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ACT [Kaijo] Nagai Yamiji - NOW ONLY $4.99


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Kajio

Kajio

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Re: Nagai Yamiji

Ah, thanks. I went up there, but I guess I missed it.

I think I'll buy the game because of how helpful you are :)
Oh well, thank you, you're too kinda :)
 

Niv

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Re: Nagai Yamiji

How are the sales going? It would be awesome if we can somehow follow the sales number and share the excitement of seeing you go full time on game dev.
 
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Kajio

Kajio

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Re: Nagai Yamiji

How are the sales going? It would be awesome if we can somehow follow the sales number and share the excitement of seeing you go full time on game dev.
Currently just a couple sales short of 100 :) I don't know if there's any way for me to have a counter that anyone can see (other than when DLSite goes up, it'll have a DL count).
 

Nyanimu90

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Re: Nagai Yamiji

So after a few weeks of afk-ness. I return here and see that you're finished with the game. I saw something about Dlsite. Is the game available there yet cause Paypal is pretty wonky for me. I ask this because I want you to have my money!
LOL.
 
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Kajio

Kajio

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Re: Nagai Yamiji

So after a few weeks of afk-ness. I return here and see that you're finished with the game. I saw something about Dlsite. Is the game available there yet cause Paypal is pretty wonky for me. I ask this because I want you to have my money!
LOL.
It should be available in the coming few days :) I'm glad you're eager to purchase :D
 

blackshot19

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Re: Nagai Yamiji

Can anyone provide a cg file? I can only get boss cgs but not the others - -
 

blackshot19

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Re: Nagai Yamiji

By the way, I found that little guy in the corner, and I was just curious as to if he did anything or if he could be woken up :D
 
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Kajio

Kajio

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Re: Nagai Yamiji

Can anyone provide a cg file? I can only get boss cgs but not the others - -
You are supposed to unlock the others when you are defeated by common enemies. Is that not happening for you?
By the way, I found that little guy in the corner, and I was just curious as to if he did anything or if he could be woken up :D
Haha, congrats that's one of three hidden things like that in the game :p
 

Djinbu

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Re: Nagai Yamiji

Bought the game and enjoyed what I could play of it; however wall-jumping is too complicated for me without a controller, which I can't use for this. I understand how damn hard it is to program wall jumping - I really do, so I can't bitch too much since the game only cost me six dollars and it appears to be your first game.

The art is subpar, but I also understand that this was more a creative process for you than it was an artistic attempt at drawing and coloring. Hopefully this is successful enough for you to obtain enough encouragement to study drawing or hire an artist for the next game.

I really didn't like the fisticuffs combat - it was hard to stay up-close and keep pummelling, but from my small programming attempt at a game similar, I understand how much of a dick it was to program the collision detection.

The RPG elements felt uninspired, but I feel this is simply because you either didn't want it to be too big a part of the game or you just didn't want to be bothered with rounding it out a bit, which I cannot blame you if this was just a learning experience.

From what I've played, it seemed like a pretty good first game. I just recommend that - in the future - you work on fixing some of the controls - specifically wall jumping, and perhaps work on your artistry a little more. Perhaps a little story would be nice as well.
 
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Kajio

Kajio

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Re: Nagai Yamiji

Sorry the wall jumping is too complicated for ya, it does take quite some getting used to.

More likely for the art would be that I'll be able to take more time on making it, thus improving the quality that way. The CGs were also my first ever attempt at digital art that wasn't pixel art, so I've definitely got room for improvement there.

This was my first game, and I definitely learned a lot while making it (as well as from the feedback I've been receiving) so I hope that my next game is considerably better. I also hope that this game does well enough that I can take my time and round everything out better :p

Glad you enjoyed the game for what it was though :)
 

turbotoucher

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Re: Nagai Yamiji

Ok i haven't even gotten to the first boss, what do you do after you get the two black stone?
 
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Kajio

Kajio

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Re: Nagai Yamiji

Ok i haven't even gotten to the first boss, what do you do after you get the two black stone?
You go into the room past the save shrine and the two stones summon the first boss. The path is between the two paths to get the stones, and to the right
 

krisslanza

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Re: Nagai Yamiji

Been tinkering with the demo a bit, not too bad. The voices even when maxed out feel a bit too quiet though I still feel. But the voicing isn't too bad, it's nice to actually hear a voice I can understand for a change, hahaha...

The protagonist is sure taking this whole "falling into a pit, now zombies, dogs, slimes, and grey-skinned cultists are all trying to rape me" thing pretty casually though.
 

dijitz

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Re: Nagai Yamiji

So first I gotta say that the game has still continued being awesome. However, I found out the hard way that my fist of fury character cannot beat the spider boss without leveling some more so I took a break and made a mage caster upon which I saw the intro and haha that must suck just falling down a random hole like that.

I have run into a wall glitch though. Starting from save point 10 when you get to the part with the three bee's, minotaur, laser, splitting laser, gear, and rotating platform which you use to wall jump into the upper area, it turns out that if you jump to the left wall you will break through and basically walk on the "roof" of other areas and move about different areas by walking off screen until you come to save point 11. Moving about in different ways with this glitch eventually brought me save point 12 completely passing the spider boss (the boss wall is still up though.)

I'm assuming that the next room from the bee, minotaur laser combo was suppose to be the room with the two green aura protected imps correct. Well when I was trying to back track from save point 11 back to 10 when I dropped to enter the bee, minotaur laser combo room it glitched me to on top of a ceiling again. Unfortunately I allowed curiosity to get the better of me and picked up the white magic and accidentally saved I'm not sure which value to change to make it come back and get it legitimately.

The protagonist is sure taking this whole "falling into a pit, now zombies, dogs, slimes, and grey-skinned cultists are all trying to rape me" thing pretty casually though.
This is in everyday life of a school hentai school girl haha.

Also, one more thing how much health does spider boss actually have that thing is just a beast? Currently I'm using the white magic to my advantage to destroy all the spawned spiders and leveled up almost 3 times from it and I have still not killed it yet. Nightmare mode btw. V1.02 I will destroy this thing and I even got my magic maxed out.
 
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SerpentKenji

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Re: Nagai Yamiji

You are supposed to unlock the others when you are defeated by common enemies. Is that not happening for you?


Haha, congrats that's one of three hidden things like that in the game :p
I seem to be having that issue too - I just seem to get generic CGs of the girl regardless of what defeats me - still I've already purchased the game though for the fun gameplay and the sex animations.
 

dijitz

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Re: Nagai Yamiji

Finally beat that damn spider nintendo hard mode v1.02 and got a video recording of it too. Started at lvl 19 ended with level 24. Man that was an ordeal even with the white/beam magic. Took 2 hours...
 

73mp44

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Re: Nagai Yamiji

I would like to state that everything I wrote here about the game is strictly my opinion and based on my experiences of the game.

After laboring away for five hours, I've finally beaten the game. And I never want to play it again. I'll get straight to the point, the level design was what killed the game. To be specific, the static shooter enemy killed the game. The placement, rate of fire, and the sheer number of those little buggers made the game so frustrating up to the point where it made you want to punch out your monitor and slit your wrist with the shards. Now, I'm all up for challenging platformers and all, I feel that this game does not fall into that category. The controls were decent, and wall jumping wasn't particularly hard (it took some time to master, but you could pick it up pretty quick). However when there is a static shooter everywhere where you have to climb using wall jump, it's more luck then skill(the fact that once you roll after jumping you can't change the speed and direction does not help). Horizontal movement was fine, it was challenging but nothing too frustrating. Vertical movement on the other hand, was a train wreck. Every ledge you had to climb, every pit you had to fall, it was riddled with static shooters which it's soul purpose was to make you fall(some parts of the level it felt like I was playing Touhou on lunatic. The last boss sure felt like it). And I haven't even mentioned the part where towards the end where your screen completely blacks out. PERMANENTLY. Yep, the game leaves you blind for the entirety of that chunk of level. I don't know if this was intentional or a bug, but you had to climb your way up dodging all those static shooters with your one way wall jump roll. In the dark, completely blind. The saving grace is that you can lit up the level by firing your lasers. For about 0.5 SECONDS. I had to literally memorize the level, location/timing of the shooters and the closing leaf platforms to climb back up. Out of the 5 hours of playing time, the last 1/4th took two hours. The thing is, I really liked the rest of the game. The H-content was good, music was good, sound was good, controls were decent for the most part, the price was fair, and it had voices to boot. However that one negative aspect makes the game so overwhelmingly frustrating and stressful it dwarfs all the positive aspects of the game.
 

Larcx

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Re: Nagai Yamiji

The game was great

Except for being to dark
Kinda remembering me to Knyt Underground
 

Djinbu

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Re: Nagai Yamiji

Sorry the wall jumping is too complicated for ya, it does take quite some getting used to.

More likely for the art would be that I'll be able to take more time on making it, thus improving the quality that way. The CGs were also my first ever attempt at digital art that wasn't pixel art, so I've definitely got room for improvement there.

This was my first game, and I definitely learned a lot while making it (as well as from the feedback I've been receiving) so I hope that my next game is considerably better. I also hope that this game does well enough that I can take my time and round everything out better :p

Glad you enjoyed the game for what it was though :)
Art takes fucking forever to learn - or at least to be good at. Still learning, and just now broke a plateau to get even better. I'm just now comfortable doing different poses. You've got a long road ahead of you if you plan on doing all the art yourself. I recommend learning shapes, scale, and line discipline ASAP.

I remember when I first started learning how to draw, I was terrible. I'm not great at it now, but I certainly consider myself above average. The main thing that got my better was picking up Vilppu's books and actually LEARNING the process of using shapes to construct form, then started studying anatomy a bit.

Anime... Is a little different because of the exaggerations, but it also leaves more room for creativity and error. Now I just have to work up the motivation to actually program more of the game I had stopped working on to focus on art... And looking at the source code, I realize I never took time to make comments, so I have no fucking idea how many different blocks of code directly effect or use other blocks of code... I'll get around to figuring it out when I'm done drawing. :(
 

Niv

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Re: Nagai Yamiji

ok I give up. In the demo even though the wall jump was bugged, but at least I could use the glitch to propel myself to upward along 1 side of the wall. I made it to the end in the previous demo version. Not possible anymore now, and the wall jump is still glitched making it impossible to even get past the wall jump part of the game. Further more, the melee and magic key button stops working randomly. The museum also crashes at every attempt to enter it. Great concept, okayish art, bad coding and overly dependent on a complicated combo action that never stops to get more complicated as you progress further into the stages. I'm just gonna wait for someone to upload the save file now. -_-. Was going to buy the game, paypal fucked it up. Was gonna wait for some more, but after trying out the newest demo version... thinking about it.....
 
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