 6 turns. Making use of that helps.

That stupid stuffed animal and his graveyard event was one thing I missed and didn't bother reloading to try again. I'm close enough anyway right now on a New Game+ so I'll look harder this time round.
 

Beatru

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Re: いせたん [RJ130644]

Nyaa Torrents has been down for awhile. Would anyone be willing to upload this game to Mega?
 

yariel

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Re: いせたん [RJ130644]

...
hmm, some NPC have upgrade in their Job ...
I wonder how to trigger Doctor to Mad Doctor ...
You don't even need that ability since one of the classes gives you the same HP viewing ability with enough levels.

To be honest, I've beaten the final boss without relying on the half-MP discount ability since there's an ability you can learn which halves the cost of your MP abilities for 6 turns. Making use of that helps.

That stupid stuffed animal and his graveyard event was one thing I missed and didn't bother reloading to try again. I'm close enough anyway right now on a New Game+ so I'll look harder this time round.
...
the class is Thief I think, also NPC Thief have this too ...
that Half MP ability is good, but in the intense fight against super enemy I feels kinda wasted a turn ...
(well, buying Elixir fix it too I guess)

Gomba (the cat) have at least 2 - 4 flag of it's own ... or her own ?
this affect the ending and few event too up to certain extend ...
(kinda funny MC talk to her humanoid form and ignoring the boss enemy, which obviously piss him off) :p
Even I already trigger her major flag at Graveyard Dungeon, it feels like I'm still missing one or two of it ...

Need a really complete walkthru for each arc and event ...
Like Para with her death flag, finding her boyfriend, etc ...
or The Thief sub event, flag and job, etc, etc ...
(also some NPC have arc and sub quest too, tough only few of it available for now, it seems the author is building several event with patch)
Bummer...should have known that there's item that can increase exp...and can get most of the skills in game. Welp...I'm not restarting just for that, I can still detect hp to see how much more I need to cry before the boss die.
...
I actually don't want to overload Magic ...
it will makes the game lags when accessing it ...
but yeah, most skill, magic, ability is obtainable in this game ...
 

Harleyquin13

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Re: いせたん [RJ130644]

Free time + labyrinth levels 1-20
1. Available companions expanded. You can now select Shirou, Rhyme, Tobak, Medea, Iruda, Zach, Para, the Police Chief, Doctor and McRonald.
2. There are three more apprentice classes you can obtain provided you meet the conditions.
3. For Magical girl, you need to have apprentice magical girl class to a certain level. Simply visit the magic shop in the daytime to trigger the event. Whether you beat Para or not is irrelevant, however she drops a special drink as part of her loot table so try your best to beat her.
4. For Apprentice Spellsword, visit the doctor in his slum surgery when he's not seeing patients. His surgery opens at 9am and it's completely random whether he has a queue of people in his surgery when you enter. If it's empty, talk to him and after a long chat he will allow you to register as an apprentice spellsword. He's also available to tag along when he's not seeing patients.
5. For apprentice thief, visit the bank from 10am onwards. Talk to the maid with the laundry in the lobby then head upstairs towards the servants quarters. Once inside you'll trigger a long series of events which at the end will give you quite a bit of cash. Go to the quarters again and talk to Rhyme once. Leave and talk to him again and you'll be able to get him to join you on your dungeon explorations. When he's with you, visit the adventurer's guild and the event will allow you to register yourself as an apprentice thief.
6. There is an item that when equipped in one of your two special items slots allows you to jump over holes/gaps of one tile. However you need to beat the Garuda monster which can cast high-level magic and has a powerful defence-ignoring mass attack which deals thousands of damage.
7. To get to the bird, head south from the orphanage (the map with the white-haired girl on the left) until you see a hole in one of the maps. Previously there was something blocking your path from accessing this hole. Go inside and follow the path all the way to the end. You should see a monster in a circle with a metal chest behind it. Beat the Garuda and you'll be given instructions on how to use the jump item.
8. The bird is weak to fire, so raise your dodge, luck and magic attack stats as high as you can. You need at the minimum firewall (preferably flamewall) and lots of mana as well. The bird can be immolated and silenced but you cannot stop the great claw attack short of dodging all the hits.
9. The earlier you get the jump item the better, since you will need to use it from level 20 of the labyrinth onwards.
10. You could technically have done this earlier but if you didn't, the well south of the magic shop is actually a sewer entrance to the mayor's mansion. Inside there's one chest which is locked for now and crazed bats. The bats drop the vampire mantle on occasion which is easily one of the best cloaks you can use at this point in the game.
11. Labyrinth levels 1-10 offer the same monsters that you've seen in the past. You should still go through the labyrinth once since some of the treasure chests contain useful items like repair stones and stat boost items.
12. Labyrinth 11-20 can only be done after you've obtained anti-freeze, either through the mayor or the police chief. Better items and practically all of the monsters are vulnerable to fire in some way.
13. Level 20 (just before the rest area) has 2 exits. The one on the bottom right leads to the ice palace.
14. The ice palace has one item which will prove useful for the level 20 boss (efreet). When you enter (likely with Rhyme), the couple at the front will tell you about the dangerous monster that seduces males. Walk past them and head straight for the centre gate. Whilst there, make a separate save and then enter.
15. After a short event, Rhyme disappears and the clock is frozen. Explore the area and grab all of the treasure chests you can.
16. There's one passageway that's blocked by snowmen and ice blocks. Ignore that for while. Go back outside and talk to the woman again. Talk to her once more after that to get free healing.
17. Now to get Rhyme back. Instead of the centre gate you passed through at the beginning, the one to the right (where there was a snowball blocking the way) is now accessible.
18. Go inside and loot everything. Eventually you'll find yourself at a hut. Go inside and fight the succubus. As hinted by the couple, she has powerful dark magic and frequently hits you with an aphrodisiac. If you beat her, you'll get a brief dialogue choice (virgins should see 4 choices of the same thing). Choose any of them and you'll spend the night at the house.
19. In the morning, you'll wake up and Rhyme will rejoin your party (you lost 10 trust points with him after the dialogue, but that's not a problem). Don't
forget to collect the darkness and regeneration crystal ball items at the spot where the succubus was first beaten. If you want, you can farm the succubus again for loot. She drops the Dark Lance magic book rarely which is a spell you can learn and which sells for a fair amount.
20. At this point, you can take on the level 20 boss. You need to do enough damage to overcome his 8000 HP regeneration and beat him quickly before the powerful fire spells he uses finish you off. If you use magic, level up enough to learn tidal wave level 5 and spam that for victory. If your magic isn't up to scratch, equip the regeneration crystal ball and hit the efreet a couple of times to seal his regeneration. At the start of the fight, YOU won't regenerate either so speed is key. For companions, either of the two magicians can help provided you were selective with their spell development. Otherwise Tobak with his healing spells is also a safe choice.
21. If you really need a good place to level up before taking on the efreet, the forest stage where you beat the fairy queen is your best bet. The 4 sparkly flowers are venus fly traps and Rafflesia of varying strengths which are worth tons of experience and drop good loot. The fallen Rafflesia in particular drops the Fairy Mantle and other high-level items on occasion, however you need at a minimum firewall level 5 to survive.
22. After you've beaten the efreet, you discover you cannot enter labyrinth level 21 since it's too hot. You need to revisit the ice palace and use the efreet's fire crystal to melt the snowmen that were previously blocking your way to the passageway. While you're at it, melt any and all snowmen you see since there's a high chance they will reveal a chest with special drinks and other nice loot.
23. Once you've cleared the path and made it all the way to the end, there will be a short event with the ice queen. As she says, you must beat her to claim the fire-proof item she carries if you want to proceed through the labyrinth.
24. If you've made it this far, the ice queen shouldn't be a problem. You'll be told to save and prepare your characters since there's another event fight coming up.
25. Finishing off the advance party from the holy church should not be difficult, beware the spellcasters who can reflect spells and beat the rest either with magic or brute force.
26. After you're done, the dialogue informs you that you can now take on the graveyard dungeon. You're also advised to settle this problem before the Holy Temple attacks the town with full force.
 
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Harleyquin13

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Re: いせたん [RJ130644]

...

(also some NPC have arc and sub quest too, tough only few of it available for now, it seems the author is building several event with patch)
Where are you getting this information from? If you're guessing based on your machine translation of the blog page, then you need a better translator.

Lots of players have already made it to the true end and this was 2-3 weeks ago when the game was still being updated to fix gameplay problems. The patch log does not reveal any new content being introduced in terms of plot.
 

yariel

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Re: いせたん [RJ130644]

Where are you getting this information from? If you're guessing based on your machine translation of the blog page, then you need a better translator.

Lots of players have already made it to the true end and this was 2-3 weeks ago when the game was still being updated to fix gameplay problems. The patch log does not reveal any new content being introduced in terms of plot.
...
when I check the script for flag, event and map in the game, some still unfinished, yet a bit of it it seems triggered / progressed in 1.13 ...

the progress is very few tough (and almost all can't be used with normal gameplay), so I presume the author seems focus a lot more in fixing gameplay first before expanding the game ... (tough if the using script / map / event actually break the gameplay, they might cancel it instead ...)

few games also like that, have pregnancy item, but no pregnancy yet in the current game ...
latter eventually the item is gone and no preg at the game at all ...
 
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