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RPG Patreon Active Unknown/Hiatus RPG Maker [SHOEGAZER] Dungeons and Prisoners (RJ113419)


Teaz

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Re: RJ113419 - Dungeons and Prisoners

anyone mind posting their save?

I lost mine and I'm too lazy to look for the haunted house key and all...
 

lazycat

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Re: RJ113419 - Dungeons and Prisoners

That is actually a complaint of mine. Lynn has skills that let her cross huge distances in a single turn. Result is, esp when confronted with a horde after just entering a level, that she jumps straight in and gets her insides rearranged by the mobs. While it is pretty cool for her to intercept single mobs efficiently, I'd REALLY like for Miene to have a skill that lets me cross distances a little better than "jump".
I forgot which key it was, but with your command menu open (X), there's a button to shift it to ordering allies if I'm not mistaken

(I made Miene to 20 in all stat so while Lynn is attracting all the attentions I just walk over and casually shoot them all with bow)
 

CrownLustre

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Re: RJ113419 - Dungeons and Prisoners

The haunted house require Invitation card which can be found somewhere past floor 10 of the 'Demon Circle' next to the maid in 3rd town *or whatchamacallit*, the key can be found easily after entering the house at midnight on the upper left then down left of that building *guarded by spiders*.
For anyone new like me, you can play Miene solo by placing Lynn on the upper left of the circle's circle.
 

mrpeter01

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Re: RJ113419 - Dungeons and Prisoners

Just in case that any one interest.

Mience and Lynn just having a bad time on the boat.
 

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ScottPilgrim

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Re: RJ113419 - Dungeons and Prisoners

Apologies in advance, but I last played this I think close to a year ago when I think the only things implemented were a quest where Miene visited some house to be a waitress for a group of soldiers or bandits (I forget) where she could get drugged and a fight on a bridge leading to a city that was the end of the demo. There was also an easter egg of sorts where you could enter a secret building in the city where like two dozen enemies would attack and rape Miene to no end. I thought the game seemed like an interesting concept, but there was just a serious dearth of content for my tastes and I wasn't really interested in trying every single demo update. Anyways, I'm curious about what the progress of this game is at now. Is there much of a story and questing implemented yet? Also, how close is it to completion? Thanks in advance.
 

12TonWeight

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Re: RJ113419 - Dungeons and Prisoners

It is still a demo, so not much more story to be found yet. There is another short chapter on a ship, and after that the game switches to a free roaming kind of deal. One endless dungeon, a haunted house and the bandit house in the port town. We do not actually know how "complete" the game is, since ILL uses the demo as some sort of open beta to get the bugs out of the core systems. (since he is taking RPGMaker pretty much to its limits that is quite the task.)
So yeah, it is still pretty fun though, give it another spin.
 

iamnuff

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Re: RJ113419 - Dungeons and Prisoners

Just in case that any one interest.

Mience and Lynn just having a bad time on the boat.

Huh, in this save, I just noticed one of the titles for meine is "Semen Drunker"

Which is a pretty bad engrish.
 

lazycat

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Re: RJ113419 - Dungeons and Prisoners

Huh, in this save, I just noticed one of the titles for meine is "Semen Drunker"

Which is a pretty bad engrish.
Maybe she easily get drunk on semen? ' '
 

Yuan-Tiki

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Re: RJ113419 - Dungeons and Prisoners

The titles are almost all pretty Engrish. Not badly though, (Ill's English is a bazillion times better than my Japanese. Hell, it's infinitely better than my French and German and I supposedly studied those!) you can see what Ill is getting at with all of them. Possibly worth discussing with the current translator at some point, but I'm guessing it's at the bottom of the list of priorities on account of them being okay already and there being so much else to do that's more important.

I love the way you can mix them up with the three different parts though. That's really kind of cool.
 

wytdb2

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Re: RJ113419 - Dungeons and Prisoners

I actually LOVE the engrish-isms in the game. ILL has a real knack for creating evocative and hilarious phrases.
 

Gamer23

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Re: RJ113419 - Dungeons and Prisoners

Just to be clear, this game is not out since its predicted release date which is 2013 right? I can't seem to buy this and they only said updates for trial version only.
 

Yuan-Tiki

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Re: RJ113419 - Dungeons and Prisoners

Yeah, it's not out yet. Not by a long way, but Ill's back in the hot-seat and chugging away again after a hiatus.

Still more gameplay in this thing than in many complete games. Really, the demo alone has all but ruined me for other games on this forum.
 

bonebaby

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Re: RJ113419 - Dungeons and Prisoners

Just a quick note I thought I'd share.

I created a Patron account to support this game, I think it has very good potential. I pledged at the $10 amount. One week after the first patron payment hit my credit card, fraudulent transactions from across the country started hitting my CC. The card has been canceled, and I'm going to can my Patron account at this point just to be sure.

I can't say for sure if this is the real culprit, but I only use this card for gas... so it was either Patron or the local gas station that got tagged by some CC harvesters. All I can say is check your statements, and be safe!

I still plan on purchasing the game when it is released.

-BB
 

lazycat

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Re: RJ113419 - Dungeons and Prisoners

Just a quick note I thought I'd share.

I created a Patron account to support this game, I think it has very good potential. I pledged at the $10 amount. One week after the first patron payment hit my credit card, fraudulent transactions from across the country started hitting my CC. The card has been canceled, and I'm going to can my Patron account at this point just to be sure.

I can't say for sure if this is the real culprit, but I only use this card for gas... so it was either Patron or the local gas station that got tagged by some CC harvesters. All I can say is check your statements, and be safe!

I still plan on purchasing the game when it is released.

-BB
By the lack of other complaints so far, it might be on your end.

If your computer have virus/trojan on it then those might grab your info regardless of whichever site you use it for.

And depending on where you live, I've heard stories of people sneaking in a card-reader to steal CC info of anyone who use the (usually ATM) station.
 

bonebaby

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Re: RJ113419 - Dungeons and Prisoners

By the lack of other complaints so far, it might be on your end.

If your computer have virus/trojan on it then those might grab your info regardless of whichever site you use it for.

And depending on where you live, I've heard stories of people sneaking in a card-reader to steal CC info of anyone who use the (usually ATM) station.
I'm pretty sure you are correct, I'm just deploying the nuclear option & clearing out everything just to be sure. Patron was just the last thing to hit before I started getting the fraudulent charges hitting. There's been quite a few CC skimmer stories out there, so it could be anything really.

-BB
 

Gamer23

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Re: RJ113419 - Dungeons and Prisoners

Kind of sad to see that other developers that i like does not know/have an account like patron to support them. I will definitely support them if they have one. :(
 

CrownLustre

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Re: RJ113419 - Dungeons and Prisoners

Ok, so I make a mistakes back then, I was actually holding onto the ver3.0 after all this while and started playing a week ago, no wonder I miss the AI commands. I also overlook that Miene can actually use more spells under skill option + Q/W button. Dang!

Lazycat:
You can implement de-leveling a character and/or make a character 'forget' certain skills since RPG ME have that option. The easiest way is for ILL to reduce the level by maximum (-20) and forget all skills, and since level, skills, and states have separate scripts, it makes life easier.
 
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duck666

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Re: RJ113419 - Dungeons and Prisoners

Lazycat:
You can implement de-leveling a character and/or make a character 'forget' certain skills since RPG ME have that option. The easiest way is for ILL to reduce the level by maximum (-20) and forget all skills, and since level, skills, and states have separate scripts, it makes life easier.
When I de-level meine using SGEdit, she doesn't forget the skills. She just doesn't have the magic slots for the higher level magics.




Also, for me, meine lost her "endure pleasure" skill due to me doing this T-T.
Maybe ILL can implement a special location that does a trigger check which verifies the integrity of all of meine's skills? (One can hope, right?)
 

12TonWeight

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Re: RJ113419 - Dungeons and Prisoners

Trigger checks tend to pile up, and since ILL is already taking RPGMaker to it's limits I dont know what that would do to stability and performance. I can live without it, if it means the game runs more stable.
 
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